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Fix misspelled node name in door recipe
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@ -44,7 +44,7 @@ local doors = {
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
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}
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for _, current_door in ipairs(doors) do
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