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mirror of https://github.com/D00Med/scifi_nodes.git synced 2024-12-23 00:20:17 +01:00

Latest versions I hope…

This commit is contained in:
Grossam 2019-04-27 10:22:38 +02:00
parent ac4f79ccd2
commit cbcbc3dfb8
3 changed files with 526 additions and 348 deletions

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@ -10,3 +10,5 @@ Minetest mod that adds scifi themed nodes
CC BY-NC 3.0 CC BY-NC 3.0
* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/ * scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/ * scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html

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@ -27,13 +27,6 @@ local doors = {
{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"} {base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
} }
-- Maybe useful later with mesecons_doors.meseconify_door()
function get_doors_list()
return doors
end
for _, current_door in ipairs(doors) do for _, current_door in ipairs(doors) do
local closed = "scifi_nodes:"..current_door.base_name.."_door_closed" local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
@ -222,6 +215,47 @@ function ontimer(pos, elapsed)
end end
-- allow doors opening on mesecon signal
-- from a pressure plate
local mesecons_door_def
--local mesecons_door_top_def
local mesecons_door_rules
--local mesecons_door_top_rules
if minetest.get_modpath("mesecons") then
mesecons_door_rules = {
-- get signal from pressure plate
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
-- get signal from wall mounted button
{x=1, y=1, z=1},
{x=-1, y=1, z=1},
{x=1, y=1, z=-1},
{x=-1, y=1, z=-1},
}
mesecons_door_def = {
effector = {
action_on = rightclick,
rules = mesecons_door_rules
},
}
-- mesecons_door_top_rules = {
-- -- get signal switch or digicode
-- {x=1, y=0, z=1},
-- {x=-1, y=0, z=1},
-- {x=1, y=0, z=1},
-- {x=-1, y=0, z=-1},
-- -- get signal from door_bottom
-- {x=0, y=-1, z=0},
-- }
-- mesecons_door_top_def = {
-- conductor = {
-- rules = mesecons_door_top_rules
-- }
-- }
end
minetest.register_node(closed, { minetest.register_node(closed, {
description = current_door.base_name.." sliding door", description = current_door.base_name.." sliding door",
inventory_image = "scifi_nodes_door_"..base_name.."_inv.png", inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
@ -250,18 +284,7 @@ minetest.register_node(closed, {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625} {-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
} }
}, },
mesecon = { mesecons = mesecons_door_def,
effector = {
action_on = function (pos, node)
minetest.sound_play(sound, {
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
end,
rules = mesecon.rules.pplate
},
},
on_place = onplace, on_place = onplace,
@ -295,6 +318,7 @@ minetest.register_node(closed_top, {
{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0},
} }
}, },
-- mesecons = mesecons_door_top_def,
}) })
minetest.register_node(opened, { minetest.register_node(opened, {
@ -354,4 +378,4 @@ minetest.register_node(opened_top, {
} }
}, },
}) })
end end -- end of doors table browsing

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@ -366,8 +366,6 @@ minetest.register_node("scifi_nodes:pot_lid", {
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
minetest.register_node("scifi_nodes:pot", { minetest.register_node("scifi_nodes:pot", {
description = "metal plant pot (right click for lid, shift+rightclick to plant)", description = "metal plant pot (right click for lid, shift+rightclick to plant)",
tiles = { tiles = {
@ -1205,34 +1203,25 @@ minetest.register_node("scifi_nodes:windowpanel", {
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
--------------
-- Switches --
--------------
local switch_rules = {}
local mesecons_switch_on_def = {}
local mesecons_switch_off_def = {}
if (mesecon ~= nil) and if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and (mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then (mesecon.receptor_off ~= nil) then
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch", switch_rules = {
tiles = { {x=1, y=-1, z=1},
"scifi_nodes_switch_off.png", {x=1, y=-1, z=-1},
}, {x=-1, y=-1, z=1},
inventory_image = "scifi_nodes_switch_on.png", {x=-1, y=-1, z=-1}
wield_image = "scifi_nodes_switch_on.png", }
drawtype = "signlike", mesecons_switch_on_def = {receptor = {state = mesecon.state.on, rules = switch_rules}}
sunlight_propagates = true, mesecons_switch_off_def = {receptor = {state = mesecon.state.off, rules = switch_rules}}
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
mesecon.receptor_on(pos)
end,
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { state = mesecon.state.off }}
})
minetest.register_node("scifi_nodes:switch_on", { minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch", description = "Wall switch",
@ -1253,12 +1242,35 @@ if (mesecon ~= nil) and
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
light_source = 5, light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_on_def,
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
mesecon.receptor_off(pos) mesecon.receptor_off(pos, switch_rules)
if switch_rules == {} or nil then minetest.chat_send_all("Nib !") end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_off_def,
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
mesecon.receptor_on(pos, switch_rules)
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end, end,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { state = mesecon.state.on }}
}) })
minetest.register_craft({ minetest.register_craft({
@ -1290,6 +1302,7 @@ else
groups = {cracky=1, oddly_breakable_by_hand=1}, groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end, end,
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
@ -1315,10 +1328,149 @@ else
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _) on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2}) minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
sounds = default.node_sound_glass_defaults()
}) --end of wall switch
end -- if(mesecon.receptor ~= on
--------------
-- Digicode --
--------------
local digicode_rules = {}
local mesecons_digicode_on_def = {}
local mesecons_digicode_off_def = {}
if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then
digicode_rules = {
{x=1, y=-1, z=1},
{x=1, y=-1, z=-1},
{x=-1, y=-1, z=1},
{x=-1, y=-1, z=-1}
}
mesecons_digicode_on_def = {receptor = {state = mesecon.state.on, rules = digicode_rules}}
mesecons_digicode_off_def = {receptor = {state = mesecon.state.off, rules = digicode_rules}}
local function toggle_digicode(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:digicode_off" then
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
mesecon.receptor_on(pos, digicode_rules)
minetest.get_node_timer(pos):start(2)
else
minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
mesecon.receptor_off(pos, digicode_rules)
end
end
-- local function digicode_turn_off (pos)
-- local node = minetest.get_node(pos)
-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
-- mesecon.receptor_off(pos, digicode_rules)
-- return false
-- end
minetest.register_node("scifi_nodes:digicode_on", {
description = "Wall switch",
sunlight_propagates = true,
tiles = {"scifi_nodes_digicode_on.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_on_def,
on_rightclick = toggle_digicode,
on_timer = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {"scifi_nodes_digicode_off.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_off_def,
on_rightclick = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "scifi_nodes:digicode_off 2",
recipe = {
{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}
}
})
-- In case mesecons mod is missing :
else
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {
"scifi_nodes_digicode_off.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
end, end,
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
--end of wall switch minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
sunlight_propagates = true,
tiles = {
"scifi_nodes_switch_on.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
node_box = {
type = "wallmounted",
},
selecion_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
on_timer = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
sounds = default.node_sound_glass_defaults()
})
end -- if(mesecon.receptor ~= on end -- if(mesecon.receptor ~= on