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use other mes texture for transparent mesh-node
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@ -102,8 +102,8 @@
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},
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"mesh3": {
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"description": "transparent metal floormesh",
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"texture_name": "mesh2",
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"texture_modifier": "^[makealpha:19,19,19",
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"texture_name": "mesh",
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"texture_modifier": "^[contrast:10:-50^[makealpha:0,0,0",
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"drawtype": "glasslike"
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},
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"pipe": {
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