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scifi_nodes/chest.lua

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--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
-- Helper functions
local function drop_chest_stuff()
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return function(pos, _, oldmetadata)
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local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {
x = pos.x + math.random(0, 5)/5 - 0.5,
y = pos.y,
z = pos.z + math.random(0, 5)/5 - 0.5}
minetest.add_item(p, stack)
end
end
end
end
local function register_chest(name, custom_def)
assert(custom_def.description)
assert(custom_def.tiles)
local def = {
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = scifi_nodes.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", custom_def.description)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end
}
for k, v in pairs(custom_def) do
def[k] = v
end
minetest.register_node(name, def)
end
register_chest("scifi_nodes:crate", {
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description = "Crate",
tiles = {"scifi_nodes_crate.png"},
groups = {
cracky = 1,
oddly_breakable_by_hand = 2,
fuel = 8
}
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})
register_chest("scifi_nodes:box", {
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description = "Storage box",
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png"
},
groups = {
cracky = 1
}
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})