Rename global pyramids table

This commit is contained in:
Wuzzy 2019-08-19 18:06:55 +02:00
parent 971bc77ff8
commit 3c0d699fd1
3 changed files with 9 additions and 9 deletions

View File

@ -1,4 +1,4 @@
pyramids = {}
tsm_pyramids = {}
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
@ -15,7 +15,7 @@ local chest_stuff = {
}
function pyramids.fill_chest(pos)
function tsm_pyramids.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == "default:chest" then
@ -45,7 +45,7 @@ end
local function add_spawner(pos)
minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
if not minetest.setting_getbool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
end
local function can_replace(pos)
@ -104,8 +104,8 @@ local function make(pos, brick, sandstone, stone, sand, ptype)
end
end
pyramids.make_room(pos, ptype)
minetest.after(2, pyramids.make_traps, pos, ptype)
tsm_pyramids.make_room(pos, ptype)
minetest.after(2, tsm_pyramids.make_traps, pos, ptype)
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
end

View File

@ -321,7 +321,7 @@ minetest.register_craftitem("tsm_pyramids:spawn_egg", {
})
function pyramids.spawn_mummy (pos, number)
function tsm_pyramids.spawn_mummy (pos, number)
for i=0,number do
minetest.add_entity(pos,"tsm_pyramids:mummy")
end

View File

@ -55,7 +55,7 @@ local function replace2(str, iy, code_table)
return out..code_table[str]
end
function pyramids.make_room(pos, stype)
function tsm_pyramids.make_room(pos, stype)
local code_table = code_sandstone
if stype == "desert" then
code_table = code_desert
@ -76,7 +76,7 @@ function pyramids.make_room(pos, stype)
local p2 = 0
if n_str == "c" then
if ix < 3 then p2 = 1 else p2 = 3 end
pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
tsm_pyramids.fill_chest({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz})
end
minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace(n_str, iy, code_table, deco), param2=p2})
end
@ -84,7 +84,7 @@ function pyramids.make_room(pos, stype)
end
end
function pyramids.make_traps(pos, stype)
function tsm_pyramids.make_traps(pos, stype)
local code_table = code_sandstone
if stype == "desert" then
code_table = code_desert