mirror of
https://gitlab.com/echoes91/spears.git
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Version 3.2.0
This commit is contained in:
parent
2335f45b71
commit
fcfd6f64d7
@ -1,3 +1,8 @@
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Version 3.2.0
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- Moving from minetest. to core. API calls for future-proof newcomers-friendly maintenance.
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- Properly manage default settings values in defaults.lua
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- Addied full_punch_interval parameter to settings
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Update 3.1.2
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- Fix initial loading with fallback values for logging and Esperanto translations tweaks.
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@ -1,30 +1,32 @@
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=== SPEARS for MINETEST by Echoes91 ===
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=== SPEARS for LUANTI by Echoes91 ===
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This mod adds spears to Minetest.
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This mod adds spears to Luanti (formerly to Minetest).
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How to download:
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If you have this file, you probably know.
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If you're reading from gitlab.com, you already know.
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But in doubt, https://gitlab.com/echoes91/spears/-/archive/master/spears-master.zip
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Forum topic:
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https://forum.minetest.net/viewtopic.php?f=11&t=13367
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https://forum.luanti.org/viewtopic.php?t=13367
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How to install:
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Minetest content DB is the way!
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http://wiki.minetest.com/wiki/Installing_Mods
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Content DB is the way!
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https://wiki.luanti.org/Mods#Installation
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How to use the mod:
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Craft a spear with | | | (material) |
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| | stick | |
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| stick | | |,
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Craft a spear with | | | material |
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| | stick | |
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| stick | | |
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works also mirrored.
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Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
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Spears can be used to fight, but are slower and weaker than swords.
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Spears can be used to dig, but are slower and weaker and pickaxes.
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If you miss the target it's your fault, the spear is fine.
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
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This mod contains the word "spear" more than 100 times, if you want to know the exact number there must be a sed script for that.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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You can even throw a spear down to your foes from above, it's even easier to hit!
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Someone once reported to have hit its own foot but it takes practice to do that.
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74
defaults.lua
74
defaults.lua
@ -1,30 +1,52 @@
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-- Seems like defaults in settingtypes.txt are not taken by default
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--if minetest.settings:get("spears_throw_speed") == nil then
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-- minetest.settings:set("spears_throw_speed", 13)
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--end
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-- Seems like defaults in settingtypes.txt are not taken by default, let's default them
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if core.settings:get("spears_throw_speed") == nil then
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core.settings:set("spears_throw_speed", 13)
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end
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--[[ if minetest.settings:get("spears_drag_coeff") == nil then
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minetest.settings:set("spears_drag_coeff", 0.1)
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end ]]
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if core.settings:get("spears_drag_coeff") == nil then
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core.settings:set("spears_drag_coeff", 0.1)
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end
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-- if minetest.settings:get("spears_node_cracky_limit") == nil then
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-- minetest.settings:set("spears_node_cracky_limit", 3)
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-- end
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if core.settings:get("spears_node_cracky_limit") == nil then
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core.settings:set("spears_node_cracky_limit", 3)
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end
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if core.settings:get("spears_full_punch_interval") == nil then
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core.settings:set("spears_full_punch_interval", 1.5)
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end
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-- DISABLE_STONE_SPEAR = false
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-- DISABLE_STEEL_SPEAR = false
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-- DISABLE_COPPER_SPEAR = false
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-- DISABLE_BRONZE_SPEAR = false
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-- DISABLE_DIAMOND_SPEAR = false
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-- DISABLE_OBSIDIAN_SPEAR = false
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-- DISABLE_GOLD_SPEAR = false
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-- DISABLE_IRON_SPEAR = false
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-- SPEARS_THROW_SPEED = 13
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-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
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-- SPEARS_DRAG_COEFF = 0.1
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-- SPEARS_NODE_UNKNOWN = nil
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-- SPEARS_NODE_THROUGH = 0
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-- SPEARS_NODE_STICKY = 1
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-- SPEARS_NODE_CRACKY = 2
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-- SPEARS_NODE_CRACKY_LIMIT = 3
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if core.settings:get("spears_enable_stone_spear") == nil then
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core.settings:set_bool("spears_enable_stone_spear", true)
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end
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if core.get_modpath("pigiron") then
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if core.settings:get("spears_enable_iron_spear") == nil then
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core.settings:set_bool("spears_enable_iron_spear", true)
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end
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else
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core.settings:set_bool("spears_enable_iron_spear", false)
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end
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if core.settings:get("spears_enable_steel_spear") == nil then
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core.settings:set_bool("spears_enable_steel_spear", true)
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end
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if core.settings:get("spears_enable_copper_spear") == nil then
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core.settings:set_bool("spears_enable_copper_spear", true)
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end
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if core.settings:get("spears_enable_bronze_spear") == nil then
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core.settings:set_bool("spears_enable_bronze_spear", true)
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end
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if core.settings:get("spears_enable_obsidian_spear") == nil then
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core.settings:set_bool("spears_enable_obsidian_spear", true)
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end
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if core.settings:get("spears_enable_diamond_spear") == nil then
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core.settings:set_bool("spears_enable_diamond_spear", true)
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end
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if core.settings:get("spears_enable_gold_spear") == nil then
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core.settings:set_bool("spears_enable_gold_spear", true)
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end
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@ -11,31 +11,28 @@ function spears_throw (itemstack, player, pointed_thing)
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local pointed_a = pointed_thing.above
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local pointed_b = pointed_thing.under
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local node = minetest.get_node(pointed_b)
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local node = core.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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core.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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return false
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elseif check_node == 'sticky' then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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local spear_object = core.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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spear_object:set_rotation(rotation)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = pointed_b
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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core.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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else -- Throw
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local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
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--while vector.distance(player_pos, throw_pos) < 1.2 do
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-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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--end
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local throw_speed = tonumber(core.settings:get("spears_throw_speed"))
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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local spear_object = core.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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core.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = nil
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spear_object:get_luaentity()._owner = player:get_luaentity()
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@ -78,60 +75,60 @@ function spears_set_entity(spear_type, base_damage, toughness)
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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if self._stickpos ~= nil then -- Spear is stuck
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local node = minetest.get_node(self._stickpos)
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local node = core.get_node(self._stickpos)
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local check_node = spears_check_node(node.name)
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if check_node ~= 'sticky' then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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end
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else -- Spear is flying
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local yaw = core.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit a target?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
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local objects_in_radius = core.get_objects_inside_radius(spearhead_pos, 1)
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for _,object in ipairs(objects_in_radius) do
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if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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core.sound_play("spears_hit", {pos = pos}, true)
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wear = spears_wear(wear, toughness)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return true
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end
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end
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-- Hit a node?
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local node = minetest.get_node(spearhead_pos)
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local node = core.get_node(spearhead_pos)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif check_node ~= 'through' then
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wear = spears_wear(wear, toughness)
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if wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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core.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='defaut:stick'})
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core.add_item(pos, {name='defaut:stick'})
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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core.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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elseif check_node == 'sticky' then
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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minetest.sound_play("default_place_node", {pos = pos}, true)
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core.sound_play("default_place_node", {pos = pos}, true)
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self._stickpos = spearhead_pos
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self._wear = wear
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end
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else -- Get drag
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local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
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local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
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local viscosity = core.registered_nodes[node.name].liquid_viscosity
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local drag_coeff = tonumber(core.settings:get("spears_drag_coeff"))
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local drag = math.max(viscosity, drag_coeff)
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local acceleration = vector.multiply(velocity, -drag)
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
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@ -144,8 +141,8 @@ function spears_set_entity(spear_type, base_damage, toughness)
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end
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function spears_check_node(node_name)
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local node = minetest.registered_nodes[node_name]
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local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
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local node = core.registered_nodes[node_name]
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local cracky_limit = tonumber(core.settings:get("spears_node_cracky_limit"))
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if node == nil then
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return nil
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elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
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@ -158,7 +155,7 @@ function spears_check_node(node_name)
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end
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function spears_wear(initial_wear, toughness)
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if not minetest.settings:get_bool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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local wear = initial_wear + 65535/toughness
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return wear
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else
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17
init.lua
17
init.lua
@ -1,14 +1,7 @@
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-- dofile(minetest.get_modpath("spears").."/defaults.lua")
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-- Welcome to spears mod
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-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
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-- if input then
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-- dofile(minetest.get_modpath("spears").."/spears.conf")
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-- input:close()
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-- input = nil
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-- end
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dofile(core.get_modpath("spears").."/defaults.lua")
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dofile(core.get_modpath("spears").."/functions.lua")
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dofile(core.get_modpath("spears").."/tools.lua")
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dofile(minetest.get_modpath("spears").."/functions.lua")
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dofile(minetest.get_modpath("spears").."/tools.lua")
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minetest.log("action", "[MOD] Spears loaded with throwing speed " .. (minetest.settings:get("spears_throw_speed") or 13) .. " and drag coeff. " .. (minetest.settings:get("spears_drag_coeff") or 0.1))
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core.log("action", "[MOD] Spears loaded with throwing speed " .. (core.settings:get("spears_throw_speed")) .. " and drag coeff. " .. (core.settings:get("spears_drag_coeff")))
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3
mod.conf
3
mod.conf
@ -1,8 +1,7 @@
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name = spears
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depends = default
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optional_depends = pigiron
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description = Add spears to Minetest, versatile weapons that can be thrown
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description = Add spears to Luanti, versatile weapons that can be thrown
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author = Echoes91
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title = Spears
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min_minetest_version = 5.4
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@ -7,6 +7,9 @@ spears_drag_coeff (Drag coefficient for spears in air) float 0.1
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# Crackyness limit to stick a spear into a node instead of bouncing
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spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
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# When used as melee weapon, the spear will do full damage if this time is spent between punches.
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spears_full_punch_interval (When used as melee weapon, the spear will do full damage if this time is spent between punches.) float 1.5
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spears_enable_stone_spear (Stone spear enabled) bool true
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spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
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spears_enable_steel_spear (Steel spear enabled) bool true
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42
tools.lua
42
tools.lua
@ -1,28 +1,28 @@
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local S = minetest.get_translator("spears")
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local S = core.get_translator("spears")
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function spears_register_spear(spear_type, desc, base_damage, toughness, material)
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minetest.register_tool("spears:spear_" .. spear_type, {
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core.register_tool("spears:spear_" .. spear_type, {
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description = desc,
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wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
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wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
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inventory_image = "spears_spear_" .. spear_type .. ".png",
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wield_scale= {x = 1.5, y = 1.5, z = 1.5},
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on_secondary_use = function(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.5,
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full_punch_interval = core.settings:get("spears_full_punch_interval"),
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max_drop_level=1,
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groupcaps={
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cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
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@ -35,9 +35,9 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
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minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
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core.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
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minetest.register_craft({
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core.register_craft({
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output = 'spears:spear_' .. spear_type,
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recipe = {
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{"", "", material},
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@ -46,7 +46,7 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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}
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})
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minetest.register_craft({
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core.register_craft({
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output = 'spears:spear_' .. spear_type,
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recipe = {
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{material, "", ""},
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@ -56,43 +56,43 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool('spears_enable_stone_spear') then
|
||||
if core.settings:get_bool('spears_enable_stone_spear') then
|
||||
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
|
||||
end
|
||||
|
||||
if minetest.get_modpath("pigiron") then
|
||||
if minetest.settings:get_bool('spears_enable_iron_spear') then
|
||||
if core.get_modpath("pigiron") then
|
||||
if core.settings:get_bool('spears_enable_iron_spear') then
|
||||
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||
if core.settings:get_bool('spears_enable_steel_spear') then
|
||||
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||
if core.settings:get_bool('spears_enable_copper_spear') then
|
||||
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||
if core.settings:get_bool('spears_enable_bronze_spear') then
|
||||
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
|
||||
end
|
||||
else
|
||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||
if core.settings:get_bool('spears_enable_steel_spear') then
|
||||
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||
if core.settings:get_bool('spears_enable_copper_spear') then
|
||||
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||
if core.settings:get_bool('spears_enable_bronze_spear') then
|
||||
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
|
||||
if core.settings:get_bool('spears_enable_obsidian_spear') then
|
||||
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool('spears_enable_diamond_spear') then
|
||||
if core.settings:get_bool('spears_enable_diamond_spear') then
|
||||
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool('spears_enable_gold_spear') then
|
||||
if core.settings:get_bool('spears_enable_gold_spear') then
|
||||
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user