mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-12-23 00:20:17 +01:00
commit
47ecc73e04
@ -2,3 +2,10 @@
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Minetest mod that adds scifi themed nodes
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Minetest mod that adds scifi themed nodes
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**Adding Recipes for the unfinished scifi_nodes**
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**Adding Recipes for the unfinished scifi_nodes**
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# Attributions
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CC BY-NC 3.0
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* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
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* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
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@ -1250,3 +1250,10 @@ minetest.register_craft({
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}
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}
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})
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})
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-- https://forum.minetest.net/viewtopic.php?f=10&t=13125&p=261481#p261481
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minetest.register_craft({
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output = 'scifi_nodes:windowpanel 4',
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recipe = {
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{"scifi_nodes:glass","",""}
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}
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})
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31
doors.lua
31
doors.lua
@ -15,12 +15,20 @@
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local doors = {
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local doors = {
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{"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black", "doors:door_steel"},
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-- Black door
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{"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white", "doors:door_glass"},
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{"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black", "doors:door_steel", "scifi_nodes_door_mechanic"},
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{"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green", "doors:door_wood"},
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-- White door
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{"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom", "doors:door_obsidian_glass"},}
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{"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white", "doors:door_glass", "scifi_nodes_door_normal"},
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-- Green door
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{"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green", "doors:door_wood", "scifi_nodes_door_mechanic"},
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-- DOOM door
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{"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom", "doors:door_obsidian_glass", "scifi_nodes_door_mechanic"}
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}
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for i in ipairs (doors) do
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for i in ipairs (doors) do
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-- TODO: make a map with entries: {a="", b="", desc="", etc}
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local doora = doors[i][1]
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local doora = doors[i][1]
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local doorb = doors[i][2]
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local doorb = doors[i][2]
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local doorc = doors[i][3]
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local doorc = doors[i][3]
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@ -28,6 +36,7 @@ local doord = doors[i][4]
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local num = doors[i][5]
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local num = doors[i][5]
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local des = doors[i][6]
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local des = doors[i][6]
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local base_ingredient = doors[i][7]
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local base_ingredient = doors[i][7]
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local sound = doors[i][8]
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minetest.register_craft({
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minetest.register_craft({
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output = doora .. " 2",
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output = doora .. " 2",
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@ -88,6 +97,13 @@ function afterdestruct(pos, oldnode)
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end
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end
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function rightclick(pos, node, player, itemstack, pointed_thing)
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function rightclick(pos, node, player, itemstack, pointed_thing)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local timer = minetest.get_node_timer(pos)
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local timer = minetest.get_node_timer(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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@ -122,6 +138,13 @@ function afterplace(pos, placer, itemstack, pointed_thing)
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end
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end
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function ontimer(pos, elapsed)
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function ontimer(pos, elapsed)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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@ -1220,3 +1220,26 @@ minetest.register_node("scifi_nodes:tallscreen", {
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},
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},
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groups = {cracky=1, oddly_breakable_by_hand=1}
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groups = {cracky=1, oddly_breakable_by_hand=1}
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})
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})
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-- https://forum.minetest.net/viewtopic.php?f=10&t=13125&p=261481#p261481
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minetest.register_node("scifi_nodes:windowpanel", {
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description = "strong window panel",
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tiles = {
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"scifi_nodes_glass.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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use_texture_alpha = true,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
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}
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},
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groups = {cracky=1},
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on_place = minetest.rotate_node,
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sounds = default.node_sound_glass_defaults(),
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})
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BIN
sounds/scifi_nodes_door_mechanic.ogg
Normal file
BIN
sounds/scifi_nodes_door_mechanic.ogg
Normal file
Binary file not shown.
BIN
sounds/scifi_nodes_door_normal.ogg
Normal file
BIN
sounds/scifi_nodes_door_normal.ogg
Normal file
Binary file not shown.
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