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don't try to run the glow code if the sign's being punched by a machine
that doesn't use a fake player object e.g. basic_machines
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parent
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02c19e89d9
4
api.lua
4
api.lua
@ -942,7 +942,9 @@ function signs_lib.register_fence_with_sign()
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end
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local use_glow = function(pos, node, puncher, pointed_thing)
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signs_lib.glow(pos, node, puncher)
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if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting
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signs_lib.glow(pos, node, puncher)
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end
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return signs_lib.update_sign(pos)
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end
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