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.gitattributes
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.gitattributes
vendored
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@ -0,0 +1,22 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.RTF diff=astextplain
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.gitignore
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@ -0,0 +1,215 @@
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#################
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||||
## Eclipse
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#################
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*.pydevproject
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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.cproject
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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||||
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||||
*_i.c
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||||
*_p.c
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||||
*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
|
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*.pgd
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*.rsp
|
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
|
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*.vspscc
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*.vssscc
|
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.builds
|
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*.pidb
|
||||
*.log
|
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*.scc
|
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|
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# Visual C++ cache files
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||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
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||||
.*crunch*.local.xml
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|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
*.pubxml
|
||||
|
||||
# NuGet Packages Directory
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
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||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
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||||
#############
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||||
|
||||
*.py[co]
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||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
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||||
dist/
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||||
build/
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||||
eggs/
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||||
parts/
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var/
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||||
sdist/
|
||||
develop-eggs/
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
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||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
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||||
.tox
|
||||
|
||||
#Translations
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||||
*.mo
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||||
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||||
#Mr Developer
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||||
.mr.developer.cfg
|
2
.mailmap
2
.mailmap
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@ -1,2 +0,0 @@
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|||
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
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Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
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@ -1,6 +1,6 @@
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# Pyramids (with Treasurer support) [`tsm_pyramids`]
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* Version: 1.0.4
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* Version: 1.0.3
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## Description
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This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
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|
|
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@ -10,7 +10,7 @@ Mummy=
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Mummy Spawn Egg=
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Mummy Spawner=
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Sandstone with Eye Engraving=
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Sandstone with Human Engraving=
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Sandstone with Man Engraving=
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Sandstone with Sun Engraving=
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A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
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Can be used to create a hostile mummy.=
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|
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@ -10,7 +10,7 @@ Mummy=Mumie
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Mummy Spawn Egg=Mumien-Spawn-Ei
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Mummy Spawner=Mumien-Spawner
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Sandstone with Eye Engraving=Sandstein mit Augengravur
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Sandstone with Human Engraving=Sandstein mit Menschengravur
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Sandstone with Man Engraving=Sandstein mit Manngravur
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Sandstone with Sun Engraving=Sandstein mit Sonnengravur
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A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
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Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
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1
mod.conf
1
mod.conf
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@ -2,4 +2,3 @@ name = tsm_pyramids
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description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
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depends = default
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optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
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min_minetest_version = 5.0
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91
mummy.lua
91
mummy.lua
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@ -14,8 +14,6 @@ local mummy_texture = {"tsm_pyramids_mummy.png"}
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local mummy_hp = 20
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local mummy_drop = "default:papyrus"
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local spawner_entity_offset = -0.28
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local sound_normal = "mummy"
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local sound_hit = "mummy_hurt"
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local sound_dead = "mummy_death"
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@ -98,24 +96,6 @@ local MUMMY_DEF = {
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description = S("Mummy"),
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}
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-- Returns true if a mummy spawner entity was found at pos.
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-- If self is provided, this object does not count.
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local function check_if_mummy_spawner_entity_exists(pos, self)
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local ents = minetest.get_objects_inside_radius(pos, 0.5)
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for e=1, #ents do
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if (not self) or (ents[e] ~= ents[e]) then
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local lua = ents[e]:get_luaentity()
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if lua then
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if lua.name == "tsm_pyramids:mummy_spawner" then
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-- entity found
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return true
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end
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end
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end
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end
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return false
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end
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local spawner_DEF = {
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hp_max = 1,
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physical = false,
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@ -130,13 +110,6 @@ local spawner_DEF = {
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}
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spawner_DEF.on_activate = function(self)
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local pos = self.object:get_pos()
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local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
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if check_if_mummy_spawner_entity_exists(spos, self) then
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-- Remove possible duplicate entity
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self.object:remove()
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return
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end
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mummy_update_visuals_def(self)
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self.object:set_velocity({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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@ -144,18 +117,14 @@ spawner_DEF.on_activate = function(self)
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end
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-- Regularily check if entity is still inside spawner
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spawner_DEF.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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pos.y = pos.y - spawner_entity_offset
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local n = minetest.get_node_or_nil(pos)
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if self.timer > 50 then
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:get_pos())
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if self.timer > 1 then
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if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
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self.object:remove()
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return
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end
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self.timer = 0
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end
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end
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@ -259,21 +228,20 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.envdmg_timer = self.envdmg_timer + dtime
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if dmg > 0 then
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if self.envdmg_timer >= 1 then
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local new_hp = self.object:get_hp() - dmg
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if new_hp <= 0 then
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self.envdmg_timer = 0
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self.object:set_hp(self.object:get_hp()-dmg)
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self.last_damage = {
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type = "environment",
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pos = current_pos,
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node = current_node,
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}
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if self.object:get_hp() <= 0 then
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if self.on_death then
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self.on_death(self)
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end
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self.object:remove()
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return
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else
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self.envdmg_timer = 0
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self.object:set_hp(new_hp)
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self.last_damage = {
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type = "environment",
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pos = current_pos,
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node = current_node,
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}
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hit(self)
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self.sound_timer = 0
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
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@ -438,20 +406,6 @@ else
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spawnersounds = default.node_sound_stone_defaults()
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end
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local spawn_mummy_spawner_entity = function(pos)
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local spos = vector.new(pos.x, pos.y+spawner_entity_offset, pos.z)
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minetest.add_entity(spos, "tsm_pyramids:mummy_spawner")
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end
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-- Respawn mummy spawner entity at pos if none exists
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local respawn_mummy_spawner_entity = function(pos)
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local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
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if check_if_mummy_spawner_entity_exists(spos) then
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return
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end
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spawn_mummy_spawner_entity(pos)
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end
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minetest.register_node("tsm_pyramids:spawner_mummy", {
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description = S("Mummy Spawner"),
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_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
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@ -462,15 +416,13 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
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groups = {cracky=1,level=1},
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drop = "",
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on_construct = function(pos)
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spawn_mummy_spawner_entity(pos)
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end,
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on_punch = function(pos)
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respawn_mummy_spawner_entity(pos)
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pos.y = pos.y - 0.28
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minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
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end,
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on_destruct = function(pos)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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if obj ~= nil and not obj:is_player() then
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if obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
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obj:remove()
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||||
end
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||||
end
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|
@ -479,17 +431,6 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
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sounds = spawnersounds,
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})
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||||
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-- Neccessary in case the spawner entity got lost due to /clearobjects
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minetest.register_lbm({
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||||
label = "Respawn mummy spawner entity",
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name = "tsm_pyramids:respawn_mummy_spawner_entity",
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nodenames = { "tsm_pyramids:spawner_mummy" },
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run_at_every_load = true,
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action = function(pos, node)
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respawn_mummy_spawner_entity(pos)
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end,
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})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
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||||
|
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@ -5,7 +5,7 @@ local img = {
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|||
"ankh", "scarab", "cactus"
|
||||
}
|
||||
local desc = {
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Human Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||
}
|
||||
|
||||
|
|
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