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	add not_blocking_trains to offset panes
				
					
				
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		@@ -25,7 +25,10 @@ local function register(basename, description, texture)
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      type = "fixed",
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      fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
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    },
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    groups = {cracky = 3, oddly_breakable_by_hand = 3},
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    groups = {
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      cracky = 3,
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      oddly_breakable_by_hand = 3
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    },
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    use_texture_alpha = "blend",
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    sounds = scifi_nodes.node_sound_glass_defaults()
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  })
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@@ -50,7 +53,10 @@ local function register(basename, description, texture)
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      type = "fixed",
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      fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
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    },
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    groups = {cracky = 3, oddly_breakable_by_hand = 3},
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    groups = {
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      cracky = 3,
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      oddly_breakable_by_hand = 3
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    },
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    use_texture_alpha = "blend",
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    sounds = scifi_nodes.node_sound_glass_defaults()
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  })
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@@ -75,7 +81,11 @@ local function register(basename, description, texture)
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      type = "fixed",
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      fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
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    },
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    groups = {cracky = 3, oddly_breakable_by_hand = 3},
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    groups = {
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      cracky = 3,
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      oddly_breakable_by_hand = 3,
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      not_blocking_trains = 1
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    },
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    use_texture_alpha = "blend",
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    sounds = scifi_nodes.node_sound_glass_defaults()
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  })
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