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add ambience sounds and helper function (#87)
* add ambience sounds and helper function * minor tweaks * fix deps --------- Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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73
ambience.lua
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73
ambience.lua
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-- currently playing sounds per mapblock
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-- mapblock_pos[number]
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local currently_playing = {}
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-- clear the currently playing tracker every few seconds
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local function clear_currently_playing()
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currently_playing = {}
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minetest.after(5, clear_currently_playing)
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end
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minetest.after(5, clear_currently_playing)
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-- mapblock resolution
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local function get_key(pos)
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return minetest.pos_to_string(vector.round(vector.divide(pos, 16)))
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end
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local function add_currently_playing(pos, value)
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local key = get_key(pos)
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local count = currently_playing[key]
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if not count then
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-- new entry
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count = value
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else
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-- update entry
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count = count + value
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end
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currently_playing[key] = count
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end
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-- limit plaing sounds per mapblock
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local function can_play(pos)
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local count = currently_playing[get_key(pos)]
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return not count or count < 25
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end
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-- register ambience sounds with node-timer
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function scifi_nodes.register_ambience(nodename, soundname, opts)
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assert(opts)
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opts.interval = opts.interval or 60
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local function play(pos)
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minetest.sound_play(soundname ,{
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max_hear_distance = opts.max_hear_distance or 16,
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pos = pos,
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gain = opts.gain or 0.7
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})
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end
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minetest.override_item(nodename, {
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on_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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if not can_play(pos) then
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-- too many sounds playing, recheck again soon
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timer:start(1)
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return
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end
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-- increment usage count
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add_currently_playing(pos, 1)
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play(pos)
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-- restart timer
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timer:start(opts.interval)
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end,
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on_construct = function(pos)
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play(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(opts.interval)
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end
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})
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end
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