mirror of
https://gitlab.com/echoes91/throwing.git
synced 2025-01-08 07:00:17 +01:00
1.0rc2, fixed nil value comparison
This commit is contained in:
parent
fa887ba13c
commit
96e2d0f799
81
bows.lua
81
bows.lua
@ -36,7 +36,6 @@ local throwing_shoot_arrow = function(itemstack, player)
|
||||
end
|
||||
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
|
||||
obj:get_luaentity().inventory = player:get_inventory()
|
||||
obj:get_luaentity().breaks = math.random()
|
||||
return true
|
||||
end
|
||||
end
|
||||
@ -228,3 +227,83 @@ if not DISABLE_STEEL_BOW then
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if not DISABLE_ROYAL_BOW then
|
||||
minetest.register_tool("throwing:bow_royal", {
|
||||
description = "Royal Bow",
|
||||
inventory_image = "throwing_bow_royal.png",
|
||||
wield_scale = {x=1, y=1.4, z=0.5},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
stiffness = 16
|
||||
reload = 1.6
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
reloading(user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/1000)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_royal',
|
||||
recipe = {
|
||||
{'farming:string', 'group:wood', 'default:diamond'},
|
||||
{'farming:string', '', 'default:gold_ingot'},
|
||||
{'farming:string', 'group:wood', 'default:diamond'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:bow_royal',
|
||||
recipe = {
|
||||
{'default:diamond', 'group:wood', 'farming:string'},
|
||||
{'default:gold_ingot', '', 'farming:string'},
|
||||
{'default:diamond', 'group:wood', 'farming:string'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if not DISABLE_CROSSBOW then
|
||||
minetest.register_tool("throwing:crossbow", {
|
||||
description = "Crossbow",
|
||||
inventory_image = "throwing_crossbow.png",
|
||||
wield_scale = {x=1, y=1, z=1},
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
|
||||
stiffness = 27
|
||||
reload = 8
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/100)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
reloading(placer)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:crossbow',
|
||||
recipe = {
|
||||
{'group:wood', 'farming:string', ''},
|
||||
{'default:steel_ingot', 'farming:string', 'group:wood'},
|
||||
{'group:wood', 'farming:string', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:crossbow',
|
||||
recipe = {
|
||||
{'', 'farming:string', 'group:wood'},
|
||||
{'group:wood', 'farming:string', 'default:steel_ingot'},
|
||||
{'', 'farming:string', 'group:wood'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
@ -46,7 +46,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
@ -56,7 +56,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
end
|
||||
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
|
||||
local toughness = 0.95
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_build')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
@ -45,7 +45,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_diamond_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
@ -57,7 +57,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.97
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
@ -71,7 +71,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
local toughness = 0.95
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
@ -56,7 +56,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.9
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
@ -73,7 +73,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
minetest.dig_node(pos)
|
||||
end
|
||||
local toughness = 0.65
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'default:pick_steel')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
@ -57,7 +57,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.94
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
@ -71,7 +71,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
local toughness = 0.88
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
Binary file not shown.
@ -57,7 +57,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.95
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
@ -71,7 +71,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
local toughness = 0.9
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
@ -57,7 +57,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.94
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
@ -71,7 +71,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
local toughness = 0.88
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
@ -57,8 +57,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
local toughness = 0.9
|
||||
if self.breaks < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
end
|
||||
@ -74,46 +74,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
local dir=vector.direction(self.lastpos, pos)
|
||||
local wall=minetest.dir_to_wallmounted(dir)
|
||||
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ if wall == 0 then Check doesn't help :(
|
||||
--~ local check_pos={self.lastpos.x, self.lastpos.y+0.5, self.lastpos.z}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ elseif wall == 1 then
|
||||
--~ local check_pos={self.lastpos.x, self.lastpos.y-0.5, self.lastpos.z}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ elseif wall == 2 then
|
||||
--~ local check_pos={self.lastpos.x+0.5, self.lastpos.y, self.lastpos.z}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ elseif wall == 3 then
|
||||
--~ local check_pos={self.lastpos.x-0.5, self.lastpos.y, self.lastpos.z}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ elseif wall == 4 then
|
||||
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z+0.5}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ elseif wall == 5 then
|
||||
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z-0.5}
|
||||
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
--~ self.object:remove()
|
||||
--~ end
|
||||
--~ end
|
||||
else
|
||||
local toughness = 0.9
|
||||
if self.breaks < toughness then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
|
Loading…
Reference in New Issue
Block a user