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https://gitlab.com/echoes91/spears.git
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Version 2.4
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@ -5,3 +5,11 @@ DISABLE_BRONZE_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_GOLD_SPEAR = false
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SPEARS_THROW_SPEED = 13
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SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
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SPEARS_DRAG_COEFF = 0.1
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SPEARS_NODE_UNKNOWN = nil
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SPEARS_NODE_THROUGH = 0
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SPEARS_NODE_STICKY = 1
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SPEARS_NODE_CRACKY = 2
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SPEARS_NODE_CRACKY_LIMIT = 3
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142
functions.lua
142
functions.lua
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@ -7,30 +7,39 @@ function spears_throw (itemstack, player, pointed_thing)
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local pitch = player:get_look_vertical()
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local yaw = player:get_look_horizontal()
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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-- Stick into node
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
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local wear = itemstack:get_wear()
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local pointed_a = pointed_thing.above
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local pointed_b = pointed_thing.under
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local node = minetest.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == SPEARS_NODE_UNKNOWN then
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return false
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elseif check_node == SPEARS_NODE_CRACKY then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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return false
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elseif check_node == SPEARS_NODE_STICKY then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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spear_object:set_rotation(rotation)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._stickpos = pointed_thing.under
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return
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = pointed_b
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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else -- Avoid hitting yourself and throw
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local throw_speed = SPEARS_THROW_SPEED
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = nil
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return true
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end
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-- Avoid hitting yourself and throw
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local throw_speed = 12
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._stickpos = nil
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return true
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end
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function spears_set_entity(spear_type, base_damage, toughness)
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@ -59,36 +68,27 @@ function spears_set_entity(spear_type, base_damage, toughness)
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end,
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on_step = function(self, dtime)
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if not self._wear then
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local wear = self._wear
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if wear == nil then
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self.object:remove()
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return
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return false
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end
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local pos = self.object:get_pos()
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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-- Spear is stuck ?
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if self._stickpos then
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if self._stickpos ~= nil then -- Spear is stuck
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local node = minetest.get_node(self._stickpos)
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local node_cracky = minetest.registered_nodes[node.name].groups.cracky
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if node_cracky and node_cracky < 3 then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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local check_node = spears_check_node(node.name)
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if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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elseif not self._node_walkable then
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minetest.sound_play("default_place_node", {pos = pos}, true)
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end
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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if not node or not self._node_walkable then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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return
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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end
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else -- Spear is flying
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit someone?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
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@ -98,26 +98,39 @@ function spears_set_entity(spear_type, base_damage, toughness)
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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return
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wear = spears_wear(wear, toughness)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return true
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end
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end
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-- Hit a node?
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if node and minetest.registered_nodes[node.name].walkable
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and not minetest.registered_nodes[node.name].buildable_to
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and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
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then -- Stick
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self._wear = self._wear + 65535/toughness
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if self._wear >= 65535 then
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-- Hit a node?
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local node = minetest.get_node(spearhead_pos)
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local check_node = spears_check_node(node.name)
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if check_node == SPEARS_NODE_UNKNOWN then
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif check_node ~= SPEARS_NODE_THROUGH then
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wear = spears_wear(wear, toughness)
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if wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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return
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minetest.add_item(pos, {name='defaut:stick'})
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return false
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elseif check_node == SPEARS_NODE_CRACKY then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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elseif check_node == SPEARS_NODE_STICKY then
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self.object:set_acceleration(SPEARS_V_ZERO)
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self.object:set_velocity(SPEARS_V_ZERO)
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minetest.sound_play("default_place_node", {pos = pos}, true)
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self._stickpos = spearhead_pos
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self._wear = wear
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end
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self._stickpos = spearhead_pos
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else -- Get drag
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local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
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else -- Get drag
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local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
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local drag = math.max(viscosity, SPEARS_DRAG_COEFF)
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local acceleration = vector.multiply(velocity, -drag)
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
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self.object:set_acceleration(acceleration)
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@ -127,3 +140,26 @@ function spears_set_entity(spear_type, base_damage, toughness)
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}
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return SPEAR_ENTITY
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end
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function spears_check_node(node_name)
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local node = minetest.registered_nodes[node_name]
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if node == nil then
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return SPEARS_NODE_UNKNOWN
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elseif node.groups.cracky ~= nil and node.groups.cracky < SPEARS_NODE_CRACKY_LIMIT then
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return SPEARS_NODE_CRACKY
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elseif node.walkable and not node.buildable then
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return SPEARS_NODE_STICKY
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else
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return SPEARS_NODE_THROUGH
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end
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end
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function spears_wear(initial_wear, toughness)
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if not minetest.settings:get_bool("creative_mode") then
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local wear = initial_wear + 65535/toughness
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return wear
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else
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local wear = initial_wear
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return wear
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end
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end
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@ -5,3 +5,4 @@ DISABLE_BRONZE_SPEAR = true
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DISABLE_DIAMOND_SPEAR = true
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DISABLE_OBSIDIAN_SPEAR = true
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DISABLE_GOLD_SPEAR = true
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SPEARS_THROW_SPEED = 13
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