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Call on_death when mummy dies in node
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049e575da1
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13
mummy.lua
13
mummy.lua
@ -211,9 +211,16 @@ MUMMY_DEF.on_step = function(self, dtime)
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if self.envdmg_timer >= 1 then
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self.envdmg_timer = 0
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self.object:set_hp(self.object:get_hp()-dmg)
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hit(self)
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self.sound_timer = 0
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4})
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if self.object:get_hp() <= 0 then
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if self.on_death then
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self.on_death(self)
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end
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self.object:remove()
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else
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hit(self)
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self.sound_timer = 0
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4})
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end
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end
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else
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self.time_passed = 0
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