Add new trap type: Deep drop

This commit is contained in:
Wuzzy 2019-08-25 15:17:04 +02:00
parent f71ca591c9
commit c2167e305a

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@ -863,7 +863,7 @@ local function replace(str, iy, code_table, deco, column_style)
return code_table[str] return code_table[str]
end end
local function replace2(str, iy, depth, code_table) local function replace2(str, iy, depth, code_table, trap_node)
if iy == depth then if iy == depth then
-- Sandstone at the bottom-most layer -- Sandstone at the bottom-most layer
str = "s" str = "s"
@ -873,9 +873,13 @@ local function replace2(str, iy, depth, code_table)
elseif iy == 0 and str == "~" then elseif iy == 0 and str == "~" then
-- Trap stones at the top layer -- Trap stones at the top layer
str = "t" str = "t"
elseif iy < depth-3 and str == "~" then elseif str == "~" then
-- Air below the trap stones if iy < depth-3 then
str = " " -- Air below the trap stones
str = " "
else
str = trap_node
end
end end
-- Everything else is untouched (will stay pyramid material) -- Everything else is untouched (will stay pyramid material)
@ -1109,10 +1113,18 @@ function tsm_pyramids.make_traps(pos, stype, rotations, layout_room)
-- Depth is total depth of trap area: -- Depth is total depth of trap area:
-- * top layer with trap stones -- * top layer with trap stones
-- * followed by air layers -- * followed by air layers
-- * followed by 2 layer of lava -- * followed by 2 layers of lava
-- * and 2 layers of sandstone/brick at the bottom (to prevent lava escaping) -- * and 2 layers of sandstone/brick at the bottom (to prevent lava escaping)
-- The depth of air between trap stones and lava layer is <depth> - 4 -- The depth of air between trap stones and lava layer is <depth> - 4
local depth = 7 local deep_trap = math.random(1,2) == 1
local trap_node
if deep_trap then
trap_node = " "
depth = 14
else
trap_node = "~"
depth = 7
end
local wmin, wmax = -1,9 local wmin, wmax = -1,9
for iy=0,depth,1 do for iy=0,depth,1 do
for ix=wmin,wmax,1 do for ix=wmin,wmax,1 do
@ -1127,9 +1139,8 @@ function tsm_pyramids.make_traps(pos, stype, rotations, layout_room)
end end
minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=n_str}) minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=n_str})
else else
-- Walls below room
n_str = layout[ix*9+iz+1] n_str = layout[ix*9+iz+1]
minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table)}) minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table, trap_node)})
end end
end end
end end