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mirror of https://gitlab.com/echoes91/spears.git synced 2025-02-01 18:10:18 +01:00

Version 3.2.0

This commit is contained in:
Andrea 2024-12-27 11:33:07 +01:00
parent 2335f45b71
commit fcfd6f64d7
8 changed files with 120 additions and 99 deletions

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@ -1,3 +1,8 @@
Version 3.2.0
- Moving from minetest. to core. API calls for future-proof newcomers-friendly maintenance.
- Properly manage default settings values in defaults.lua
- Addied full_punch_interval parameter to settings
Update 3.1.2
- Fix initial loading with fallback values for logging and Esperanto translations tweaks.

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@ -1,30 +1,32 @@
=== SPEARS for MINETEST by Echoes91 ===
=== SPEARS for LUANTI by Echoes91 ===
This mod adds spears to Minetest.
This mod adds spears to Luanti (formerly to Minetest).
How to download:
If you have this file, you probably know.
If you're reading from gitlab.com, you already know.
But in doubt, https://gitlab.com/echoes91/spears/-/archive/master/spears-master.zip
Forum topic:
https://forum.minetest.net/viewtopic.php?f=11&t=13367
https://forum.luanti.org/viewtopic.php?t=13367
How to install:
Minetest content DB is the way!
http://wiki.minetest.com/wiki/Installing_Mods
Content DB is the way!
https://wiki.luanti.org/Mods#Installation
How to use the mod:
Craft a spear with | | | (material) |
| | stick | |
| stick | | |,
Craft a spear with | | | material |
| | stick | |
| stick | | |
works also mirrored.
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
Spears can be used to fight, but are slower and weaker than swords.
Spears can be used to dig, but are slower and weaker and pickaxes.
If you miss the target it's your fault, the spear is fine.
You can grab a spear on the fly (or maybe wait until it falls?).
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
This mod contains the word "spear" more than 100 times, if you want to know the exact number there must be a sed script for that.
If you feel clever, throw a spear right above you and look at it to see what happens.
You can even throw a spear from above down to your foes, it's even easier to hit.
You can even throw a spear down to your foes from above, it's even easier to hit!
Someone once reported to have hit its own foot but it takes practice to do that.

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@ -1,30 +1,52 @@
-- Seems like defaults in settingtypes.txt are not taken by default
--if minetest.settings:get("spears_throw_speed") == nil then
-- minetest.settings:set("spears_throw_speed", 13)
--end
-- Seems like defaults in settingtypes.txt are not taken by default, let's default them
if core.settings:get("spears_throw_speed") == nil then
core.settings:set("spears_throw_speed", 13)
end
--[[ if minetest.settings:get("spears_drag_coeff") == nil then
minetest.settings:set("spears_drag_coeff", 0.1)
end ]]
if core.settings:get("spears_drag_coeff") == nil then
core.settings:set("spears_drag_coeff", 0.1)
end
-- if minetest.settings:get("spears_node_cracky_limit") == nil then
-- minetest.settings:set("spears_node_cracky_limit", 3)
-- end
if core.settings:get("spears_node_cracky_limit") == nil then
core.settings:set("spears_node_cracky_limit", 3)
end
if core.settings:get("spears_full_punch_interval") == nil then
core.settings:set("spears_full_punch_interval", 1.5)
end
-- DISABLE_STONE_SPEAR = false
-- DISABLE_STEEL_SPEAR = false
-- DISABLE_COPPER_SPEAR = false
-- DISABLE_BRONZE_SPEAR = false
-- DISABLE_DIAMOND_SPEAR = false
-- DISABLE_OBSIDIAN_SPEAR = false
-- DISABLE_GOLD_SPEAR = false
-- DISABLE_IRON_SPEAR = false
-- SPEARS_THROW_SPEED = 13
-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
-- SPEARS_DRAG_COEFF = 0.1
-- SPEARS_NODE_UNKNOWN = nil
-- SPEARS_NODE_THROUGH = 0
-- SPEARS_NODE_STICKY = 1
-- SPEARS_NODE_CRACKY = 2
-- SPEARS_NODE_CRACKY_LIMIT = 3
if core.settings:get("spears_enable_stone_spear") == nil then
core.settings:set_bool("spears_enable_stone_spear", true)
end
if core.get_modpath("pigiron") then
if core.settings:get("spears_enable_iron_spear") == nil then
core.settings:set_bool("spears_enable_iron_spear", true)
end
else
core.settings:set_bool("spears_enable_iron_spear", false)
end
if core.settings:get("spears_enable_steel_spear") == nil then
core.settings:set_bool("spears_enable_steel_spear", true)
end
if core.settings:get("spears_enable_copper_spear") == nil then
core.settings:set_bool("spears_enable_copper_spear", true)
end
if core.settings:get("spears_enable_bronze_spear") == nil then
core.settings:set_bool("spears_enable_bronze_spear", true)
end
if core.settings:get("spears_enable_obsidian_spear") == nil then
core.settings:set_bool("spears_enable_obsidian_spear", true)
end
if core.settings:get("spears_enable_diamond_spear") == nil then
core.settings:set_bool("spears_enable_diamond_spear", true)
end
if core.settings:get("spears_enable_gold_spear") == nil then
core.settings:set_bool("spears_enable_gold_spear", true)
end

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@ -11,31 +11,28 @@ function spears_throw (itemstack, player, pointed_thing)
local pointed_a = pointed_thing.above
local pointed_b = pointed_thing.under
if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
local node = minetest.get_node(pointed_b)
local node = core.get_node(pointed_b)
local check_node = spears_check_node(node.name)
if check_node == nil then
return false
elseif check_node == 'cracky' then
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
core.sound_play("default_metal_footstep", {pos = pointed_a}, true)
return false
elseif check_node == 'sticky' then
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
local spear_object = core.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
spear_object:set_rotation(rotation)
spear_object:get_luaentity()._wear = wear
spear_object:get_luaentity()._stickpos = pointed_b
minetest.sound_play("default_place_node", {pos = pointed_a}, true)
core.sound_play("default_place_node", {pos = pointed_a}, true)
return false
end
else -- Throw
local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
--while vector.distance(player_pos, throw_pos) < 1.2 do
-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
--end
local throw_speed = tonumber(core.settings:get("spears_throw_speed"))
local player_vel = player:get_velocity()
local spear_object = minetest.add_entity(throw_pos, spear)
local spear_object = core.add_entity(throw_pos, spear)
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
spear_object:set_rotation(rotation)
minetest.sound_play("spears_throw", {pos = player_pos}, true)
core.sound_play("spears_throw", {pos = player_pos}, true)
spear_object:get_luaentity()._wear = wear
spear_object:get_luaentity()._stickpos = nil
spear_object:get_luaentity()._owner = player:get_luaentity()
@ -78,60 +75,60 @@ function spears_set_entity(spear_type, base_damage, toughness)
local velocity = self.object:get_velocity()
local speed = vector.length(velocity)
if self._stickpos ~= nil then -- Spear is stuck
local node = minetest.get_node(self._stickpos)
local node = core.get_node(self._stickpos)
local check_node = spears_check_node(node.name)
if check_node ~= 'sticky' then -- Fall when node is removed
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return false
end
else -- Spear is flying
local direction = vector.normalize(velocity)
local yaw = minetest.dir_to_yaw(direction)
local yaw = core.dir_to_yaw(direction)
local pitch = math.acos(velocity.y/speed) - math.pi/3
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
-- Hit a target?
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
local objects_in_radius = core.get_objects_inside_radius(spearhead_pos, 1)
for _,object in ipairs(objects_in_radius) do
if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
local damage = (speed + base_damage)^1.15 - 20
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
self.object:remove()
minetest.sound_play("spears_hit", {pos = pos}, true)
core.sound_play("spears_hit", {pos = pos}, true)
wear = spears_wear(wear, toughness)
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return true
end
end
-- Hit a node?
local node = minetest.get_node(spearhead_pos)
local node = core.get_node(spearhead_pos)
local check_node = spears_check_node(node.name)
if check_node == nil then
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
elseif check_node ~= 'through' then
wear = spears_wear(wear, toughness)
if wear >= 65535 then
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
core.sound_play("default_tool_breaks", {pos = pos}, true)
self.object:remove()
minetest.add_item(pos, {name='defaut:stick'})
core.add_item(pos, {name='defaut:stick'})
return false
elseif check_node == 'cracky' then
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
core.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return false
elseif check_node == 'sticky' then
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
minetest.sound_play("default_place_node", {pos = pos}, true)
core.sound_play("default_place_node", {pos = pos}, true)
self._stickpos = spearhead_pos
self._wear = wear
end
else -- Get drag
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
local viscosity = core.registered_nodes[node.name].liquid_viscosity
local drag_coeff = tonumber(core.settings:get("spears_drag_coeff"))
local drag = math.max(viscosity, drag_coeff)
local acceleration = vector.multiply(velocity, -drag)
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
@ -144,8 +141,8 @@ function spears_set_entity(spear_type, base_damage, toughness)
end
function spears_check_node(node_name)
local node = minetest.registered_nodes[node_name]
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
local node = core.registered_nodes[node_name]
local cracky_limit = tonumber(core.settings:get("spears_node_cracky_limit"))
if node == nil then
return nil
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
@ -158,7 +155,7 @@ function spears_check_node(node_name)
end
function spears_wear(initial_wear, toughness)
if not minetest.settings:get_bool("creative_mode") then
if not core.settings:get_bool("creative_mode") then
local wear = initial_wear + 65535/toughness
return wear
else

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@ -1,14 +1,7 @@
-- dofile(minetest.get_modpath("spears").."/defaults.lua")
-- Welcome to spears mod
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
-- if input then
-- dofile(minetest.get_modpath("spears").."/spears.conf")
-- input:close()
-- input = nil
-- end
dofile(core.get_modpath("spears").."/defaults.lua")
dofile(core.get_modpath("spears").."/functions.lua")
dofile(core.get_modpath("spears").."/tools.lua")
dofile(minetest.get_modpath("spears").."/functions.lua")
dofile(minetest.get_modpath("spears").."/tools.lua")
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. (minetest.settings:get("spears_throw_speed") or 13) .. " and drag coeff. " .. (minetest.settings:get("spears_drag_coeff") or 0.1))
core.log("action", "[MOD] Spears loaded with throwing speed " .. (core.settings:get("spears_throw_speed")) .. " and drag coeff. " .. (core.settings:get("spears_drag_coeff")))

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@ -1,8 +1,7 @@
name = spears
depends = default
optional_depends = pigiron
description = Add spears to Minetest, versatile weapons that can be thrown
description = Add spears to Luanti, versatile weapons that can be thrown
author = Echoes91
title = Spears
min_minetest_version = 5.4

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@ -7,6 +7,9 @@ spears_drag_coeff (Drag coefficient for spears in air) float 0.1
# Crackyness limit to stick a spear into a node instead of bouncing
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
# When used as melee weapon, the spear will do full damage if this time is spent between punches.
spears_full_punch_interval (When used as melee weapon, the spear will do full damage if this time is spent between punches.) float 1.5
spears_enable_stone_spear (Stone spear enabled) bool true
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
spears_enable_steel_spear (Steel spear enabled) bool true

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@ -1,28 +1,28 @@
local S = minetest.get_translator("spears")
local S = core.get_translator("spears")
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
minetest.register_tool("spears:spear_" .. spear_type, {
core.register_tool("spears:spear_" .. spear_type, {
description = desc,
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
inventory_image = "spears_spear_" .. spear_type .. ".png",
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
on_secondary_use = function(itemstack, user, pointed_thing)
spears_throw(itemstack, user, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
if not core.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
spears_throw(itemstack, user, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
if not core.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
tool_capabilities = {
full_punch_interval = 1.5,
full_punch_interval = core.settings:get("spears_full_punch_interval"),
max_drop_level=1,
groupcaps={
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
@ -35,9 +35,9 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
core.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
minetest.register_craft({
core.register_craft({
output = 'spears:spear_' .. spear_type,
recipe = {
{"", "", material},
@ -46,7 +46,7 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
}
})
minetest.register_craft({
core.register_craft({
output = 'spears:spear_' .. spear_type,
recipe = {
{material, "", ""},
@ -56,43 +56,43 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
})
end
if minetest.settings:get_bool('spears_enable_stone_spear') then
if core.settings:get_bool('spears_enable_stone_spear') then
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
end
if minetest.get_modpath("pigiron") then
if minetest.settings:get_bool('spears_enable_iron_spear') then
if core.get_modpath("pigiron") then
if core.settings:get_bool('spears_enable_iron_spear') then
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
end
if minetest.settings:get_bool('spears_enable_steel_spear') then
if core.settings:get_bool('spears_enable_steel_spear') then
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
end
if minetest.settings:get_bool('spears_enable_copper_spear') then
if core.settings:get_bool('spears_enable_copper_spear') then
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
end
if minetest.settings:get_bool('spears_enable_bronze_spear') then
if core.settings:get_bool('spears_enable_bronze_spear') then
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
end
else
if minetest.settings:get_bool('spears_enable_steel_spear') then
if core.settings:get_bool('spears_enable_steel_spear') then
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
end
if minetest.settings:get_bool('spears_enable_copper_spear') then
if core.settings:get_bool('spears_enable_copper_spear') then
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
end
if minetest.settings:get_bool('spears_enable_bronze_spear') then
if core.settings:get_bool('spears_enable_bronze_spear') then
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
end
end
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
if core.settings:get_bool('spears_enable_obsidian_spear') then
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
end
if minetest.settings:get_bool('spears_enable_diamond_spear') then
if core.settings:get_bool('spears_enable_diamond_spear') then
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
end
if minetest.settings:get_bool('spears_enable_gold_spear') then
if core.settings:get_bool('spears_enable_gold_spear') then
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
end