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Add desert sandstone trap
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8901184f72
@ -1,8 +1,10 @@
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Cracked Desert Sandstone Brick = Rissiger Wüstensandsteinziegel
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Cracked Sandstone Brick = Rissiger Sandsteinziegel
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Cracked Sandstone Brick = Rissiger Sandsteinziegel
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Desert Sandstone with Ankh Engraving = Wüstensandstein mit Ankh-Gravur
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Desert Sandstone with Ankh Engraving = Wüstensandstein mit Ankh-Gravur
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Desert Sandstone with Cactus Engraving = Wüstensandstein mit Kaktusgravur
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Desert Sandstone with Cactus Engraving = Wüstensandstein mit Kaktusgravur
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Desert Sandstone with Scarab Engraving = Wüstensandstein mit Skarabäusgravur
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Desert Sandstone with Scarab Engraving = Wüstensandstein mit Skarabäusgravur
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Falling Cracked Sandstone Brick = Fallender rissiger Sandsteinziegel
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Falling Cracked Sandstone Brick = Fallender rissiger Sandsteinziegel
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Falling Cracked Desert Sandstone Brick = Fallender rissiger Wüstensandsteinziegel
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Mummy Spawn Egg = Mumien-Spawn-Ei
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Mummy Spawn Egg = Mumien-Spawn-Ei
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Mummy Spawner = Mumien-Spawner
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Mummy Spawner = Mumien-Spawner
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Sandstone with Eye Engraving = Sandstein mit Augengravur
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Sandstone with Eye Engraving = Sandstein mit Augengravur
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@ -1,8 +1,10 @@
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Cracked Desert Sandstone Brick =
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Cracked Sandstone Brick =
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Cracked Sandstone Brick =
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Desert Sandstone with Ankh Engraving =
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Desert Sandstone with Ankh Engraving =
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Desert Sandstone with Cactus Engraving =
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Desert Sandstone with Cactus Engraving =
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Desert Sandstone with Scarab Engraving =
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Desert Sandstone with Scarab Engraving =
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Falling Cracked Sandstone Brick =
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Falling Cracked Sandstone Brick =
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Falling Cracked Desert Sandstone Brick =
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Mummy Spawn Egg =
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Mummy Spawn Egg =
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Mummy Spawner =
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Mummy Spawner =
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Sandstone with Eye Engraving =
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Sandstone with Eye Engraving =
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35
nodes.lua
35
nodes.lua
@ -39,15 +39,21 @@ for i=1, #img do
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})
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})
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end
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end
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local trap_on_timer = function (pos, elapsed)
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local trap_on_timer = function(pos, elapsed)
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local objs = minetest.get_objects_inside_radius(pos, 2)
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local objs = minetest.get_objects_inside_radius(pos, 2)
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local n = minetest.get_node(pos)
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for i, obj in pairs(objs) do
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for i, obj in pairs(objs) do
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if obj:is_player() then
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if obj:is_player() then
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local n = minetest.get_node(pos)
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if n and n.name then
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if n and n.name then
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if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
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if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
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if n.name == "tsm_pyramids:trap" then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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elseif n.name == "tsm_pyramids:desert_trap" then
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minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
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minetest.check_for_falling(pos)
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end
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return true
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end
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end
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end
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end
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end
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end
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@ -79,3 +85,28 @@ minetest.register_node("tsm_pyramids:trap_2", {
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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drop = "",
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})
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})
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minetest.register_node("tsm_pyramids:desert_trap", {
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description = S("Cracked Desert Sandstone Brick"),
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_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
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tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.1)
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end,
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_tsm_pyramids_crack = 1,
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on_timer = trap_on_timer,
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drop = "",
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})
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minetest.register_node("tsm_pyramids:desert_trap_2", {
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description = S("Falling Cracked Desert Sandstone Brick"),
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_doc_items_longdesc = S("This old porous brick falls under its own weight."),
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tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack2.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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})
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1
room.lua
1
room.lua
@ -35,6 +35,7 @@ code_desert["1"] = "deco_stone4"
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code_desert["2"] = "deco_stone5"
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code_desert["2"] = "deco_stone5"
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code_desert["3"] = "deco_stone6"
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code_desert["3"] = "deco_stone6"
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code_desert["b"] = "desert_sandstone_brick"
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code_desert["b"] = "desert_sandstone_brick"
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code_desert["t"] = "desert_trap"
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local function replace(str, iy, code_table, deco)
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local function replace(str, iy, code_table, deco)
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local out = "default:"
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local out = "default:"
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