mirror of
https://github.com/mt-mods/signs_lib.git
synced 2024-12-24 08:10:17 +01:00
Make missing strings translatable, update locale files and German (#19)
* Make a bunch of strings translatable * Update locale files * Update German translation
This commit is contained in:
parent
ed3a679bca
commit
1dd01e3bc6
15
api.lua
15
api.lua
@ -1,6 +1,7 @@
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-- signs_lib api, backported from street_signs
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-- signs_lib api, backported from street_signs
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local S = signs_lib.S
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local S = signs_lib.S
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local has_default_mod = minetest.get_modpath("default")
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local has_default_mod = minetest.get_modpath("default")
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local function log(level, messagefmt, ...)
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local function log(level, messagefmt, ...)
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@ -1278,7 +1279,7 @@ minetest.register_lbm({
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minetest.register_chatcommand("regen_signs", {
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minetest.register_chatcommand("regen_signs", {
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params = "",
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params = "",
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privs = {server = true},
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privs = {server = true},
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description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
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description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."),
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func = function(player_name, params)
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func = function(player_name, params)
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local allsigns = {}
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local allsigns = {}
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local totalsigns = 0
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local totalsigns = 0
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@ -1297,13 +1298,13 @@ minetest.register_chatcommand("regen_signs", {
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end
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end
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if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
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if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
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if totalsigns == 0 then
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if totalsigns == 0 then
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minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
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minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain."))
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signs_lib.block_list = {}
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signs_lib.block_list = {}
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return
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return
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end
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end
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minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
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minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks))
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minetest.chat_send_player(player_name, "Regenerating sign entities...")
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minetest.chat_send_player(player_name, S("Regenerating sign entities ..."))
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for _, b in pairs(allsigns) do
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for _, b in pairs(allsigns) do
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for _, pos in ipairs(b) do
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for _, pos in ipairs(b) do
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@ -1315,7 +1316,7 @@ minetest.register_chatcommand("regen_signs", {
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end
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end
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end
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end
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end
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end
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minetest.chat_send_player(player_name, "Finished.")
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minetest.chat_send_player(player_name, S("Finished."))
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end
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end
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})
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})
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@ -1343,14 +1344,14 @@ function get_sign_formspec(pos, nodename)
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"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
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"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
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"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
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"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
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"button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
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"button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
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"label[0.3,3.4;Unicode font]",
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"label[0.3,3.4;"..FS("Unicode font").."]",
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"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
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"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
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.. state .. ";;;false;signs_lib_switch_interm.png]",
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.. state .. ";;;false;signs_lib_switch_interm.png]",
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}
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}
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if minetest.registered_nodes[nodename].allow_widefont then
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if minetest.registered_nodes[nodename].allow_widefont then
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state = meta:get_int("widefont") == 1 and "on" or "off"
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state = meta:get_int("widefont") == 1 and "on" or "off"
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formspec[#formspec+1] = "label[2.1,3.4;Wide font]"
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formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]"
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formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
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formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
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.. state .. ";;;false;signs_lib_switch_interm.png]"
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.. state .. ";;;false;signs_lib_switch_interm.png]"
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end
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end
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=gesperrter Schild, gehört @1@n
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Locked sign, owned by @1@n=Abgeschlossenes Schild, gehört @1@n
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Write=schreiben
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Iteriert durch alle derzeit geladenen Kartenblöcke, die Schilder enthalten, löscht alle Entities innerhalb des Node-Raums eines jeden Schildes und erzeugt ihre Text-Entities, falls vorhanden, neu.
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@1 wrote "@2" to sign at @3=
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There are no signs in the currently-loaded terrain.=Im derzeit geladenen Gelände befinden sich keine Schilder.
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@1 flipped the wide-font switch to "@2" at @3=
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Found a total of @1 sign nodes across @2 blocks.=Insgesamt wurden @1 Schild-Nodes über @2 Kartenblöcke gefunden.
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@1 flipped the unicode-font switch to "@2" at @3=
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Regenerating sign entities ...=Schild-Entities werden neu erzeugt ...
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Finished.=Fertig.
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Write=Schreiben
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##### not used anymore #####
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Unicode font=Unicode-Schrift
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Wide font=Weite Schrift
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locked =gesperrt
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Wooden Wall Sign=Holzwandschild
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@1 wrote "@2" to @3sign at @4=@1 schrieb "@2" auf das @3Schild bei @4
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Steel Wall Sign=Stahlwandschild
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Sign=Schild
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Can edit all locked signs=Kann alle gesperrte Schilder bearbeiten
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Locked Sign=gesperrter Schild
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green=grün
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yellow=gelb
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red=rot
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white_red=weißrot
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white_black=schwarzweiß
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orange=orange
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blue=blau
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brown=braun
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Sign (@1, metal)=Schild (@1, Metall)
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Attempt to register unknown node as fence=Versuch ein unbekanntes Element als Zaun zu registrieren
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Registered @1 and @2=Registrierte @1 und @2
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[MOD] signs loaded=[MOD] Schilder-Mod geladen
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@ -1,25 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=
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Locked sign, owned by @1@n=
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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Write=
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@1 wrote "@2" to sign at @3=
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Unicode font=
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@1 flipped the wide-font switch to "@2" at @3=
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Wide font=
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@1 flipped the unicode-font switch to "@2" at @3=
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Wooden Wall Sign=
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Steel Wall Sign=
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##### not used anymore #####
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locked =bloqueada
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@1 wrote "@2" to @3sign at @4=@1 escribio "@2" en el cartel @3en @4
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Sign=Letrero
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Locked Sign=Letrero bloqueada
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green=verde
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yellow=amarillo
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red=rojo
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white_red=rojo y blanco
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white_black=negro y blanco
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orange=naranja
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blue=azul
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brown=marrón
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Sign (@1, metal)=Letrero (@1, metal)
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Registered @1 and @2=Registrado @1 y @2
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[MOD] signs loaded=[MOD] signs cargados
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=Panneau verrouillé, appartient à @1@n
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Locked sign, owned by @1@n=Panneau verrouillé, appartient à @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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Write=
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@1 wrote "@2" to sign at @3=
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Unicode font=
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@1 flipped the wide-font switch to "@2" at @3=
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Wide font=
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@1 flipped the unicode-font switch to "@2" at @3=
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Wooden Wall Sign=
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Steel Wall Sign=
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##### not used anymore #####
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locked =verrouillé
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@1 wrote "@2" to @3sign at @4=@1 a écrit "@2" sur le panneau @3en @4
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Sign=Panneau
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Can edit all locked signs=Peut modifier les panneaux verrouillés
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Locked Sign=Panneau (verrouillé)
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green=vert
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yellow=jaune
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red=rouge
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white_red=rouge et blanc
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white_black=noir et blanc
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orange=orange
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blue=bleu
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brown=marron
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Sign (@1, metal)=Panneau (@1, métal)
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Attempt to register unknown node as fence=Tentative d'enregistrer un nœud inconnu comme barrière
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Registered @1 and @2=Enregistrement de @1 et @
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[MOD] signs loaded=[MOD] signs chargé
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=Papan tanda berkunci, milik @1@n
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Locked sign, owned by @1@n=Papan tanda berkunci, milik @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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Write=
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@1 wrote "@2" to sign at @3=
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Unicode font=
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@1 flipped the wide-font switch to "@2" at @3=
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Wide font=
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@1 flipped the unicode-font switch to "@2" at @3=
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Wooden Wall Sign=
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Steel Wall Sign=
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##### not used anymore #####
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locked =berkunci
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@1 wrote "@2" to @3sign at @4=@1 menulis "@2" atas papan tanda @3dekat @4
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Sign=Papan Tanda
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Can edit all locked signs=Boleh sunting semua papan tanda berkunci
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Locked Sign=Papan Tanda Berkunci
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green=hijau
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yellow=kuning
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red=merah
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white_red=putih_merah
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white_black=putih_hitam
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orange=jingga
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blue=biru
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brown=perang
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Sign (@1, metal)=Papan Tanda (@1, logam)
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Attempt to register unknown node as fence=Cuba untuk mendaftar nod tidak diketahui sebagai pagar
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Registered @1 and @2=Telah daftar @1 dan @2
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[MOD] signs loaded=[MODS] signs telah dimuatkan
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n
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Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=записать
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Write=записать
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@1 wrote "@2" to sign at @3=
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Unicode font=
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@1 flipped the wide-font switch to "@2" at @3=
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Wide font=
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@1 flipped the unicode-font switch to "@2" at @3=
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Wooden Wall Sign=
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Steel Wall Sign=
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##### not used anymore #####
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locked =защищенный
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@1 wrote "@2" to @3sign at @4=@1 записал "@2" в @3sign на @4
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Sign=табличка
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Can edit all locked signs=Может редактировать все защищенные таблички
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Locked Sign=защищенная табличка
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green=зеленая
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yellow=желтая
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red=красная
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white_red=краснобелая
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white_black=чернобелая
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orange=оранжевая
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blue=синея
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brown=коричневая
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Sign (@1, metal)=Табличка (@1, металл)
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Attempt to register unknown node as fence=Попытка зарегистрировать неизвестный узел как забор
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Registered @1 and @2=Зарегистрировано @1 для @2
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[MOD] signs loaded=[MOD] мод табличек загружен
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@ -1,6 +1,12 @@
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# textdomain: signs_lib
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# textdomain: signs_lib
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Locked sign, owned by @1@n=
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Locked sign, owned by @1@n=
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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Write=
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@1 wrote "@2" to sign at @3=
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Unicode font=
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@1 flipped the wide-font switch to "@2" at @3=
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Wide font=
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@1 flipped the unicode-font switch to "@2" at @3=
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Wooden Wall Sign=
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Steel Wall Sign=
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@ -1,8 +1,10 @@
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-- Definitions for standard minetest_game wooden and steel wall signs
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-- Definitions for standard minetest_game wooden and steel wall signs
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local S = signs_lib.S
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if minetest.get_modpath("default") then
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if minetest.get_modpath("default") then
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signs_lib.register_sign("default:sign_wall_wood", {
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signs_lib.register_sign("default:sign_wall_wood", {
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description = "Wooden wall sign",
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description = S("Wooden Wall Sign"),
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inventory_image = "signs_lib_sign_wall_wooden_inv.png",
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inventory_image = "signs_lib_sign_wall_wooden_inv.png",
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tiles = {
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden.png",
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@ -20,7 +22,7 @@ if minetest.get_modpath("default") then
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})
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})
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signs_lib.register_sign("default:sign_wall_steel", {
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signs_lib.register_sign("default:sign_wall_steel", {
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description = "Steel wall sign",
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description = S("Steel Wall Sign"),
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inventory_image = "signs_lib_sign_wall_steel_inv.png",
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inventory_image = "signs_lib_sign_wall_steel_inv.png",
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tiles = {
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tiles = {
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"signs_lib_sign_wall_steel.png",
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"signs_lib_sign_wall_steel.png",
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