allow placement of "facedir" signs flat on floor

(and on ceiling, if hanging isn't available)
mimics the way wallmounted signs behave
This commit is contained in:
Vanessa Dannenberg 2019-09-18 20:12:31 -04:00
parent 906ddbbcc5
commit 4eeaf90ae3
1 changed files with 12 additions and 0 deletions

12
api.lua
View File

@ -722,6 +722,14 @@ function signs_lib.check_for_ceiling(pointed_thing)
end
end
function signs_lib.check_for_floor(pointed_thing)
if pointed_thing.above.x == pointed_thing.under.x
and pointed_thing.above.z == pointed_thing.under.z
and pointed_thing.above.y > pointed_thing.under.y then
return true
end
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]
@ -737,6 +745,10 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)