Randomize engraving sandstones

This commit is contained in:
Wuzzy 2018-05-25 00:34:33 +02:00
parent a069c026fd
commit 30f29c8490
1 changed files with 12 additions and 4 deletions

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@ -36,11 +36,11 @@ code_desert["2"] = "deco_stone5"
code_desert["3"] = "deco_stone6"
code_desert["b"] = "desert_sandstone_brick"
local function replace(str, iy, code_table)
local function replace(str, iy, code_table, deco)
local out = "default:"
if iy < 4 and str == "c" then str = "a" end
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "3" end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "2" end
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
if str == "a" then out = "" end
return out..code_table[str]
end
@ -59,6 +59,14 @@ function pyramids.make_room(pos, stype)
if stype == "desert" then
code_table = code_desert
end
-- Select random deco block
local deco_ids = {"1", "2", "3"}
local deco = {}
for i=1, 2 do
local r = math.random(1, #deco_ids)
table.insert(deco, deco_ids[r])
table.remove(deco_ids, r)
end
local hole = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
for iy=0,4,1 do
for ix=0,8,1 do
@ -69,7 +77,7 @@ function pyramids.make_room(pos, stype)
if ix < 3 then p2 = 1 else p2 = 3 end
pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
end
minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace(n_str, iy, code_table), param2=p2})
minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace(n_str, iy, code_table, deco), param2=p2})
end
end
end