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https://github.com/mt-mods/signs_lib.git
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attempt to work around engine player model bug
when the world loads and the player spawns in, or is teleported to the same node space as a sign, occasionally, the player's model goes flat and their skin gets changed to the whatever the sign's text is. Also, when checking if an entity needs spawned, or when deleting, try to make absolutely sure that only sign-related entities will be selected for re-use, or selected for deletion (we don't want some player's prize cow to be deleted) I think this will fix it, or at least it'll surely prevent signs_lib from being able to cause it. Also, moved another function to the entity-handling section of the file and made it global (signs_lib namespace) in the process.
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parent
1e05aa9309
commit
6a4ddfddab
40
api.lua
40
api.lua
@ -168,7 +168,12 @@ minetest.register_entity("signs_lib:text", {
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function signs_lib.delete_objects(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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v:remove()
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if v then
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local e = v:get_luaentity()
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if e and string.match(e.name, "sign.*text") then
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v:remove()
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end
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end
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end
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end
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@ -182,8 +187,17 @@ function signs_lib.spawn_entity(pos, texture)
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local obj
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if #objects > 0 then
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obj = objects[1]
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else
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for _, v in ipairs(objects) do
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if v then
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local e = v:get_luaentity()
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if e and e.name == "signs_lib:text" then
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obj = v
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end
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end
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end
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end
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if not obj then
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obj = minetest.add_entity(pos, "signs_lib:text")
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end
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@ -230,6 +244,14 @@ function signs_lib.spawn_entity(pos, texture)
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end
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end
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function signs_lib.set_obj_text(pos, text)
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local split = signs_lib.split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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signs_lib.delete_objects(pos)
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signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
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end
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-- rotation
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function signs_lib.handle_rotation(pos, node, user, mode)
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@ -288,7 +310,6 @@ function signs_lib.handle_rotation(pos, node, user, mode)
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minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
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end
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signs_lib.delete_objects(tpos)
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signs_lib.update_sign(tpos)
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return true
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end
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@ -544,7 +565,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines, pos)
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function signs_lib.make_sign_texture(lines, pos)
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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@ -598,14 +619,6 @@ function signs_lib.split_lines_and_words(text)
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return lines
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end
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function signs_lib.set_obj_text(pos, text)
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local split = signs_lib.split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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signs_lib.delete_objects(pos)
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signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
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end
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function signs_lib.construct_sign(pos)
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local form = "size[6,4]"..
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"textarea[0,-0.3;6.5,3;text;;${text}]"..
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@ -1045,7 +1058,6 @@ minetest.register_lbm({
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minetest.swap_node(pos, {name = basename, param2 = node.param2})
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local meta = minetest.get_meta(pos)
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meta:set_int("widefont", 1)
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signs_lib.delete_objects(pos)
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signs_lib.update_sign(pos)
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end
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})
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