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	use other mes texture for transparent mesh-node
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		@@ -102,8 +102,8 @@
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    },
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    "mesh3": {
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        "description": "transparent metal floormesh",
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        "texture_name": "mesh2",
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        "texture_modifier": "^[makealpha:19,19,19",
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        "texture_name": "mesh",
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        "texture_modifier": "^[contrast:10:-50^[makealpha:0,0,0",
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        "drawtype": "glasslike"
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    },
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    "pipe": {
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