mirror of
git://repo.or.cz/rocks.git
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69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
Geological layer generator for [Minetest] "rocks"
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=============
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Aim of this mod is to replace all generic stone (default:stone) and
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generate underground layers of different rocks.
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Features
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--------
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* layers of different rocks: sort of working
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* ore veins: being added
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* extensibility, api: changed million times
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** Work in progress! **
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* git clone git://repo.or.cz/rocks.git ([show](http://repo.or.cz/rocks.git/))
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* (old) Git clone: [https](https://gitorious.org/mt/rocks.git)
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Screenshots
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-----------
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all were out of date
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License
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-------
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* My Code: GNU General Public License v2 or higher.
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* Media: see txt files in the texture folder
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* stated in the corresponding file
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Documentation
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-------------
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How the underground is generated: *todo*.
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Mod has been rewritten, so no doc yet.
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The sedimentary layer
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-------------
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Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks.
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This means that you need mapgen v7 enabled. I also suggest enabling caves
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and dungeons, as they are cool.
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This mod nor minetest_game/default however do not define meaningful biomes.
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So if you do not want unlimited grassland I suggest installing the
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[Paramat's biomesdev mod](https://github.com/paramat/biomesdev) and adding
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"rocks?" to depends.txt file inside the biomesdev folder. This is needed,
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becouse "rock" overrides the standard biome registration callback to patch
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in it's own sedimentary rocks.
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Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1
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block thick. Under this thin layer of dirt an sedimentary layer is located.
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In RL, there is clay and other stuff.
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Currently 2 sedimentary formations exists:
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### Coal
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Large panes of coal spawn directly under grass. But be warned, they are
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really large and not-so-common. Best strategy is to follow rivers (MGv7
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ridges) or randomly walk around and dig 2 block hole to see if coal is
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there.
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### Clay
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Spawn simillary to coal, but not as large.
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