Implement stype restriction

This commit is contained in:
Wuzzy 2019-08-24 23:19:41 +02:00
parent 7f5e97357e
commit a7b45cbba7

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@ -896,6 +896,20 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations)
return false, S("Incorrect room type ID: @1", room_id)
end
local room = table.copy(room_types[room_id])
local tries = 0
while tries < #room_types do
if room.stype and room.stype ~= stype then
minetest.log("error", "stype does not fit: room_id="..room_id.."! trying new room id...")
room_id = room_id + 1
if room_id > #room_types then
room_id = 1
end
room = table.copy(room_types[room_id])
else
break
end
tries = tries + 1
end
local chests = {}
local column_style
if stype == "desert_stone" then
@ -931,7 +945,6 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations)
end
elseif room.style == "stacked" then
-- TODO: Implement wall designs
-- TODO: Fix room height settings
local layout_list = room.layout
local layout
local layout_offset = room.layout_offset