add recipe for `scifi_nodes:crate` and refactor chest registration

This commit is contained in:
BuckarooBanzay 2023-06-23 17:04:39 +02:00
parent 5b9e18f278
commit f9bfaf0988
2 changed files with 59 additions and 62 deletions

112
chest.lua
View File

@ -1,6 +1,5 @@
--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>) --chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local chest_formspec = local chest_formspec =
"size[8,9]" .. "size[8,9]" ..
default.gui_bg .. default.gui_bg ..
@ -13,10 +12,7 @@ local chest_formspec =
"listring[current_player;main]" .. "listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85) default.get_hotbar_bg(0,4.85)
-- Helper functions -- Helper functions
local function drop_chest_stuff() local function drop_chest_stuff()
return function(pos, oldnode, oldmetadata, digger) return function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -35,40 +31,57 @@ local function drop_chest_stuff()
end end
end end
--chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> local function register_chest(name, custom_def)
minetest.register_node("scifi_nodes:crate", { assert(custom_def.description)
assert(custom_def.tiles)
local def = {
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = scifi_nodes.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", custom_def.description)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end
}
for k, v in pairs(custom_def) do
def[k] = v
end
minetest.register_node(name, def)
end
register_chest("scifi_nodes:crate", {
description = "Crate", description = "Crate",
tiles = {"scifi_nodes_crate.png"}, tiles = {"scifi_nodes_crate.png"},
paramtype2 = "facedir", groups = {
groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, cracky = 1,
legacy_facedir_simple = true, oddly_breakable_by_hand = 2,
is_ground_content = false, fuel = 8
sounds = scifi_nodes.node_sound_wood_defaults(), }
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Crate")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
}) })
minetest.register_node("scifi_nodes:box", { register_chest("scifi_nodes:box", {
description = "Storage box", description = "Storage box",
tiles = { tiles = {
"scifi_nodes_box_top.png", "scifi_nodes_box_top.png",
@ -78,32 +91,7 @@ minetest.register_node("scifi_nodes:box", {
"scifi_nodes_box.png", "scifi_nodes_box.png",
"scifi_nodes_box.png" "scifi_nodes_box.png"
}, },
paramtype2 = "facedir", groups = {
groups = {cracky = 1}, cracky = 1
legacy_facedir_simple = true, }
is_ground_content = false,
sounds = scifi_nodes.node_sound_metal_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Box")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
}) })
--end of chest code

View File

@ -475,6 +475,15 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "scifi_nodes:crate",
recipe = {
{"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"},
{"scifi_nodes:grey", "", "scifi_nodes:grey"},
{"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"}
}
})
-- 6 blue metal from 6 plastic, 2 blue dye, 1 dented metal block -- 6 blue metal from 6 plastic, 2 blue dye, 1 dented metal block
minetest.register_craft({ minetest.register_craft({
output = "scifi_nodes:bluemetal 6", output = "scifi_nodes:bluemetal 6",