8 Commits

2 changed files with 116 additions and 63 deletions

View File

@ -6,6 +6,8 @@ dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua") dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua") dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
local mg_name = minetest.get_mapgen_setting("mg_name")
local chest_stuff = { local chest_stuff = {
{name="default:apple", max = 3}, {name="default:apple", max = 3},
{name="default:steel_ingot", max = 3}, {name="default:steel_ingot", max = 3},
@ -33,7 +35,7 @@ end
function tsm_pyramids.fill_chest(pos, stype, flood_sand) function tsm_pyramids.fill_chest(pos, stype, flood_sand)
minetest.after(2, function() minetest.after(2, function()
local sand = "default:sand" local sand = "default:sand"
if stype == "desert" then if stype == "desert_sandstone" or stype == "desert_stone" then
sand = "default:desert_sand" sand = "default:desert_sand"
end end
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
@ -83,16 +85,16 @@ local function can_replace(pos)
end end
end end
local function underground(pos, stone, sand) local function make_foundation_part(pos, set_to_stone)
local p2 = pos local p2 = pos
local cnt = 0 local cnt = 0
local mat = stone
p2.y = p2.y-1 p2.y = p2.y-1
while can_replace(p2)==true do while can_replace(p2)==true do
cnt = cnt+1 cnt = cnt+1
if cnt > 25 then break end if cnt > 25 then
if cnt>math.random(2,4) then mat = stone end break
minetest.set_node(p2, {name=mat}) end
table.insert(set_to_stone, table.copy(p2))
p2.y = p2.y-1 p2.y = p2.y-1
end end
end end
@ -103,7 +105,7 @@ local function make_entrance(pos, brick, sand, flood_sand)
for iz=0,6,1 do for iz=0,6,1 do
local sand_height = math.random(1,max_sand_height) local sand_height = math.random(1,max_sand_height)
for iy=2,3,1 do for iy=2,3,1 do
if flood_sand and iy <= sand_height and iz >= 3 then if flood_sand and sand ~= "ignore" and iy <= sand_height and iz >= 3 then
minetest.set_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}, {name=sand}) minetest.set_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}, {name=sand})
else else
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
@ -117,22 +119,39 @@ local function make_entrance(pos, brick, sand, flood_sand)
end end
end end
local function make(pos, brick, sandstone, stone, sand, ptype, room_id) local function make_pyramid(pos, brick, sandstone, stone, sand)
local set_to_brick = {}
local set_to_sand = {}
local set_to_stone = {}
-- Build pyramid -- Build pyramid
for iy=0,math.random(10,11),1 do for iy=0,math.random(10,11),1 do
for ix=iy,22-iy,1 do for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}, stone, sand) end if iy < 1 then
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name=brick}) make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
for yy=1,10-iy,1 do end
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
if n and n.name and n.name == stone then if sand ~= "ignore" then
minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name=sand}) for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == stone then
table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
end
end end
end end
end end
end end
end end
minetest.bulk_set_node(set_to_stone , {name=stone})
minetest.bulk_set_node(set_to_brick, {name=brick})
if sand ~= "ignore" then
minetest.bulk_set_node(set_to_sand, {name=sand})
end
end
local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
-- Build pyramid
make_pyramid(pos, brick, sandstone, stone, sand)
-- Build room -- Build room
local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id) local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
-- Place mummy spawner -- Place mummy spawner
@ -181,7 +200,6 @@ end
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y < 0 then return end if maxp.y < 0 then return end
math.randomseed(seed) math.randomseed(seed)
local cnt = 0
if not perlin1 then if not perlin1 then
perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1) perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
end end
@ -190,19 +208,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
if noise1 > 0.25 or noise1 < -0.26 then if noise1 > 0.25 or noise1 < -0.26 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
local sands = {"default:desert_sand", "default:sand"} local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
local p2 local p2
local psand = {}
local sand local sand
local cnt = 0
local cnt_min = 100
for s=1, #sands do for s=1, #sands do
cnt = 0
sand = sands[s] sand = sands[s]
p2 = minetest.find_node_near(mpos, 25, sand) psand[s] = minetest.find_node_near(mpos, 25, sand)
while p2 == nil and cnt < 5 do while psand == nil and cnt < 5 do
cnt = cnt+1 cnt = cnt+1
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
p2 = minetest.find_node_near(mpos, 25, sand) psand[s] = minetest.find_node_near(mpos, 25, sand)
end end
if p2 ~= nil then if psand[s] ~= nil then
break if cnt < cnt_min then
cnt_min = cnt
p2 = psand[s]
end
end end
end end
if p2 == nil then return end if p2 == nil then return end
@ -232,14 +257,22 @@ minetest.register_on_generated(function(minp, maxp, seed)
minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then
return return
end end
if math.random(0,10) > 7 then if math.random(0,10) > 7 then
return return
end end
if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
sand = "default:sand"
end
if sand == "default:desert_sand" then if sand == "default:desert_sand" then
minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert") -- Desert sandstone pyramid
else minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
elseif sand == "default:sand" then
-- Sandstone pyramid
minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone") minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
else
-- Desert stone pyramid
minetest.after(0.8, make, p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone")
end end
end end
end) end)
@ -269,17 +302,23 @@ minetest.register_chatcommand("spawnpyramid", {
end end
local pos = player:get_pos() local pos = player:get_pos()
pos = vector.round(pos) pos = vector.round(pos)
local s = math.random(1,2) local s = math.random(1,3)
local r = tonumber(param) local r = tonumber(param)
local room_id local room_id
if r then if r then
room_id = r room_id = r
end end
local ok, msg local ok, msg
pos = vector.add(pos, {x=-11, y=-1, z=0})
if s == 1 then if s == 1 then
-- Sandstone
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id) ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
elseif s == 2 then
-- Desert sandstone
ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
else else
ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert", room_id) -- Desert stone
ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
end end
if ok then if ok then
return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos)) return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))

View File

@ -542,55 +542,62 @@ local layout_traps_template = {
local code_sandstone = { local code_sandstone = {
[" "] = "air", [" "] = "air",
["s"] = "sandstone", ["s"] = "default:sandstone",
["S"] = "sandstonebrick", ["S"] = "default:sandstonebrick",
["1"] = "deco_stone1", ["1"] = "tsm_pyramids:deco_stone1",
["2"] = "deco_stone2", ["2"] = "tsm_pyramids:deco_stone2",
["3"] = "deco_stone3", ["3"] = "tsm_pyramids:deco_stone3",
["^"] = "chest", ["^"] = "default:chest",
["<"] = "chest", ["<"] = "default:chest",
[">"] = "chest", [">"] = "default:chest",
["v"] = "chest", ["v"] = "default:chest",
["~"] = "lava_source", ["~"] = "default:lava_source",
["t"] = "trap", ["t"] = "tsm_pyramids:trap",
} }
local code_desert = table.copy(code_sandstone) local code_desert_sandstone = table.copy(code_sandstone)
code_desert["s"] = "desert_sandstone" code_desert_sandstone["s"] = "default:desert_sandstone"
code_desert["1"] = "deco_stone4" code_desert_sandstone["1"] = "tsm_pyramids:deco_stone4"
code_desert["2"] = "deco_stone5" code_desert_sandstone["2"] = "tsm_pyramids:deco_stone5"
code_desert["3"] = "deco_stone6" code_desert_sandstone["3"] = "tsm_pyramids:deco_stone6"
code_desert["S"] = "desert_sandstone_brick" code_desert_sandstone["S"] = "default:desert_sandstone_brick"
code_desert["t"] = "desert_trap" code_desert_sandstone["t"] = "tsm_pyramids:desert_trap"
local code_desert_stone = table.copy(code_sandstone)
code_desert_stone["s"] = "default:desert_stone_block"
code_desert_stone["1"] = "default:desert_stone_block"
code_desert_stone["2"] = "default:desert_stone_block"
code_desert_stone["3"] = "default:desert_stone_block"
code_desert_stone["S"] = "default:desert_stonebrick"
-- TODO: Add desert stone trap?
code_desert_stone["t"] = "air"
local function replace(str, iy, code_table, deco, column_style) local function replace(str, iy, code_table, deco, column_style)
local out = "default:"
if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end
if column_style == 1 or column_style == 2 then if column_style == 1 or column_style == 2 then
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end if iy == 0 and str == "s" then str = deco[1] end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end if iy == 3 and str == "s" then str = deco[2] end
elseif column_style == 3 then elseif column_style == 3 then
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end if iy == 0 and str == "s" then str = deco[1] end
if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[2] end if iy == 2 and str == "s" then str = deco[2] end
elseif column_style == 4 then elseif column_style == 4 then
if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[1] end if iy == 2 and str == "s" then str = deco[1] end
end end
if str == " " then out = "" end return code_table[str]
return out..code_table[str]
end end
local function replace2(str, iy, code_table) local function replace2(str, iy, code_table)
local out = "default:" if iy == 0 and str == "~" then str = "t"
if iy == 0 and str == "~" then out = "tsm_pyramids:" str = "t"
elseif iy < 3 and str == "~" then str = " " end elseif iy < 3 and str == "~" then str = " " end
if str == " " then out = "" end return code_table[str]
return out..code_table[str]
end end
function tsm_pyramids.make_room(pos, stype, room_id) function tsm_pyramids.make_room(pos, stype, room_id)
local code_table = code_sandstone local code_table = code_sandstone
if stype == "desert" then if stype == "desert_sandstone" then
code_table = code_desert code_table = code_desert_sandstone
elseif stype == "desert_stone" then
code_table = code_desert_stone
end end
-- Select random deco block -- Select random deco block
local deco_ids = {"1", "2", "3"} local deco_ids = {"1", "2", "3"}
@ -611,6 +618,9 @@ function tsm_pyramids.make_room(pos, stype, room_id)
local room = room_types[room_id] local room = room_types[room_id]
local chests = {} local chests = {}
local column_style = math.random(0,4) local column_style = math.random(0,4)
if stype == "desert_stone" then
column_style = 0
end
if room.style == "yrepeat" then if room.style == "yrepeat" then
for iy=0,4,1 do for iy=0,4,1 do
for ix=0,8,1 do for ix=0,8,1 do
@ -638,7 +648,7 @@ function tsm_pyramids.make_room(pos, stype, room_id)
else else
minetest.log("error", "Invalid pyramid room style! room type ID="..r) minetest.log("error", "Invalid pyramid room style! room type ID="..r)
end end
local sanded = room.flood_sand ~= false and math.random(1,8) == 1 local sanded = room.flood_sand ~= false and stype ~= "desert_stone" and math.random(1,8) == 1
if #chests > 0 then if #chests > 0 then
-- Make at least 8 attempts to fill chests -- Make at least 8 attempts to fill chests
local filled = 0 local filled = 0
@ -673,8 +683,10 @@ end
function tsm_pyramids.make_traps(pos, stype) function tsm_pyramids.make_traps(pos, stype)
local code_table = code_sandstone local code_table = code_sandstone
if stype == "desert" then if stype == "desert_sandstone" then
code_table = code_desert code_table = code_desert_sandstone
elseif stype == "desert_stone" then
code_table = code_desert_stone
end end
shuffle_traps(math.random(10,100)) shuffle_traps(math.random(10,100))
local hole = {x=pos.x+7,y=pos.y, z=pos.z+7} local hole = {x=pos.x+7,y=pos.y, z=pos.z+7}
@ -690,8 +702,9 @@ function tsm_pyramids.make_traps(pos, stype)
end end
function tsm_pyramids.flood_sand(pos, stype) function tsm_pyramids.flood_sand(pos, stype)
local set_to_sand = {}
local nn = "default:sand" local nn = "default:sand"
if stype == "desert" then if stype == "desert_sandstone" or stype == "desert_stone" then
nn = "default:desert_sand" nn = "default:desert_sand"
end end
local hole = {x=pos.x+7,y=pos.y+1, z=pos.z+7} local hole = {x=pos.x+7,y=pos.y+1, z=pos.z+7}
@ -704,11 +717,12 @@ function tsm_pyramids.flood_sand(pos, stype)
for iy=0,h,1 do for iy=0,h,1 do
local p = {x=hole.x+ix,y=hole.y+iy,z=hole.z+iz} local p = {x=hole.x+ix,y=hole.y+iy,z=hole.z+iz}
if minetest.get_node(p).name == "air" then if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name=nn}) table.insert(set_to_sand, p)
end end
end end
end end
end end
end end
minetest.bulk_set_node(set_to_sand, {name=nn})
end end