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mirror of https://github.com/mt-mods/signs_lib.git synced 2024-11-05 01:20:18 +01:00

allow writing # on signs

This commit is contained in:
OgelGames 2021-06-05 17:06:08 +10:00
parent 3ee06f9ba2
commit c08eb3452f
2 changed files with 4 additions and 3 deletions

View File

@ -22,7 +22,7 @@ That said, there are some basic text formatting options:
Writing "^" followed by a letter "a" through "h" will produce double-wide versions of these arrows, in the same order. These wide arrows occupy 0x89 to 0x91 in the character set.
* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed.
* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed. To write "#" on a sign, write "##".
* Most writable signs can display double-wide text by flipping a switch in the sign's formspec.

View File

@ -555,8 +555,9 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
end
end
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
local c2 = word:sub(i+1, i+1)
if c == "#" and c2 ~= "#" then
local cc = tonumber(c2, 16)
if cc then
i = i + 1
cur_color = cc