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22
.gitattributes
vendored
22
.gitattributes
vendored
|
@ -1,22 +0,0 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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215
.gitignore
vendored
215
.gitignore
vendored
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@ -1,215 +0,0 @@
|
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#################
|
||||
## Eclipse
|
||||
#################
|
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|
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*.pydevproject
|
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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|
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*_i.c
|
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*_p.c
|
||||
*.ilk
|
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*.meta
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*.obj
|
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*.pch
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*.pdb
|
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*.pgc
|
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*.pgd
|
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*.rsp
|
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*.sbr
|
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*.tlb
|
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*.tli
|
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*.tlh
|
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*.tmp
|
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*.tmp_proj
|
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*.log
|
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*.vspscc
|
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*.vssscc
|
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.builds
|
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*.pidb
|
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*.log
|
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*.scc
|
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# Visual C++ cache files
|
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ipch/
|
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*.aps
|
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*.ncb
|
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*.opensdf
|
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*.sdf
|
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*.cachefile
|
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# Visual Studio profiler
|
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*.psess
|
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*.vsp
|
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*.vspx
|
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|
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# Guidance Automation Toolkit
|
||||
*.gpState
|
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|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
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# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
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# DotCover is a Code Coverage Tool
|
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*.dotCover
|
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|
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# NCrunch
|
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*.ncrunch*
|
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.*crunch*.local.xml
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|
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# Installshield output folder
|
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
|
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publish/
|
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|
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# Publish Web Output
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*.Publish.xml
|
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*.pubxml
|
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|
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# NuGet Packages Directory
|
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
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csx
|
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*.build.csdef
|
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|
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# Windows Store app package directory
|
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AppPackages/
|
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|
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# Others
|
||||
sql/
|
||||
*.Cache
|
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ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
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UpgradeLog*.XML
|
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UpgradeLog*.htm
|
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|
||||
# SQL Server files
|
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App_Data/*.mdf
|
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App_Data/*.ldf
|
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|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
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# Windows image file caches
|
||||
Thumbs.db
|
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ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
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# Recycle Bin used on file shares
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||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
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.DS_Store
|
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|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
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dist/
|
||||
build/
|
||||
eggs/
|
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parts/
|
||||
var/
|
||||
sdist/
|
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develop-eggs/
|
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.installed.cfg
|
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|
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# Installer logs
|
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pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
2
.mailmap
Normal file
2
.mailmap
Normal file
|
@ -0,0 +1,2 @@
|
|||
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
|
||||
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
|
|
@ -1,6 +1,6 @@
|
|||
# Pyramids (with Treasurer support) [`tsm_pyramids`]
|
||||
|
||||
* Version: 1.0.3
|
||||
* Version: 1.0.4
|
||||
|
||||
## Description
|
||||
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
|
||||
|
|
|
@ -10,7 +10,7 @@ Mummy=
|
|||
Mummy Spawn Egg=
|
||||
Mummy Spawner=
|
||||
Sandstone with Eye Engraving=
|
||||
Sandstone with Man Engraving=
|
||||
Sandstone with Human Engraving=
|
||||
Sandstone with Sun Engraving=
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
||||
Can be used to create a hostile mummy.=
|
||||
|
|
|
@ -10,7 +10,7 @@ Mummy=Mumie
|
|||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||
Mummy Spawner=Mumien-Spawner
|
||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||
Sandstone with Man Engraving=Sandstein mit Manngravur
|
||||
Sandstone with Human Engraving=Sandstein mit Menschengravur
|
||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||
|
|
1
mod.conf
1
mod.conf
|
@ -2,3 +2,4 @@ name = tsm_pyramids
|
|||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
depends = default
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
||||
min_minetest_version = 5.0
|
||||
|
|
91
mummy.lua
91
mummy.lua
|
@ -14,6 +14,8 @@ local mummy_texture = {"tsm_pyramids_mummy.png"}
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|||
local mummy_hp = 20
|
||||
local mummy_drop = "default:papyrus"
|
||||
|
||||
local spawner_entity_offset = -0.28
|
||||
|
||||
local sound_normal = "mummy"
|
||||
local sound_hit = "mummy_hurt"
|
||||
local sound_dead = "mummy_death"
|
||||
|
@ -96,6 +98,24 @@ local MUMMY_DEF = {
|
|||
description = S("Mummy"),
|
||||
}
|
||||
|
||||
-- Returns true if a mummy spawner entity was found at pos.
|
||||
-- If self is provided, this object does not count.
|
||||
local function check_if_mummy_spawner_entity_exists(pos, self)
|
||||
local ents = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for e=1, #ents do
|
||||
if (not self) or (ents[e] ~= ents[e]) then
|
||||
local lua = ents[e]:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "tsm_pyramids:mummy_spawner" then
|
||||
-- entity found
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local spawner_DEF = {
|
||||
hp_max = 1,
|
||||
physical = false,
|
||||
|
@ -110,6 +130,13 @@ local spawner_DEF = {
|
|||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||
if check_if_mummy_spawner_entity_exists(spos, self) then
|
||||
-- Remove possible duplicate entity
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
mummy_update_visuals_def(self)
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
|
@ -117,14 +144,18 @@ spawner_DEF.on_activate = function(self)
|
|||
|
||||
end
|
||||
|
||||
-- Regularily check if entity is still inside spawner
|
||||
spawner_DEF.on_step = function(self, dtime)
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:get_pos())
|
||||
if self.timer > 1 then
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y - spawner_entity_offset
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if self.timer > 50 then
|
||||
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -228,20 +259,21 @@ MUMMY_DEF.on_step = function(self, dtime)
|
|||
self.envdmg_timer = self.envdmg_timer + dtime
|
||||
if dmg > 0 then
|
||||
if self.envdmg_timer >= 1 then
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-dmg)
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
if self.object:get_hp() <= 0 then
|
||||
local new_hp = self.object:get_hp() - dmg
|
||||
if new_hp <= 0 then
|
||||
if self.on_death then
|
||||
self.on_death(self)
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(new_hp)
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
||||
|
@ -406,6 +438,20 @@ else
|
|||
spawnersounds = default.node_sound_stone_defaults()
|
||||
end
|
||||
|
||||
local spawn_mummy_spawner_entity = function(pos)
|
||||
local spos = vector.new(pos.x, pos.y+spawner_entity_offset, pos.z)
|
||||
minetest.add_entity(spos, "tsm_pyramids:mummy_spawner")
|
||||
end
|
||||
|
||||
-- Respawn mummy spawner entity at pos if none exists
|
||||
local respawn_mummy_spawner_entity = function(pos)
|
||||
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||
if check_if_mummy_spawner_entity_exists(spos) then
|
||||
return
|
||||
end
|
||||
spawn_mummy_spawner_entity(pos)
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = S("Mummy Spawner"),
|
||||
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
||||
|
@ -416,13 +462,15 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
|||
groups = {cracky=1,level=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
spawn_mummy_spawner_entity(pos)
|
||||
end,
|
||||
on_punch = function(pos)
|
||||
respawn_mummy_spawner_entity(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
if obj ~= nil and not obj:is_player() then
|
||||
if obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
@ -431,6 +479,17 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
|||
sounds = spawnersounds,
|
||||
})
|
||||
|
||||
-- Neccessary in case the spawner entity got lost due to /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn mummy spawner entity",
|
||||
name = "tsm_pyramids:respawn_mummy_spawner_entity",
|
||||
nodenames = { "tsm_pyramids:spawner_mummy" },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
respawn_mummy_spawner_entity(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
|
||||
|
|
|
@ -5,7 +5,7 @@ local img = {
|
|||
"ankh", "scarab", "cactus"
|
||||
}
|
||||
local desc = {
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Human Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||
}
|
||||
|
||||
|
|
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