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fix protection and infinite stack of doors

This commit is contained in:
Thomas Rudin 2018-08-20 21:18:41 +02:00
parent bd7150df49
commit 4bbb5071ff

View File

@ -43,11 +43,14 @@ function onplace(itemstack, placer, pointed_thing)
local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2.y = pos2.y+1
if
not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
not placer or
not placer:is_player() then
return
not placer:is_player() or
minetest.is_protected(pos1, placer:get_player_name()) or
minetest.is_protected(pos2, placer:get_player_name()) then
return
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
@ -75,6 +78,9 @@ function onplace(itemstack, placer, pointed_thing)
minetest.set_node(pt, {name=doora, param2=p2})
minetest.set_node(pt2, {name=doorb, param2=p2})
end
itemstack:take_item(1)
return itemstack;
end
function afterdestruct(pos, oldnode)