Use sign formspec to switch between wide/narrow font

if available on a given sign.  The sign must have a
"foo:bar_widefont" variant, with the horizontal scaling set
appropriately (about half of the normal value for the
narrow-font sign)

Add new corresponding API to anto-generate those signs where
desired; use this feature in default wood and steel signs
This commit is contained in:
Vanessa Dannenberg 2019-09-15 16:10:11 -04:00
parent bcb6a3aa39
commit a5e711d354
5 changed files with 109 additions and 49 deletions

156
api.lua
View File

@ -434,14 +434,38 @@ local function set_obj_text(obj, text, x, pos)
}) })
end end
signs_lib.construct_sign = function(pos) local function make_widefont_nodename(name)
local meta = minetest.get_meta(pos) if string.find(name, "_widefont") then return name end
meta:set_string( if string.find(name, "_onpole") then
"formspec", return string.gsub(name, "_onpole", "_widefont_onpole")
"size[6,4]".. elseif string.find(name, "_hanging") then
return string.gsub(name, "_hanging", "_widefont_hanging")
else
return name.."_widefont"
end
end
function signs_lib.construct_sign(pos)
local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]".. "textarea[0,-0.3;6.5,3;text;;${text}]"..
"button_exit[2,3.4;2,1;ok;"..S("Write").."]".. "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]") local node = minetest.get_node(pos)
local wname = make_widefont_nodename(node.name)
if minetest.registered_items[wname] then
local state = "off"
if string.find(node.name, "widefont") then state = "on" end
form = form.."label[1,3.4;Use wide font]"..
"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
state..".png;"..
state..";;;false;signs_lib_switch_interm.png]"..
"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
else
form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local i = meta:get_string("infotext") local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it. if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "") meta:set_string("infotext", "")
@ -512,13 +536,36 @@ function signs_lib.update_sign(pos, fields)
end end
function signs_lib.receive_fields(pos, formname, fields, sender) function signs_lib.receive_fields(pos, formname, fields, sender)
if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
if not fields or not signs_lib.can_modify(pos, sender) then return end
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3", minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""), (sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"), fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos) minetest.pos_to_string(pos)
)) ))
signs_lib.update_sign(pos, fields) signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local newname
if fields.on and string.find(node.name, "widefont") then
newname = string.gsub(node.name, "_widefont", "")
elseif fields.off and not string.find(node.name, "widefont") then
newname = make_widefont_nodename(node.name)
end
if newname then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(sender:get_player_name() or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
minetest.swap_node(pos, {name = newname, param2 = node.param2})
signs_lib.construct_sign(pos)
signs_lib.update_sign(pos, fields)
end
end end
end end
@ -646,47 +693,7 @@ function signs_lib.register_fence_with_sign()
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()") minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end end
--[[ local function register_sign(name, rdef)
The main sign registration function
===================================
Example minimal recommended def for writable signs:
signs_lib.register_sign("foo:my_cool_sign", {
description = "Wooden cool sign",
inventory_image = "signs_lib_sign_cool_inv.png",
tiles = {
"signs_lib_sign_cool.png",
"signs_lib_sign_cool_edges.png"
},
number_of_lines = 2,
horiz_scaling = 0.8,
vert_scaling = 1,
line_spacing = 9,
font_size = 31,
x_offset = 7,
y_offset = 4,
chars_per_line = 40,
entity_info = "standard"
})
* default def assumes a wallmounted sign with on-pole being allowed.
*For signs that can't support onpole, include in the def:
allow_onpole = false,
* "standard" entity info implies the standard wood/steel sign model, in
wallmounted mode. For facedir signs using the standard model, use:
entity_info = {
mesh = "signs_lib_standard_wall_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
]]--
function signs_lib.register_sign(name, rdef)
local def = table.copy(rdef) local def = table.copy(rdef)
if rdef.entity_info == "standard" then if rdef.entity_info == "standard" then
@ -819,7 +826,58 @@ function signs_lib.register_sign(name, rdef)
minetest.register_node(":"..name.."_hanging", hdef) minetest.register_node(":"..name.."_hanging", hdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_hanging") table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
end end
end
--[[
The main sign registration function
===================================
Example minimal recommended def for writable signs:
signs_lib.register_sign("foo:my_cool_sign", {
description = "Wooden cool sign",
inventory_image = "signs_lib_sign_cool_inv.png",
tiles = {
"signs_lib_sign_cool.png",
"signs_lib_sign_cool_edges.png"
},
number_of_lines = 2,
horiz_scaling = 0.8,
vert_scaling = 1,
line_spacing = 9,
font_size = 31,
x_offset = 7,
y_offset = 4,
chars_per_line = 40,
entity_info = "standard"
})
* default def assumes a wallmounted sign with on-pole being allowed.
*For signs that can't support onpole, include in the def:
allow_onpole = false,
* "standard" entity info implies the standard wood/steel sign model, in
wallmounted mode. For facedir signs using the standard model, use:
entity_info = {
mesh = "signs_lib_standard_wall_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
]]--
function signs_lib.register_sign(name, rdef)
register_sign(name, rdef)
if rdef.allow_widefont then
wdef = table.copy(minetest.registered_items[name])
wdef.groups.not_in_creative_inventory = 1
wdef.horiz_scaling = wdef.horiz_scaling / 2
register_sign(name.."_widefont", wdef)
end
end end
-- restore signs' text after /clearobjects and the like, the next time -- restore signs' text after /clearobjects and the like, the next time

View File

@ -9,6 +9,7 @@ signs_lib.register_sign("default:sign_wall_wood", {
}, },
entity_info = "standard", entity_info = "standard",
allow_hanging = true, allow_hanging = true,
allow_widefont = true
}) })
signs_lib.register_sign("default:sign_wall_steel", { signs_lib.register_sign("default:sign_wall_steel", {
@ -23,6 +24,7 @@ signs_lib.register_sign("default:sign_wall_steel", {
locked = true, locked = true,
entity_info = "standard", entity_info = "standard",
allow_hanging = true, allow_hanging = true,
allow_widefont = true
}) })
minetest.register_alias("signs:sign_hanging", "default:sign_wall_wood_hanging") minetest.register_alias("signs:sign_hanging", "default:sign_wall_wood_hanging")

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