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https://github.com/mt-mods/signs_lib.git
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allow custom nodes to define the text entity's size
in your node def, add: text_size = {x=foo, y=bar}, Size defaults to x=0.8 and y=0.5, respectively.
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8
init.lua
8
init.lua
@ -31,6 +31,8 @@ end
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signs_lib.modpath = minetest.get_modpath("signs_lib")
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local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
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signs_lib.regular_wall_sign_model = {
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nodebox = {
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type = "wallmounted",
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@ -179,8 +181,6 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png"
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-- Path to the textures.
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local TP = MP.."/textures"
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local TEXT_SCALE = {x=0.8, y=0.5}
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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@ -409,9 +409,11 @@ end
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local function set_obj_text(obj, text, new, pos)
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local split = new and split_lines_and_words or split_lines_and_words_old
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
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obj:set_properties({
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textures={make_sign_texture(split(text), pos)},
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visual_size = TEXT_SCALE,
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visual_size = text_scale,
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})
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end
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