Added New Auto Build system for scaffolding

This commit is contained in:
Infinatum 2016-11-01 20:42:19 +00:00
parent 31edf283f7
commit 2bbec5116b
1 changed files with 22 additions and 0 deletions

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@ -29,6 +29,28 @@ minetest.register_node("scaffolding:scaffolding", {
end
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if itemstack:get_name() == "scaffolding:platform" then
--arrayZ ( 1, 0, -1, -1, 0, 0, 1, 1 );
-- arrayX( 0, -1, 0, 0, 1, 1, 0, 0 );
local name = minetest.get_node(pos).name
posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
for nameCount = 1, 8 do
pos.z = pos.z + posZ[nameCount];
pos.x = pos.x + posX[nameCount];
local current_node = minetest.get_node(pos);
if current_node.name == "air" then
minetest.set_node(pos, {name = "scaffolding:platform"} )
itemstack:take_item(1); --//and remove one if its the correct one
break;
end
end
end
if itemstack:get_name() == "scaffolding:scaffolding" then
-- many thanks to addi for improveing (rewriteing) my crappy code --