remove debug prints

This commit is contained in:
Vanessa Dannenberg 2019-09-18 13:57:57 -04:00
parent 2d29a539f8
commit bbd580acb1
1 changed files with 0 additions and 4 deletions

View File

@ -96,7 +96,6 @@ minetest.register_entity("signs_lib:text", {
})
function signs_lib.delete_objects(pos)
print("delete_objects()")
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
@ -104,7 +103,6 @@ function signs_lib.delete_objects(pos)
end
function signs_lib.spawn_entity(pos, texture)
print("spawn_entity()")
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info or not def.entity_info.yaw[node.param2 + 1] then return end
@ -465,7 +463,6 @@ function signs_lib.split_lines_and_words(text)
end
function signs_lib.set_obj_text(pos, text)
print("set_obj_text()")
local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
@ -649,7 +646,6 @@ function signs_lib.check_for_ceiling(pointed_thing)
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
print("after_place_node")
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]