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							| @@ -0,0 +1,24 @@ | ||||
| Version 2.2: | ||||
| - "Hit detection" based on spearhead position | ||||
| - Spears go through buildable_to nodes (snow) | ||||
| - Ugly fix to not collide in air above slabs (works only if slabs are not rotated) | ||||
|  | ||||
| Version 2.1: | ||||
| - Spears ding hard blocks (cracky < 3) | ||||
| - Fixed stick-into-node position to avoid spears turning black (#2467) | ||||
| - Player velocity added to throw (it's physics baby) | ||||
|  | ||||
| Version 2.0: | ||||
| - Cleaner, streamlined code without deprecated functions | ||||
| - Spears hurt players | ||||
| - Spears animated in flight | ||||
| - Spears stick into nodes | ||||
| - New textures | ||||
| - New sound when hitting flesh | ||||
| - New receipt to fit with default tools | ||||
| - Drag depends on fluid | ||||
| - Improved instructions | ||||
| - New gold-plated spear to celebrate | ||||
|  | ||||
| Version 1.1: | ||||
| - Make use of new on_secondary_use API, requires Minetest 5.2.0 | ||||
							
								
								
									
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							| @@ -0,0 +1,507 @@ | ||||
| Sourcecode: LGPLv2.1 (see below) | ||||
| Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) | ||||
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| PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE | ||||
| LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME | ||||
| THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. | ||||
|  | ||||
|   16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN | ||||
| WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY | ||||
| AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU | ||||
| FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR | ||||
| CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE | ||||
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| FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF | ||||
| SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH | ||||
| DAMAGES. | ||||
|  | ||||
|                      END OF TERMS AND CONDITIONS | ||||
|  | ||||
|            How to Apply These Terms to Your New Libraries | ||||
|  | ||||
|   If you develop a new library, and you want it to be of the greatest | ||||
| possible use to the public, we recommend making it free software that | ||||
| everyone can redistribute and change.  You can do so by permitting | ||||
| redistribution under these terms (or, alternatively, under the terms of the | ||||
| ordinary General Public License). | ||||
|  | ||||
|   To apply these terms, attach the following notices to the library.  It is | ||||
| safest to attach them to the start of each source file to most effectively | ||||
| convey the exclusion of warranty; and each file should have at least the | ||||
| "copyright" line and a pointer to where the full notice is found. | ||||
|  | ||||
|     spears | ||||
|     Copyright (C) 2020 Andrea Plati | ||||
|  | ||||
|     This library is free software; you can redistribute it and/or | ||||
|     modify it under the terms of the GNU Lesser General Public | ||||
|     License as published by the Free Software Foundation; either | ||||
|     version 2.1 of the License, or (at your option) any later version. | ||||
|  | ||||
|     This library is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | ||||
|     Lesser General Public License for more details. | ||||
|  | ||||
|     You should have received a copy of the GNU Lesser General Public | ||||
|     License along with this library; if not, write to the Free Software | ||||
|     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 | ||||
|     USA | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
| You should also get your employer (if you work as a programmer) or your | ||||
| school, if any, to sign a "copyright disclaimer" for the library, if | ||||
| necessary.  Here is a sample; alter the names: | ||||
|  | ||||
|   Yoyodyne, Inc., hereby disclaims all copyright interest in the | ||||
|   library `Frob' (a library for tweaking knobs) written by James Random | ||||
|   Hacker. | ||||
|  | ||||
|   {signature of Ty Coon}, 1 April 1990 | ||||
|   Ty Coon, President of Vice | ||||
|  | ||||
| That's all there is to it! | ||||
| @@ -23,26 +23,3 @@ This mod contains the word "spear" more than 100 times, if you want the exact nu | ||||
| If you feel clever, throw a spear right above you and look at it to see what happens. | ||||
| You can even throw a spear from above down to your foes, it's even easier to hit. | ||||
| Someone once reported to have hit its own foot but it takes practice to do that. | ||||
| 
 | ||||
| 
 | ||||
| CHANGELOG | ||||
| 
 | ||||
| 2.0: | ||||
| - Cleaner, streamlined code without deprecated functions | ||||
| - Spears hurt players | ||||
| - Spears animated in flight | ||||
| - Spears stick into nodes | ||||
| - New textures | ||||
| - New sound when hitting flesh | ||||
| - New receipt to fit with default tools | ||||
| - Drag depends on fluid | ||||
| - Improved instructions | ||||
| - New gold-plated spear to celebrate | ||||
| 
 | ||||
| 1.1: | ||||
| - Make use of new on_secondary_use API, requires Minetest 5.2.0 | ||||
| 
 | ||||
| 
 | ||||
| License: | ||||
| Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html) | ||||
| Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) | ||||
| @@ -4,3 +4,4 @@ DISABLE_COPPER_SPEAR = false | ||||
| DISABLE_BRONZE_SPEAR = false | ||||
| DISABLE_DIAMOND_SPEAR = false | ||||
| DISABLE_OBSIDIAN_SPEAR = false | ||||
| DISABLE_GOLD_SPEAR = false | ||||
|   | ||||
| @@ -1 +0,0 @@ | ||||
| default | ||||
| @@ -11,9 +11,8 @@ function spears_throw (itemstack, player, pointed_thing) | ||||
| 	if pointed_thing.type == "node" then | ||||
| 		local node = minetest.get_node(pointed_thing.under) | ||||
| 		if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then | ||||
| 			local spear_object = minetest.add_entity(vector.divide(vector.add(pointed_thing.above, pointed_thing.under), 2), spear) | ||||
| 			local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear) | ||||
| 			spear_object:set_rotation(rotation) | ||||
| 			minetest.sound_play("default_place_node", {pos = throw_pos}, true) | ||||
| 			spear_object:get_luaentity()._wear = itemstack:get_wear() | ||||
| 			spear_object:get_luaentity()._stickpos = pointed_thing.under | ||||
| 			return | ||||
| @@ -21,11 +20,12 @@ function spears_throw (itemstack, player, pointed_thing) | ||||
| 	end | ||||
| 	-- Avoid hitting yourself and throw | ||||
| 	local throw_speed = 12 | ||||
| 	while vector.distance(player_pos, throw_pos) < 1 do | ||||
| 		throw_pos = vector.add(throw_pos, vector.multiply(direction,0.1)) | ||||
| 	while vector.distance(player_pos, throw_pos) < 1.2 do | ||||
| 		throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1)) | ||||
| 	end | ||||
| 	local player_vel = player:get_player_velocity() | ||||
| 	local spear_object = minetest.add_entity(throw_pos, spear) | ||||
| 	spear_object:set_velocity(vector.multiply(direction, throw_speed)) | ||||
| 	spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) | ||||
| 	spear_object:set_rotation(rotation) | ||||
| 	minetest.sound_play("spears_throw", {pos = player_pos}, true) | ||||
| 	spear_object:get_luaentity()._wear = itemstack:get_wear() | ||||
| @@ -68,20 +68,31 @@ function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 			-- Spear is stuck ? | ||||
| 			if self._stickpos then | ||||
| 				local node = minetest.get_node(self._stickpos) | ||||
| 				if not node or not minetest.registered_nodes[node.name].walkable then -- Fall when node is removed | ||||
| 				local node_cracky = minetest.registered_nodes[node.name].groups.cracky | ||||
| 				local pos = self.object:get_pos() | ||||
| 				if node_cracky and node_cracky < 3 then | ||||
| 					minetest.sound_play("default_metal_footstep", {pos = pos}, true) | ||||
| 					self.object:remove() | ||||
| 					minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear}) | ||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) | ||||
| 				elseif not self._node_walkable then | ||||
| 					minetest.sound_play("default_place_node", {pos = throw_pos}, true) | ||||
| 				end | ||||
| 				self._node_walkable = minetest.registered_nodes[node.name].walkable			 | ||||
| 				if not node or not self._node_walkable then -- Fall when node is removed | ||||
| 					self.object:remove() | ||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) | ||||
| 					return | ||||
| 				end | ||||
| 			else -- Spear is flying | ||||
| 				local direction = vector.normalize(velocity) | ||||
| 				local yaw = minetest.dir_to_yaw(velocity) | ||||
| 				local yaw = minetest.dir_to_yaw(direction) | ||||
| 				local pitch = math.acos(velocity.y/speed) - math.pi/3 | ||||
| 				local pos = vector.add(self.object:get_pos(), vector.multiply(velocity, dtime)) | ||||
| 				local node = minetest.get_node(pos) | ||||
| 				local pos = self.object:get_pos() | ||||
| 				local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) | ||||
| 				local node = minetest.get_node(spearhead_pos) | ||||
| 				self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) | ||||
| 				-- Hit someone? | ||||
| 				local objects_in_radius = minetest.get_objects_inside_radius(pos, 0.5) | ||||
| 				local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6) | ||||
| 				for _,object in ipairs(objects_in_radius) do | ||||
| 					if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then | ||||
| 						local damage = (speed + base_damage)^1.15 - 20 | ||||
| @@ -93,25 +104,25 @@ function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 					end | ||||
| 				end | ||||
| 				-- Hit a node?	 | ||||
| 				if node then | ||||
| 					if minetest.registered_nodes[node.name].walkable then -- Stick | ||||
| 						self.object:set_acceleration({x = 0, y = 0, z = 0}) | ||||
| 						self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 						minetest.sound_play("default_place_node", {pos = pos}, true) | ||||
| 						self._wear = self._wear + 65535/toughness | ||||
| 						if self._wear >= 65535 then | ||||
| 							minetest.sound_play("default_tool_breaks", {pos = pos}, true) | ||||
| 							self.object:remove() | ||||
| 							return | ||||
| 						end | ||||
| 						self._stickpos = pos | ||||
| 					else  -- Get drag | ||||
| 						local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1) | ||||
| 						local acceleration = vector.multiply(velocity, -drag) | ||||
| 						acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | ||||
| 						self.object:set_acceleration(acceleration) | ||||
| 				if node and minetest.registered_nodes[node.name].walkable | ||||
| 				and not minetest.registered_nodes[node.name].buildable_to | ||||
| 				and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5) | ||||
| 				then -- Stick | ||||
| 					self.object:set_acceleration({x = 0, y = 0, z = 0}) | ||||
| 					self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 					self._wear = self._wear + 65535/toughness | ||||
| 					if self._wear >= 65535 then | ||||
| 						minetest.sound_play("default_tool_breaks", {pos = pos}, true) | ||||
| 						self.object:remove() | ||||
| 						return | ||||
| 					end | ||||
| 				end	 | ||||
| 					self._stickpos = spearhead_pos | ||||
| 				else  -- Get drag | ||||
| 					local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1) | ||||
| 					local acceleration = vector.multiply(velocity, -drag) | ||||
| 					acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | ||||
| 					self.object:set_acceleration(acceleration) | ||||
| 				end | ||||
| 			end | ||||
| 		end, | ||||
| 	} | ||||
|   | ||||
							
								
								
									
										4
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								init.lua
									
									
									
									
									
								
							| @@ -12,6 +12,4 @@ dofile(minetest.get_modpath("spears").."/functions.lua") | ||||
| dofile(minetest.get_modpath("spears").."/tools.lua") | ||||
|  | ||||
|  | ||||
| if minetest.setting_get("log_mods") then | ||||
| 	minetest.log("action", "spears loaded") | ||||
| end | ||||
| minetest.log("action", "[spears] loaded.") | ||||
|   | ||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| name = spears | ||||
| title = Separs | ||||
| description = Add spears to Minetest | ||||
| depends = default | ||||
							
								
								
									
										
											BIN
										
									
								
								spears_screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								spears_screenshot.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 301 KiB | 
| @@ -38,14 +38,18 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia | ||||
| 	minetest.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{'group:stick', 'group:stick', material}, | ||||
| 			{'', '', material}, | ||||
| 			{'', 'group:stick', ''}, | ||||
| 			{'group:stick', '', ''}, | ||||
| 		} | ||||
| 	}) | ||||
| 	 | ||||
| 	minetest.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{material, 'group:stick', 'group:stick'}, | ||||
| 			{material, '', ''}, | ||||
| 			{'', 'group:stick', ''}, | ||||
| 			{'', '', 'group:stick'}, | ||||
| 		} | ||||
| 	}) | ||||
| end | ||||
|   | ||||
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