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mirror of https://github.com/D00Med/scifi_nodes.git synced 2024-12-22 08:00:18 +01:00

add door sounds

This commit is contained in:
Thomas Rudin 2018-11-02 11:15:06 +01:00
parent 997caac25d
commit 0c2d35cf6b
4 changed files with 34 additions and 4 deletions

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@ -2,3 +2,10 @@
Minetest mod that adds scifi themed nodes
**Adding Recipes for the unfinished scifi_nodes**
# Attributions
CC BY-NC 3.0
* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/

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@ -15,12 +15,20 @@
local doors = {
{"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black", "doors:door_steel"},
{"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white", "doors:door_glass"},
{"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green", "doors:door_wood"},
{"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom", "doors:door_obsidian_glass"},}
-- Black door
{"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black", "doors:door_steel", "scifi_nodes_door_mechanic"},
-- White door
{"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white", "doors:door_glass", "scifi_nodes_door_normal"},
-- Green door
{"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green", "doors:door_wood", "scifi_nodes_door_mechanic"},
-- DOOM door
{"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom", "doors:door_obsidian_glass", "scifi_nodes_door_mechanic"}
}
for i in ipairs (doors) do
-- TODO: make a map with entries: {a="", b="", desc="", etc}
local doora = doors[i][1]
local doorb = doors[i][2]
local doorc = doors[i][3]
@ -28,6 +36,7 @@ local doord = doors[i][4]
local num = doors[i][5]
local des = doors[i][6]
local base_ingredient = doors[i][7]
local sound = doors[i][8]
minetest.register_craft({
output = doora .. " 2",
@ -88,6 +97,13 @@ function afterdestruct(pos, oldnode)
end
function rightclick(pos, node, player, itemstack, pointed_thing)
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
@ -122,6 +138,13 @@ function afterplace(pos, placer, itemstack, pointed_thing)
end
function ontimer(pos, elapsed)
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})

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