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fix protection and infinite stack of doors
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@ -43,10 +43,13 @@ function onplace(itemstack, placer, pointed_thing)
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() then
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not placer:is_player() or
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minetest.is_protected(pos1, placer:get_player_name()) or
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minetest.is_protected(pos2, placer:get_player_name()) then
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return
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end
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local pt = pointed_thing.above
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@ -75,6 +78,9 @@ function onplace(itemstack, placer, pointed_thing)
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minetest.set_node(pt, {name=doora, param2=p2})
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minetest.set_node(pt2, {name=doorb, param2=p2})
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end
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itemstack:take_item(1)
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return itemstack;
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end
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function afterdestruct(pos, oldnode)
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