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	More plants
>added new plants >added damage for plant table >removed selection box from plant pots
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								init.lua
									
									
									
									
									
								
							
							
						
						
									
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								init.lua
									
									
									
									
									
								
							@@ -388,18 +388,23 @@ for _, row in ipairs(node.types) do
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end
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node.plants = {
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	{"flower1", "Glow flower", 1, 50},
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	{"flower2", "Pink flower", 1.5, 10},
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	{"flower3", "Triffid", 2, 0},
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	{"plant1", "Bulb plant", 1, 0},
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	{"plant2", "Trap plant", 1.5, 30},
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	{"flower1", "Glow Flower", 1,0, 50},
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	{"flower2", "Pink Flower", 1.5,0, 10},
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	{"flower3", "Triffid", 2,5, 0},
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	{"flower4", "Weeping flower", 1.5,0, 0},
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	{"plant1", "Bulb Plant", 1,0, 0},
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	{"plant2", "Trap Plant", 1.5,0, 30},
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	{"plant3", "Blue Jelly Plant", 1.2,0, 10},
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	{"plant4", "Green Jelly Plant", 1.2,0, 10},
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	{"plant5", "Fern Plant", 1.7,0, 0},
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}
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for _, row in ipairs(node.plants) do
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	local name = row[1]
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	local desc = row[2]
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	local size = row[3]
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	local light = row[4]
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	local dmg = row[4]
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	local light = row[5]
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	-- Node Definition
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	minetest.register_node("scifi_nodes:"..name, {
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		description = desc,
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@@ -409,6 +414,9 @@ for _, row in ipairs(node.plants) do
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		groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
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		paramtype = "light",
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		visual_scale = size,
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		buildable_to = true,
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		walkable = false,
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		damage_per_second = dmg,
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		selection_box = {
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		type = "fixed",
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		fixed = {
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@@ -22,7 +22,7 @@ minetest.register_node("scifi_nodes:pot_lid", {
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	sunlight_propagates = true,
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -1, -0.5, 0.5, 0.1, 0.5}
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		fixed = {0, 0, 0, 0, 0, 0}
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	},
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	collision_box = {
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		type = "fixed",
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