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26 Commits

Author SHA1 Message Date
a907f9535c bail out of make_sign_texture is the node is unknown 2019-09-18 14:08:17 -04:00
bbd580acb1 remove debug prints 2019-09-18 13:57:57 -04:00
2d29a539f8 fix minor global warning 2019-09-18 13:55:19 -04:00
4b2abfadce centralize entity handling
minor re-factor as needed for that
don't store entities statically, let the LBM generate them.

this works around Minetest's reload-positioning inaccuracy at very large
positive or negative X/Z coords (tested -18000/+18000 at all four corners,
both new signs and after reboot)
2019-09-18 13:51:53 -04:00
ee2dc495c3 treat streets:streetlamp_basic_top_* as a type of post
as far as sign placement is concerned.
2019-09-16 22:46:26 -04:00
f944337b1c fix non-writable signs not fitting onto a pole/fence 2019-09-15 18:37:03 -04:00
a5e711d354 Use sign formspec to switch between wide/narrow font
if available on a given sign.  The sign must have a
"foo:bar_widefont" variant, with the horizontal scaling set
appropriately (about half of the normal value for the
narrow-font sign)

Add new corresponding API to anto-generate those signs where
desired; use this feature in default wood and steel signs
2019-09-15 16:10:11 -04:00
bcb6a3aa39 add "wide font" overlay image 2019-09-15 03:18:52 -04:00
b021b9666f Allow mod to specify custom selbox for on-pole variants 2019-09-15 02:00:05 -04:00
c765d3b316 allow locked and all steel signs to hang from ceiling 2019-09-15 01:47:43 -04:00
78418de9c9 create a generic hanging sign feature and
move basic_signs' hanging wooden sign back to here, use it.
2019-09-15 01:23:40 -04:00
f6673dc0f1 added a proper register-sign API call
(see api.lua and standard_signs.lua for examples)

make selectionbox call now ignores the old onpole flag (it's automatic now)
removed debug print()'s
moved the signs-on-fences lbm settings to here, from basic_signs.
some misc cleanups

added reference models for standard wooden sign ("wallmounted" on wall,
"facedir" on wall, and pole-mount variants, using standard-size pole
mount), and a separate .blend with street_signs' OM3 sign on slim pole
mount.
2019-09-14 22:45:01 -04:00
fe57c23132 Add standard wood and steel signs sound defs
use them in standard signs.
2019-09-14 17:59:21 -04:00
94745e123e get standard sign groups directly from the original default node defs
(instead of hard-coding them)
2019-09-14 17:45:42 -04:00
5131eac4bb Move text entity out a bit further from sign surface
was ~7.81 mm (2/256), now ~11.72 mm (3/256)
2019-09-14 17:31:38 -04:00
de69b246ec fix wrong priv 2019-09-13 17:12:40 -04:00
e2d522373d add chat command to sweep-away
and regenerate all sign entities in loaded map
(uses LBM to log all loaded blocks,
but only those with nodes in "group:sign").
2019-09-13 16:51:51 -04:00
d262f95744 fix bad material order in facedir-onpole model 2019-09-12 12:01:51 -04:00
d34d27bb81 fix 'dummy' formspec images (the hacky way) 2019-09-12 11:31:19 -04:00
e86ab17aea Fix bad UV mapping and font settings on standard signs 2019-09-12 00:29:40 -04:00
261e519e72 allow rotation to all 6 faces for both wallmounted and facedir signs, make them follow the same rotation pattern. 2019-09-11 17:03:48 -04:00
fb77cc5708 Fix missing offsets on wallmount selboxes 2019-09-11 16:21:44 -04:00
4614d66cbe Fix broken/bad screwdriver rotation handling 2019-09-11 16:03:02 -04:00
eba3ce1308 fix incorrect "onpole" activation when placing on top/bottom of post 2019-09-11 15:17:19 -04:00
4ff54c9a4d Re-built onto the new API formerly part of my street_signs mod
Any sign can now use a 15 or 31 px font, at any reasonable visual scale,
line width, number of lines, etc.

Split most signs off into a separate mod, basic_signs, which depends on
this one.  Only the default minetest_game wood and steel signs remain in
signs_lib, completely redefined. The wall/yard/ceiling function for
wooden signs has been rewitten and moved to basic_signs, too.

signs_lib can now put almost any wall sign onto almost any kind of
posts/fence, as with most signs in my street_signs mod.  Mods can add
their fences/posts to its "allowed" list, if needed (signs_lib tries to
detect most kinds of suitable fences, poles, posts, etc).

All signs affected by these changes are similar to what they've always
been, for continuity.  The main difference is that they all use a 15px
font now, with a slightly larger scale, and the positions of some have
changed slightly.

Dropped the old "@KEYWORD" feature (but it could be re-added if it turns
out to be needed), and most of the old cruft like "|" for line breaks.

Created new wood and steel sign textures, derived from HDX.

See standard_signs.lua for examples of how the new API is used. The
"standard" text sizing/position/etc. variables are all at the top of
api.lua.
2019-09-11 12:03:04 -04:00
16f839943b remove redundant node redefine 2019-05-31 14:40:30 -04:00
408 changed files with 1727 additions and 1276 deletions

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api.lua Normal file
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-- signs_lib api, backported from street_signs
local S = signs_lib.gettext
signs_lib.lbm_restore_nodes = {}
signs_lib.old_fenceposts = {}
signs_lib.old_fenceposts_replacement_signs = {}
signs_lib.old_fenceposts_with_signs = {}
signs_lib.allowed_poles = {}
-- Settings used for a standard wood or steel wall sign
signs_lib.standard_lines = 6
signs_lib.standard_hscale = 1
signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15
signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35
signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
signs_lib.standard_wood_groups.sign = 1
signs_lib.standard_wood_groups.attached_node = nil
signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
signs_lib.standard_steel_groups.sign = 1
signs_lib.standard_steel_groups.attached_node = nil
signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
signs_lib.default_text_scale = {x=10, y=10}
signs_lib.standard_yaw = {
0,
math.pi / -2,
math.pi,
math.pi / 2,
}
signs_lib.wallmounted_yaw = {
nil,
nil,
math.pi / -2,
math.pi / 2,
0,
math.pi,
}
signs_lib.fdir_to_back = {
{ 0, -1 },
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
}
signs_lib.wall_fdir_to_back = {
nil,
nil,
{ 0, 1 },
{ 0, -1 },
{ -1, 0 },
{ 1, 0 },
}
signs_lib.rotate_facedir = {
[0] = 1,
[1] = 6,
[2] = 3,
[3] = 0,
[4] = 2,
[5] = 6,
[6] = 4
}
signs_lib.rotate_walldir = {
[0] = 1,
[1] = 5,
[2] = 0,
[3] = 4,
[4] = 2,
[5] = 3
}
-- Initialize character texture cache
local ctexcache = {}
-- entity handling
minetest.register_entity("signs_lib:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "signs_lib_standard_wall_sign_entity.obj",
textures = {},
static_save = false
})
function signs_lib.delete_objects(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
end
function signs_lib.spawn_entity(pos, texture)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info or not def.entity_info.yaw[node.param2 + 1] then return end
local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local obj
if #objects > 0 then
obj = objects[1]
else
obj = minetest.add_entity(pos, "signs_lib:text")
end
obj:setyaw(def.entity_info.yaw[node.param2 + 1])
if not texture then
obj:set_properties({
mesh = def.entity_info.mesh,
visual_size = text_scale,
})
else
obj:set_properties({
mesh = def.entity_info.mesh,
visual_size = text_scale,
textures={texture},
})
end
end
-- rotation
function signs_lib.wallmounted_rotate(pos, node, user, mode)
if not signs_lib.can_modify(pos, user) then return false end
if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
return false
end
local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
signs_lib.delete_objects(pos)
signs_lib.update_sign(pos)
return true
end
function signs_lib.facedir_rotate(pos, node, user, mode)
if not signs_lib.can_modify(pos, user) then return false end
if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
return false
end
local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
signs_lib.delete_objects(pos)
signs_lib.update_sign(pos)
return true
end
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
end
-- CONSTANTS
-- Path to the textures.
local TP = signs_lib.path .. "/textures"
-- Font file formatter
local CHAR_FILE = "%s_%02x.png"
-- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
local function file_exists(name, return_handle, mode)
mode = mode or "r";
local f = io.open(name, mode)
if f ~= nil then
if (return_handle) then
return f
end
io.close(f)
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
function signs_lib.read_image_size(filename)
local f = file_exists(filename, true, "rb")
-- file might not exist (don't crash the game)
if (not f) then
return 0, 0
end
f:seek("set", 0x0)
local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- 4 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 400
-- helper functions to trim sign text input/output
local function trim_input(text)
return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
end
local function build_char_db(font_size)
local cw = {}
-- To calculate average char width.
local total_width = 0
local char_count = 0
for c = 32, 255 do
local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c))
if w and h then
local ch = string.char(c)
cw[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png")
assert(cbw and cbh, "error reading bg dimensions")
return cw, cbw, cbh, (total_width / char_count)
end
signs_lib.charwidth15,
signs_lib.colorbgw15,
signs_lib.lineheight15,
signs_lib.avgwidth15 = build_char_db(15)
signs_lib.charwidth31,
signs_lib.colorbgw31,
signs_lib.lineheight31,
signs_lib.avgwidth31 = build_char_db(31)
local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { }
-- some local helper functions
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
c = c or "0"
local tex = { }
for xx = 0, math.max(0, w), colorbgw do
table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
end
return table.concat(tex)
end
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
if ctexcache[font_name..ch] then
return ctexcache[font_name..ch], true
else
local c = ch:byte()
local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
ctexcache[font_name..ch] = tex
return tex, exists
end
end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw)
local width = 0
local maxw = 0
local font_name = "signs_lib_font_"..font_size.."px"
local words = { }
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local default_color = def.default_color or 0
local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
word = string.gsub(word, "%^[12345678abcdefgh]", {
["^1"] = string.char(0x81),
["^2"] = string.char(0x82),
["^3"] = string.char(0x83),
["^4"] = string.char(0x84),
["^5"] = string.char(0x85),
["^6"] = string.char(0x86),
["^7"] = string.char(0x87),
["^8"] = string.char(0x88),
["^a"] = string.char(0x8a),
["^b"] = string.char(0x8b),
["^c"] = string.char(0x8c),
["^d"] = string.char(0x8d),
["^e"] = string.char(0x8e),
["^f"] = string.char(0x8f),
["^g"] = string.char(0x90),
["^h"] = string.char(0x91)
})
local word_l = #word
local i = 1
while i <= word_l do
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
if cc then
i = i + 1
cur_color = cc
end
else
local w = cwidth_tab[c]
if w then
width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + cwidth_tab[" "] + 1
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
local xpos = start_xpos
local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
xpos = start_xpos
ypos = ypos + line_height + def.line_spacing
lineno = lineno + 1
if lineno >= def.number_of_lines then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
end
for ch_i, ch in ipairs(word.chars) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(
texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
)
xpos = xpos + word.w + cwidth_tab[" "]
if xpos >= (line_width + cwidth_tab[" "]) then break end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
return table.concat(texture), lineno
end
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def then return end
local font_size
local line_width
local line_height
local char_width
local colorbgw
if def.font_size and def.font_size == 31 then
font_size = 31
line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling
line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31
colorbgw = signs_lib.colorbgw31
else
font_size = 15
line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling
line_height = signs_lib.lineheight15
char_width = signs_lib.charwidth15
colorbgw = signs_lib.colorbgw15
end
local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
local lineno = 0
for i = 1, #lines do
if lineno >= def.number_of_lines then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
function signs_lib.split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n")) do
table.insert(lines, line:split(" "))
end
return lines
end
function signs_lib.set_obj_text(pos, text)
local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
signs_lib.delete_objects(pos)
signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
end
local function make_widefont_nodename(name)
if string.find(name, "_widefont") then return name end
if string.find(name, "_onpole") then
return string.gsub(name, "_onpole", "_widefont_onpole")
elseif string.find(name, "_hanging") then
return string.gsub(name, "_hanging", "_widefont_hanging")
else
return name.."_widefont"
end
end
function signs_lib.construct_sign(pos)
local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
local node = minetest.get_node(pos)
local wname = make_widefont_nodename(node.name)
if minetest.registered_items[wname] then
local state = "off"
if string.find(node.name, "widefont") then state = "on" end
form = form.."label[1,3.4;Use wide font]"..
"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
state..".png;"..
state..";;;false;signs_lib_switch_interm.png]"..
"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
else
form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
end
function signs_lib.destruct_sign(pos)
signs_lib.delete_objects(pos)
end
local function make_infotext(text)
text = trim_input(text)
local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
end
return table.concat(lines2, "\n")
end
function signs_lib.update_sign(pos, fields)
local meta = minetest.get_meta(pos)
local text = fields and fields.text or meta:get_string("text")
text = trim_input(text)
local owner = meta:get_string("owner")
local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
signs_lib.set_obj_text(pos, text)
end
function signs_lib.receive_fields(pos, formname, fields, sender)
if not fields or not signs_lib.can_modify(pos, sender) then return end
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local newname
if fields.on and string.find(node.name, "widefont") then
newname = string.gsub(node.name, "_widefont", "")
elseif fields.off and not string.find(node.name, "widefont") then
newname = make_widefont_nodename(node.name)
end
if newname then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(sender:get_player_name() or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
minetest.swap_node(pos, {name = newname, param2 = node.param2})
signs_lib.construct_sign(pos)
signs_lib.update_sign(pos, fields)
end
end
end
function signs_lib.can_modify(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return false
end
if owner == ""
or playername == owner
or (minetest.check_player_privs(playername, {sign_editor=true}))
or (playername == minetest.settings:get("name")) then
return true
end
minetest.record_protection_violation(pos, playername)
return false
end
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
local tx = (sizex * 0.0254 ) / 2
local ty = (sizey * 0.0254 ) / 2
local xo = xoffs and xoffs * 0.0254 or 0
local yo = yoffs and yoffs * 0.0254 or 0
local zo = zoffs and zoffs * 0.0254 or 0
if not is_facedir then
return {
type = "wallmounted",
wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
}
else
return {
type = "fixed",
fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
}
end
end
function signs_lib.check_for_pole(pos, pointed_thing)
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if (signs_lib.allowed_poles[pnode.name]
or (pdef and pdef.drawtype == "fencelike")
or string.find(pnode.name, "default:fence_")
or string.find(pnode.name, "_post")
or string.find(pnode.name, "fencepost")
or string.find(pnode.name, "streets:streetlamp_basic_top")
or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24)
)
and
(pos.x ~= ppos.x or pos.z ~= ppos.z) then
return true
end
end
function signs_lib.check_for_ceiling(pointed_thing)
if pointed_thing.above.x == pointed_thing.under.x
and pointed_thing.above.z == pointed_thing.under.z
and pointed_thing.above.y < pointed_thing.under.y then
return true
end
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
end
if locked then
local meta = minetest.get_meta(pos)
meta:set_string("owner", playername)
meta:set_string("infotext", S("Locked sign, owned by @1\n", playername))
end
end
function signs_lib.register_fence_with_sign()
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
local function register_sign(name, rdef)
local def = table.copy(rdef)
if rdef.entity_info == "standard" then
def.entity_info = {
mesh = "signs_lib_standard_wall_sign_entity.obj",
yaw = signs_lib.wallmounted_yaw
}
elseif rdef.entity_info then
def.entity_info = rdef.entity_info
end
def.after_place_node = rdef.after_place_node or signs_lib.after_place_node
if rdef.entity_info then
def.on_rightclick = rdef.on_rightclick or signs_lib.construct_sign
def.on_construct = rdef.on_construct or signs_lib.construct_sign
def.on_destruct = rdef.on_destruct or signs_lib.destruct_sign
def.on_receive_fields = rdef.on_receive_fields or signs_lib.receive_fields
def.on_punch = rdef.on_punch or signs_lib.update_sign
def.number_of_lines = rdef.number_of_lines or signs_lib.standard_lines
def.horiz_scaling = rdef.horiz_scaling or signs_lib.standard_hscale
def.vert_scaling = rdef.vert_scaling or signs_lib.standard_vscale
def.line_spacing = rdef.line_spacing or signs_lib.standard_lspace
def.font_size = rdef.font_size or signs_lib.standard_fsize
def.x_offset = rdef.x_offset or signs_lib.standard_xoffs
def.y_offset = rdef.y_offset or signs_lib.standard_yoffs
def.chars_per_line = rdef.chars_per_line or signs_lib.standard_cpl
def.default_color = rdef.default_color or "0"
if rdef.locked and not rdef.after_place_node then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
end
end
end
def.paramtype = rdef.paramtype or "light"
def.drawtype = rdef.drawtype or "mesh"
def.mesh = rdef.mesh or "signs_lib_standard_wall_sign.obj"
def.wield_image = rdef.wield_image or def.inventory_image
def.drop = rdef.drop or name
def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
def.paramtype2 = rdef.paramtype2 or "wallmounted"
if rdef.on_rotate then
def.on_rotate = rdef.on_rotate
elseif rdef.drawtype == "wallmounted" then
def.on_rotate = signs_lib.wallmounted_rotate
else
def.on_rotate = signs_lib.facedir_rotate
end
if rdef.groups then
def.groups = rdef.groups
else
def.groups = signs_lib.standard_wood_groups
end
local cbox = signs_lib.make_selection_boxes(35, 25, allow_onpole)
def.selection_box = rdef.selection_box or cbox
def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox)
if def.sunlight_propagates ~= false then
def.sunlight_propagates = true
end
minetest.register_node(":"..name, def)
table.insert(signs_lib.lbm_restore_nodes, name)
if rdef.allow_onpole ~= false then
local opdef = table.copy(def)
local offset = 0.3125
if opdef.uses_slim_pole_mount then
offset = 0.35
end
opdef.selection_box = rdef.onpole_selection_box or opdef.selection_box
opdef.node_box = rdef.onpole_node_box or opdef.selection_box
if opdef.paramtype2 == "wallmounted" then
opdef.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
opdef.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
opdef.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset
opdef.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset
else
opdef.node_box.fixed[3] = def.node_box.fixed[3] + offset
opdef.node_box.fixed[6] = def.node_box.fixed[6] + offset
opdef.selection_box.fixed[3] = def.selection_box.fixed[3] + offset
opdef.selection_box.fixed[6] = def.selection_box.fixed[6] + offset
end
opdef.groups.not_in_creative_inventory = 1
opdef.tiles[3] = "signs_lib_pole_mount.png"
opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
opdef.on_rotate = nil
if opdef.entity_info then
opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
end
minetest.register_node(":"..name.."_onpole", opdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_onpole")
end
if rdef.allow_hanging then
local hdef = table.copy(def)
hdef.paramtype2 = "facedir"
local hcbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
hdef.selection_box = rdef.hanging_selection_box or hcbox
hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
hdef.groups.not_in_creative_inventory = 1
hdef.tiles[3] = "signs_lib_hangers.png"
hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
hdef.on_rotate = nil
if hdef.entity_info then
hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
hdef.entity_info.yaw = signs_lib.standard_yaw
end
minetest.register_node(":"..name.."_hanging", hdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
end
end
--[[
The main sign registration function
===================================
Example minimal recommended def for writable signs:
signs_lib.register_sign("foo:my_cool_sign", {
description = "Wooden cool sign",
inventory_image = "signs_lib_sign_cool_inv.png",
tiles = {
"signs_lib_sign_cool.png",
"signs_lib_sign_cool_edges.png"
},
number_of_lines = 2,
horiz_scaling = 0.8,
vert_scaling = 1,
line_spacing = 9,
font_size = 31,
x_offset = 7,
y_offset = 4,
chars_per_line = 40,
entity_info = "standard"
})
* default def assumes a wallmounted sign with on-pole being allowed.
*For signs that can't support onpole, include in the def:
allow_onpole = false,
* "standard" entity info implies the standard wood/steel sign model, in
wallmounted mode. For facedir signs using the standard model, use:
entity_info = {
mesh = "signs_lib_standard_wall_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
]]--
function signs_lib.register_sign(name, rdef)
register_sign(name, rdef)
if rdef.allow_widefont then
wdef = table.copy(minetest.registered_items[name])
wdef.groups.not_in_creative_inventory = 1
wdef.horiz_scaling = wdef.horiz_scaling / 2
register_sign(name.."_widefont", wdef)
end
end
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
minetest.register_lbm({
nodenames = signs_lib.lbm_restore_nodes,
name = "signs_lib:restore_sign_text",
label = "Restore sign text",
run_at_every_load = true,
action = function(pos, node)
signs_lib.update_sign(pos,nil,nil,node)
end
})
-- Convert old signs on fenceposts into signs on.. um.. fence posts :P
minetest.register_lbm({
nodenames = signs_lib.old_fenceposts_with_signs,
name = "signs_lib:fix_fencepost_signs",
label = "Change single-node signs on fences into normal",
run_at_every_load = true,
action = function(pos, node)
local fdir = node.param2 % 8
local signpos = {
x = pos.x + signs_lib.fdir_to_back[fdir+1][1],
y = pos.y,
z = pos.z + signs_lib.fdir_to_back[fdir+1][2]
}
if minetest.get_node(signpos).name == "air" then
local new_wmdir = minetest.dir_to_wallmounted(minetest.facedir_to_dir(fdir))
local oldfence = signs_lib.old_fenceposts[node.name]
local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
signs_lib.delete_objects(pos)
local oldmeta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name = oldfence})
minetest.set_node(signpos, { name = newsign, param2 = new_wmdir })
local newmeta = minetest.get_meta(signpos)
newmeta:from_table(oldmeta)
signs_lib.update_sign(signpos)
end
end
})
signs_lib.block_list = {}
signs_lib.totalblocks = 0
-- Maintain a list of currently-loaded blocks
minetest.register_lbm({
nodenames = {"group:sign"},
name = "signs_lib:update_block_list",
label = "Update list of loaded blocks, log only those with signs",
run_at_every_load = true,
action = function(pos, node)
-- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
if not signs_lib.block_list[hash] then
signs_lib.block_list[hash] = true
signs_lib.totalblocks = signs_lib.totalblocks + 1
end
end
})
minetest.register_chatcommand("regen_signs", {
params = "",
privs = {server = true},
description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
func = function(player_name, params)
local allsigns = {}
local totalsigns = 0
for b in pairs(signs_lib.block_list) do
local blockpos = minetest.get_position_from_hash(b)
local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
allsigns[#allsigns + 1] = signs_in_block
totalsigns = totalsigns + #signs_in_block
else
signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
signs_lib.totalblocks = signs_lib.totalblocks - 1
end
end
if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
if totalsigns == 0 then
minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
signs_lib.block_list = {}
return
end
minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
minetest.chat_send_player(player_name, "Regenerating sign entities...")
for _, b in pairs(allsigns) do
for _, pos in ipairs(b) do
signs_lib.delete_objects(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if def and def.entity_info then
signs_lib.update_sign(pos)
end
end
end
minetest.chat_send_player(player_name, "Finished.")
end
})

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@ -1,6 +1,3 @@
default
basic_materials
intllib?
screwdriver?
keyword_interact?
craft_guide?

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@ -1,4 +1,4 @@
-- encoding borrowed from signs_lib mod of https://github.com/lord-server/lord
-- encoding borrowed from signs_lib fork at https://github.com/lord-server/lord
local ansi_decode = {
[128] = "\208\130",

1277
init.lua

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@ -0,0 +1,52 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden wall sign.blend'
# www.blender.org
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vn 0.0000 1.0000 0.0000
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f 13/9/6 15/16/6 16/15/6 14/10/6

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@ -0,0 +1,15 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden sign.blend'
# www.blender.org
o text_entity_Plane
v 0.406250 -0.281250 0.425781
v -0.406250 -0.281250 0.425781
v 0.406250 0.281250 0.425781
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g text_entity_Plane_text_entity
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@ -0,0 +1,15 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
# www.blender.org
o Plane
v 0.406250 -0.281250 -0.042969
v -0.406250 -0.281250 -0.042969
v 0.406250 0.281250 -0.042969
v -0.406250 0.281250 -0.042969
vt 0.000000 0.000000
vt 1.000000 0.000000
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vn 0.0000 -0.0000 -1.0000
g Plane_Plane_None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1

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@ -0,0 +1,15 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden sign.blend'
# www.blender.org
o text_entity.001_Plane
v 0.406250 -0.281250 0.738281
v -0.406250 -0.281250 0.738281
v 0.406250 0.281250 0.738281
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g text_entity.001_Plane_text_entity
s off
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@ -0,0 +1,52 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden sign.blend'
# www.blender.org
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@ -0,0 +1,246 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden sign.blend'
# www.blender.org
o sign_on_pole.001_Cube.002
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
# www.blender.org
o Cube
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g Cube_Cube_front-back
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g Cube_Cube_hangers
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden wall sign.blend'
# www.blender.org
o Cube.003_Cube
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g Cube.003_Cube_front-back
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g Cube.003_Cube_edges
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g Cube.001_Cube.001_pole_mount
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standard_signs.lua Normal file
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-- Definitions for standard minetest_game wooden and steel wall signs
signs_lib.register_sign("default:sign_wall_wood", {
description = "Wooden wall sign",
inventory_image = "signs_lib_sign_wall_wooden_inv.png",
tiles = {
"signs_lib_sign_wall_wooden.png",
"signs_lib_sign_wall_wooden_edges.png",
},
entity_info = "standard",
allow_hanging = true,
allow_widefont = true
})
signs_lib.register_sign("default:sign_wall_steel", {
description = "Steel wall sign",
inventory_image = "signs_lib_sign_wall_steel_inv.png",
tiles = {
"signs_lib_sign_wall_steel.png",
"signs_lib_sign_wall_steel_edges.png",
},
groups = signs_lib.standard_steel_groups,
sounds = signs_lib.standard_steel_sign_sounds,
locked = true,
entity_info = "standard",
allow_hanging = true,
allow_widefont = true
})
minetest.register_alias("signs:sign_hanging", "default:sign_wall_wood_hanging")
minetest.register_alias("basic_signs:hanging_sign", "default:sign_wall_wood_hanging")
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
-- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood"
signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"

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