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color-node
...
e7864a4a86
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9
init.lua
9
init.lua
@ -33,12 +33,9 @@ dofile(MP.."/octagon_panes.lua")
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dofile(MP.."/forcefield.lua")
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dofile(MP.."/crafts.lua")
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if minetest.get_modpath("unifieddyes") then
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-- register colored nodes
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dofile(MP.."/nodes_colored.lua")
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end
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if minetest.get_modpath("letters") then
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-- register letter nodes
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dofile(MP.."/letters.lua")
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end
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end
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minetest.log("action", "[scifi_nodes] loaded.")
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@ -131,8 +131,8 @@ minetest.register_abm({
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nodenames = {"scifi_nodes:egg"},
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interval = 30, chance = 10,
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action = function(pos, node, _, _)
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minetest.env:add_entity(pos, "scifi_mobs:xenomorph")
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minetest.env:remove_node(pos)
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minetest.add_entity(pos, "scifi_mobs:xenomorph")
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minetest.remove_node(pos)
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end
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})
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end
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@ -189,12 +189,12 @@ minetest.register_node("scifi_nodes:pad", {
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if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
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clicker:setpos(position2)
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end
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local objs = minetest.env:get_objects_inside_radius(pos, 3)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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for _, obj in pairs(objs) do
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if obj:get_luaentity() and not obj:is_player() then
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if obj:get_luaentity().name == "__builtin:item" then
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local item1 = obj:get_luaentity().itemstring
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local obj2 = minetest.env:add_entity(position2, "__builtin:item")
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local obj2 = minetest.add_entity(position2, "__builtin:item")
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obj2:get_luaentity():set_item(item1)
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obj:remove()
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end
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@ -223,12 +223,12 @@ minetest.register_node("scifi_nodes:pad", {
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if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
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clicker:setpos(position1)
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end
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local objs = minetest.env:get_objects_inside_radius(pos, 3)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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for _, obj in pairs(objs) do
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if obj:get_luaentity() and not obj:is_player() then
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if obj:get_luaentity().name == "__builtin:item" then
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local item1 = obj:get_luaentity().itemstring
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local obj2 = minetest.env:add_entity(position1, "__builtin:item")
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local obj2 = minetest.add_entity(position1, "__builtin:item")
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obj2:get_luaentity():set_item(item1)
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obj:remove()
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end
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25
nodes.lua
25
nodes.lua
@ -642,13 +642,28 @@ for _, row in ipairs(nodetypes) do
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node_def.palette = "unifieddyes_palette_extended.png"
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node_def.groups.ud_param2_colorable = 1
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node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
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-- NOTE: about the "Node scifi_nodes:xxx has a palette, but not a suitable paramtype2" warning:
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-- inserting "color" here (which would be the proper type) results in wrong
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-- colored original nodes due to existing param2type = "facedir"
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-- a migration lbm for those might be the proper solution but has to be thoroughly tested first
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node_def.paramtype2 = nil
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end
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-- register node
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minetest.register_node("scifi_nodes:"..name, node_def)
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if is_colorable and has_unifieddyes_mod then
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-- register colored node
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minetest.register_node("scifi_nodes:"..name.."_colored", {
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description = desc,
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tiles = {"scifi_nodes_"..name..".png"},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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light_source = light,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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end
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end
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@ -1,68 +0,0 @@
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minetest.register_node("scifi_nodes:whiteoct_colored", {
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description = "white octagon",
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tiles = {"scifi_nodes_super_white.png"},
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overlay_tiles = {{ name = "scifi_nodes_whiteoct_overlay.png", color = "white" }},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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minetest.register_node("scifi_nodes:whitetile_colored", {
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description = "white tile2",
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tiles = {"scifi_nodes_whitetile.png"},
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overlay_tiles = {{ name = "scifi_nodes_whitetile_overlay.png", color = "white" }},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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minetest.register_node("scifi_nodes:white_colored", {
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description = "plastic wall",
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tiles = {"scifi_nodes_white.png"},
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-- NOTE: colorless overlay not enabled for the plastic wall node, doesn't look that natural
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-- overlay_tiles = {{ name = "scifi_nodes_white_overlay.png", color = "white" }},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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minetest.register_node("scifi_nodes:white2_colored", {
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description = "plastic",
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tiles = {"scifi_nodes_white2.png"},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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