Change shortname to “tsm_pyramids”

This commit is contained in:
Wuzzy 2014-10-04 08:38:08 +02:00
parent fd0d11df1c
commit 5f1bbb097a
14 changed files with 33 additions and 33 deletions

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@ -14,9 +14,9 @@ License of mesh model: WTFPL
License of textures
-------------------
-pyramids_eye.png by bas080, CC-BY-SA 3.0
-pyramids_men.png by bas080, CC-BY-SA 3.0
-pyramids_sun.png by bas080, CC-BY-SA 3.0
-tsm_pyramids_eye.png by bas080, CC-BY-SA 3.0
-tsm_pyramids_men.png by bas080, CC-BY-SA 3.0
-tsm_pyramids_sun.png by bas080, CC-BY-SA 3.0
all other: BlockMen, WTFPL

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@ -1,8 +1,8 @@
pyramids = {}
dofile(minetest.get_modpath("pyramids").."/mummy.lua")
dofile(minetest.get_modpath("pyramids").."/nodes.lua")
dofile(minetest.get_modpath("pyramids").."/room.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
local chest_stuff = {
{name="default:apple", max = 3},
@ -36,7 +36,7 @@ function pyramids.fill_chest(pos)
end
local function add_spawner(pos)
minetest.set_node(pos, {name="pyramids:spawner_mummy"})
minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
end

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@ -7,8 +7,8 @@ local mummy_animation_speed = 10
local mummy_animation_blend = 0
-- Default player appearance
local mummy_mesh = "pyramids_mummy.x"
local mummy_texture = {"pyramids_mummy.png"}
local mummy_mesh = "tsm_pyramids_mummy.x"
local mummy_texture = {"tsm_pyramids_mummy.png"}
local mummy_hp = 20
local mummy_drop = "default:papyrus"
@ -49,7 +49,7 @@ local ANIM_MINE = 6
function hit(self)
prop = {
mesh = mummy_mesh,
textures = {"pyramids_mummy.png^pyramids_hit.png"},
textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
}
self.object:set_properties(prop)
minetest.after(0.4, function()
@ -120,7 +120,7 @@ spawner_DEF.on_step = function(self, dtime)
self.timer = self.timer + 0.01
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 1 then
if n and n.name and n.name ~= "pyramids:spawner_mummy" then
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
self.object:remove()
end
end
@ -334,20 +334,20 @@ MUMMY_DEF.on_step = function(self, dtime)
end
end
minetest.register_entity("pyramids:mummy", MUMMY_DEF)
minetest.register_entity("pyramids:mummy_spawner", spawner_DEF)
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
--spawn-egg/spawner
minetest.register_craftitem("pyramids:spawn_egg", {
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
description = "Mummy spawn-egg",
inventory_image = "pyramids_mummy_egg.png",
inventory_image = "tsm_pyramids_mummy_egg.png",
liquids_pointable = false,
stack_max = 99,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_entity(pointed_thing.above,"pyramids:mummy")
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
return itemstack
end
@ -357,21 +357,21 @@ minetest.register_craftitem("pyramids:spawn_egg", {
function pyramids.spawn_mummy (pos, number)
for i=0,number do
minetest.env:add_entity(pos,"pyramids:mummy")
minetest.env:add_entity(pos,"tsm_pyramids:mummy")
end
end
minetest.register_node("pyramids:spawner_mummy", {
minetest.register_node("tsm_pyramids:spawner_mummy", {
description = "Mummy spawner",
paramtype = "light",
tiles = {"pyramids_spawner.png"},
tiles = {"tsm_pyramids_spawner.png"},
is_ground_content = true,
drawtype = "allfaces",--_optional",
groups = {cracky=1,level=1},
drop = "",
on_construct = function(pos)
pos.y = pos.y - 0.28
minetest.env:add_entity(pos,"pyramids:mummy_spawner")
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
end,
on_destruct = function(pos)
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
@ -385,7 +385,7 @@ minetest.register_node("pyramids:spawner_mummy", {
})
if not minetest.setting_getbool("only_peaceful_mobs") then
minetest.register_abm({
nodenames = {"pyramids:spawner_mummy"},
nodenames = {"tsm_pyramids:spawner_mummy"},
interval = 2.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -402,7 +402,7 @@ if not minetest.setting_getbool("only_peaceful_mobs") then
if mobs < spawner_max_mobs then
pos.x = pos.x+1
local p = minetest.find_node_near(pos, 5, {"air"})
minetest.env:add_entity(p,"pyramids:mummy")
minetest.env:add_entity(p,"tsm_pyramids:mummy")
end
end
end

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@ -1,9 +1,9 @@
local img = {"eye", "men", "sun"}
for i=1,3 do
minetest.register_node("pyramids:deco_stone"..i, {
minetest.register_node("tsm_pyramids:deco_stone"..i, {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"},
tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
@ -16,7 +16,7 @@ trap_on_timer = function (pos, elapsed)
if obj:is_player() then
local n = minetest.get_node(pos)
if n and n.name and minetest.registered_nodes[n.name].crack < 2 then
minetest.set_node(pos, {name="pyramids:trap_2"})
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
nodeupdate(pos)
end
end
@ -24,9 +24,9 @@ trap_on_timer = function (pos, elapsed)
return true
end
minetest.register_node("pyramids:trap", {
minetest.register_node("tsm_pyramids:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^pyramids_crack.png"},
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
@ -38,9 +38,9 @@ minetest.register_node("pyramids:trap", {
drop = "",
})
minetest.register_node("pyramids:trap_2", {
minetest.register_node("tsm_pyramids:trap_2", {
description = "trapstone",
tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"},
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
is_ground_content = true,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),

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@ -32,15 +32,15 @@ code["t"] = "trap"
local function replace(str,iy)
local out = "default:"
if iy < 4 and str == "c" then str = "a" end
if iy == 0 and str == "s" then out = "pyramids:" str = "sun" end
if iy == 3 and str == "s" then out = "pyramids:" str = "men" end
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "sun" end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "men" end
if str == "a" then out = "" end
return out..code[str]
end
local function replace2(str,iy)
local out = "default:"
if iy == 0 and str == "l" then out = "pyramids:" str = "t"
if iy == 0 and str == "l" then out = "tsm_pyramids:" str = "t"
elseif iy < 3 and str == "l" then str = "a" end
if str == "a" then out = "" end

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