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								 Tomáš Brada | cd3c2b2586 | Putising some igneous stuff from sedimentaary. | 2015-04-02 00:35:35 +02:00 |  | 
			
				
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								 Tomáš Brada | 6693f103a1 | Fix, debug, cleanup. | 2015-04-02 00:28:56 +02:00 |  | 
			
				
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								 Tomáš Brada | 12f7c99e9f | Sedimentary layer rewrite. | 2015-04-01 22:23:06 +02:00 |  | 
			
				
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								 Tomáš Brada | 7665588a0e | Debug spell fix. | 2015-03-25 22:12:00 +01:00 |  | 
			
				
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								 Tomáš Brada | 60f9fd9551 | Added and tuned coal gen. | 2015-02-10 17:35:48 +01:00 |  | 
			
				
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								 Tomáš Brada | 4ce4bdfa88 | Lime/Dolo textures. | 2015-02-10 17:00:29 +01:00 |  | 
			
				
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								 Tomáš Brada | f0d193fcfd | Add limestne and dolomite. | 2015-02-10 17:00:04 +01:00 |  | 
			
				
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								 Tomáš Brada | 9dfb45a978 | Fix. | 2015-02-08 21:50:29 +01:00 |  | 
			
				
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								 Tomáš Brada | 6d5bfbb42d | Added sorting on mapgen init. Split geologica to submodules. | 2015-02-08 21:44:04 +01:00 |  | 
			
				
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								 Tomáš Brada | f5c693c1de | Forgot to add testing file. | 2015-02-08 21:37:18 +01:00 |  | 
			
				
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								 Tomáš Brada | 8a44c3a8cd | Added ore chance. | 2015-02-08 21:32:25 +01:00 |  | 
			
				
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								 Tomáš Brada | d2b4bd6332 | Fixed wrong noisemap indexing. | 2015-02-08 21:20:07 +01:00 |  | 
			
				
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								 Tomáš Brada | 153d6113ce | Disabled some debug. | 2015-02-08 17:14:01 +01:00 |  | 
			
				
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								 Tomáš Brada | 7d5e996bef | Fix strange air layer. | 2015-02-08 17:13:50 +01:00 |  | 
			
				
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								 Tomáš Brada | 51d5d0b83a | Optimalized layer generator. Breaks veins and ores. | 2015-02-08 16:58:57 +01:00 |  | 
			
				
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								 Tomáš Brada | e912d0c5e5 | Vein of clay in mudstone. | 2015-01-12 22:22:16 +01:00 |  | 
			
				
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								 Tomáš Brada | 332b9d773f | Copied geologica textures. | 2015-01-11 11:18:33 +01:00 |  | 
			
				
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								 Tomáš Brada | 10e5b87f55 | Added more layers from geologica. | 2015-01-11 11:16:16 +01:00 |  | 
			
				
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								 Tomáš Brada | 265912f9da | Removed debugging shit. | 2015-01-10 16:05:32 +01:00 |  | 
			
				
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								 Tomáš Brada | d547a233e9 | Add part of geologica rocks. | 2015-01-10 15:46:45 +01:00 |  | 
			
				
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								 Tomáš Brada | af659b9602 | Add credit to decoblovks for some textures. | 2015-01-10 13:24:26 +01:00 |  | 
			
				
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								 Tomáš Brada | 9469066109 | Documentation of the api. | 2014-12-29 22:28:51 +01:00 |  | 
			
				
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								 Tomáš Brada | 92885771f6 | Note about the fact that everything is aboveground (testing purposes). | 2014-12-29 21:52:07 +01:00 |  | 
			
				
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								 Tomáš Brada | dd236a37ec | Screenshot of some debug vein. | 2014-12-29 21:49:45 +01:00 |  | 
			
				
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								 Tomáš Brada | 80d7db8d44 | Vein generator working with 1 3d perlin per vein and 1 prng per ore. | 2014-12-29 21:47:55 +01:00 |  | 
			
				
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								 Tomáš Brada | 0d5facc4c5 | Split source code to init mapgen and register. | 2014-12-29 20:16:14 +01:00 |  | 
			
				
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								 Tomáš Brada | 3c3248108c | Add api for veins and ores. New api for layers. | 2014-12-29 19:04:59 +01:00 |  | 
			
				
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								 Tomáš Brada | 49cd3736b2 | 2d noisemap generated by faster bulk function. | 2014-12-29 17:27:42 +01:00 |  | 
			
				
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								 Tomáš Brada | 7a07b8ca2f | Preparations for upcomming veins and noisemaps. | 2014-12-29 00:01:36 +01:00 |  | 
			
				
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								 Tomáš Brada | 3d394c6d89 | SymLink to docs. | 2014-12-28 15:31:33 +01:00 |  | 
			
				
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								 Tomáš Brada | 04c450abfb | Add documentation page and some screenshots. | 2014-12-28 14:52:27 +01:00 |  | 
			
				
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								 Tomáš Brada | 2a8cf4d5c4 | Sightly usable demo. | 2014-12-28 14:51:50 +01:00 |  | 
			
				
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								 Tomáš Brada | 120c7ce4d4 | Exp. | 2014-12-28 11:19:45 +01:00 |  | 
			
				
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								 Tomáš Brada | cd29bce49a | Removed stone-removing abm. | 2014-12-27 22:57:08 +01:00 |  | 
			
				
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								 Tomáš Brada | 624fab3353 | Quite usable demo. | 2014-12-27 22:57:04 +01:00 |  | 
			
				
					|  | 0b04f5f171 | temporaty Textures of rocks, copy from decoblocks mod. | 2014-12-24 23:44:58 +01:00 |  | 
			
				
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								 Tomáš Brada | d8e1b27fab | Basic layer and rock generation. Layers are based on 2d noise. Rock types are selected by 3d noise. | 2014-12-24 23:42:36 +01:00 |  |