mirror of
https://github.com/D00Med/scifi_nodes.git
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387 lines
11 KiB
Lua
387 lines
11 KiB
Lua
-- mydoors mod by don
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-- DO WHAT YOU WANT TO PUBLIC LICENSE
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-- or abbreviated DWYWPL
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-- December 2nd 2015
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-- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
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-- www.sandboxgamemaker.com/DWYWPL/
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-- DO WHAT YOU WANT TO PUBLIC LICENSE
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-- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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-- 1. You are allowed to do whatever you want to with what content is using this license.
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-- 2. This content is provided 'as-is', without any express or implied warranty. In no event
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-- will the authors be held liable for any damages arising from the use of this content.
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-- Retrieving mod settings
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scifi_nodes.doors_open_with_mesecon_only = minetest.settings:get_bool("scifi_nodes.doors_open_with_mesecon_only", false)
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-- Some aliases to deal with old namming policy --
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minetest.register_alias("scifi_nodes:door1a","scifi_nodes:Doom_door_closed")
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minetest.register_alias("scifi_nodes:door1b","scifi_nodes:Doom_door_closed_top")
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minetest.register_alias("scifi_nodes:door1c","scifi_nodes:Doom_door_opened")
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minetest.register_alias("scifi_nodes:door1d","scifi_nodes:Doom_door_opened_top")
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minetest.register_alias("scifi_nodes:door2a","scifi_nodes:black_door_closed")
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minetest.register_alias("scifi_nodes:door2b","scifi_nodes:black_door_closed_top")
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minetest.register_alias("scifi_nodes:door2c","scifi_nodes:black_door_opened")
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minetest.register_alias("scifi_nodes:door2d","scifi_nodes:black_door_opened_top")
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minetest.register_alias("scifi_nodes:door3a","scifi_nodes:white_door_closed")
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minetest.register_alias("scifi_nodes:door3b","scifi_nodes:white_door_closed_top")
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minetest.register_alias("scifi_nodes:door3c","scifi_nodes:white_door_opened")
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minetest.register_alias("scifi_nodes:door3d","scifi_nodes:white_door_opened_top")
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minetest.register_alias("scifi_nodes:door4a","scifi_nodes:green_door_closed")
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minetest.register_alias("scifi_nodes:door4b","scifi_nodes:green_door_closed_top")
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minetest.register_alias("scifi_nodes:door4c","scifi_nodes:green_door_opened")
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minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top")
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-- This table now uses named parameters and more convenient variables names
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local doors = {
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
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{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
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}
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for _, current_door in ipairs(doors) do
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
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local base_name = current_door.base_name
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local base_ingredient = current_door.base_ingredient
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local sound = current_door.sound
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minetest.register_craft({
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output = closed .. " 2",
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recipe = {
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{"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"},
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{"scifi_nodes:black", base_ingredient, "scifi_nodes:black"}
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}
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})
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local function onplace(itemstack, placer, pointed_thing)
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-- Is there room enough ?
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1 -- 2 nodes above
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() or
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minetest.is_protected(pos1, placer:get_player_name()) or
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minetest.is_protected(pos2, placer:get_player_name()) then
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return
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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-- Player look dir is converted to node rotation ?
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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-- Where to look for another door ?
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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-- Door param2 depends of placer's look dir
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local p4 = 0
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if p2 == 0 then
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pt3.x = pt3.x-1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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p4 = 1
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end
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-- First door of a pair is already there
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if minetest.get_node(pt3).name == closed then
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minetest.set_node(pt, {name=closed, param2=p4,})
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minetest.set_node(pt2, {name=closed_top, param2=p4})
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-- Placed door is the first of a pair
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else
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minetest.set_node(pt, {name=closed, param2=p2,})
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minetest.set_node(pt2, {name=closed_top, param2=p2})
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end
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itemstack:take_item(1)
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return itemstack;
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end
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local function afterdestruct(pos)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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local function change_adjacent(target, pos, node)
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local target_opposite, target_top
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if target == opened then
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target_top = opened_top
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target_opposite = closed
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else
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target_top = closed_top
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target_opposite = opened
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end
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for offset = -1,1,2 do
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local x = pos.x
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local y = pos.y
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local z = pos.z
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-- match param2=0 or param2=2
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if node.param2 % 2 == 0 then
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x = x + offset
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else
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z = z + offset
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end
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local adjacent = minetest.get_node({x=x, y=y, z=z})
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if adjacent.name == target_opposite then
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minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
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minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
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end
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end
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end
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local function open_door(pos, node)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local timer = minetest.get_node_timer(pos)
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minetest.set_node(pos, {name=opened, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
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change_adjacent(opened, pos, node)
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timer:start(3)
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end
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local function afterplace(pos)
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local node = minetest.get_node(pos)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=node.param2})
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end
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local function ontimer(pos)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=closed, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
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change_adjacent(closed, pos, node)
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end
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local mesecons_doors_rules = {
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-- get signal from pressure plate
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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-- get signal from wall mounted button
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{x=-1, y=1, z=-1},
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{x=-1, y=1, z=1},
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{x=0, y=1, z=-1},
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{x=0, y=1, z=1},
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{x=1, y=1, z=-1},
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{x=1, y=1, z=1},
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{x=-1, y=1, z=0},
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{x=1, y=1, z=0},
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}
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local mesecons_doors_def = {
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effector = {
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action_on = open_door,
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rules = mesecons_doors_rules
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},
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}
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local function nodig()
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return false
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end
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local doors_rightclick = nil -- Crashes serv if empty table !
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if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end
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minetest.register_node(closed, {
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description = current_door.base_name.." sliding door",
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inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
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wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom.png",
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"scifi_nodes_door_"..base_name.."_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {
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cracky = 3,
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oddly_breakable_by_hand = 1,
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scifi_nodes_door = 1,
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door = 1
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},
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
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}
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},
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_open = open_door,
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mesecons = mesecons_doors_def,
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = doors_rightclick,
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sounds = scifi_nodes.node_sound_metal_defaults(),
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})
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minetest.register_node(closed_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtop.png",
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"scifi_nodes_door_"..base_name.."_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1, dig_generic = 3, door = 1},
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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can_dig = nodig,
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sounds = scifi_nodes.node_sound_metal_defaults(),
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})
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minetest.register_node(opened, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom0.png",
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"scifi_nodes_door_"..base_name.."_bottom0.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = closed,
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groups = {cracky = 1, dig_generic = 3, door = 2},
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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sounds = scifi_nodes.node_sound_metal_defaults(),
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})
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minetest.register_node(opened_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtopo.png",
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"scifi_nodes_door_"..base_name.."_topo.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1, dig_generic = 3, door = 2},
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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can_dig = nodig,
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sounds = scifi_nodes.node_sound_metal_defaults(),
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})
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end -- end of doors table browsing
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-- opens the scifi-door at the given position
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function scifi_nodes.open_door(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then
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-- area not loaded
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return false
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end
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local def = minetest.registered_nodes[node.name]
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if type(def._open) ~= "function" then
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-- open function not found
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return false
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end
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if not def.groups or not def.groups.scifi_nodes_door then
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-- not a scifi_nodes door
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return false
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end
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-- call open function
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def._open(pos, node)
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return true
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end
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