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Add new trap type: Deep drop
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parent
f71ca591c9
commit
c2167e305a
27
room.lua
27
room.lua
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@ -863,7 +863,7 @@ local function replace(str, iy, code_table, deco, column_style)
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return code_table[str]
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end
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local function replace2(str, iy, depth, code_table)
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local function replace2(str, iy, depth, code_table, trap_node)
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if iy == depth then
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-- Sandstone at the bottom-most layer
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str = "s"
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@ -873,9 +873,13 @@ local function replace2(str, iy, depth, code_table)
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elseif iy == 0 and str == "~" then
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-- Trap stones at the top layer
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str = "t"
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elseif iy < depth-3 and str == "~" then
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-- Air below the trap stones
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str = " "
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elseif str == "~" then
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if iy < depth-3 then
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-- Air below the trap stones
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str = " "
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else
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str = trap_node
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end
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end
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-- Everything else is untouched (will stay pyramid material)
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@ -1109,10 +1113,18 @@ function tsm_pyramids.make_traps(pos, stype, rotations, layout_room)
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-- Depth is total depth of trap area:
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-- * top layer with trap stones
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-- * followed by air layers
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-- * followed by 2 layer of lava
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-- * followed by 2 layers of lava
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-- * and 2 layers of sandstone/brick at the bottom (to prevent lava escaping)
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-- The depth of air between trap stones and lava layer is <depth> - 4
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local depth = 7
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local deep_trap = math.random(1,2) == 1
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local trap_node
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if deep_trap then
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trap_node = " "
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depth = 14
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else
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trap_node = "~"
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depth = 7
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end
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local wmin, wmax = -1,9
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for iy=0,depth,1 do
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for ix=wmin,wmax,1 do
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@ -1127,9 +1139,8 @@ function tsm_pyramids.make_traps(pos, stype, rotations, layout_room)
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end
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=n_str})
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else
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-- Walls below room
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n_str = layout[ix*9+iz+1]
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table)})
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table, trap_node)})
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end
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end
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end
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