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Torch arrows are almost good
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7afbceb782
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@ -46,7 +46,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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@ -64,7 +64,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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self.object:remove()
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minetest.place_node(self.lastpos, {name="default:torch"})
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local dir={x=pos.x-self.lastpos.x, y=pos.y-self.lastpos.y, z=pos.z-self.lastpos.z}
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local wall=minetest.dir_to_wallmounted(dir)
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minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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