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Fix desert pyramid traps
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init.lua
2
init.lua
@ -105,7 +105,7 @@ local function make(pos, brick, sandstone, stone, sand, ptype)
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end
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pyramids.make_room(pos, ptype)
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minetest.after(2, pyramids.make_traps, pos)
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minetest.after(2, pyramids.make_traps, pos, ptype)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
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end
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