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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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.gitignore vendored Normal file
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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@ -1,2 +0,0 @@
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>

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@ -1,6 +1,6 @@
# Pyramids (with Treasurer support) [`tsm_pyramids`] # Pyramids (with Treasurer support) [`tsm_pyramids`]
* Version: 1.0.4 * Version: 1.0.3
## Description ## Description
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and

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@ -10,7 +10,7 @@ Mummy=
Mummy Spawn Egg= Mummy Spawn Egg=
Mummy Spawner= Mummy Spawner=
Sandstone with Eye Engraving= Sandstone with Eye Engraving=
Sandstone with Human Engraving= Sandstone with Man Engraving=
Sandstone with Sun Engraving= Sandstone with Sun Engraving=
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.= A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
Can be used to create a hostile mummy.= Can be used to create a hostile mummy.=

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@ -10,7 +10,7 @@ Mummy=Mumie
Mummy Spawn Egg=Mumien-Spawn-Ei Mummy Spawn Egg=Mumien-Spawn-Ei
Mummy Spawner=Mumien-Spawner Mummy Spawner=Mumien-Spawner
Sandstone with Eye Engraving=Sandstein mit Augengravur Sandstone with Eye Engraving=Sandstein mit Augengravur
Sandstone with Human Engraving=Sandstein mit Menschengravur Sandstone with Man Engraving=Sandstein mit Manngravur
Sandstone with Sun Engraving=Sandstein mit Sonnengravur Sandstone with Sun Engraving=Sandstein mit Sonnengravur
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert. A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt). Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).

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@ -2,4 +2,3 @@ name = tsm_pyramids
description = Pyramids with treasures! You can find them in deserts and sandstone deserts. description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
depends = default depends = default
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
min_minetest_version = 5.0

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@ -14,8 +14,6 @@ local mummy_texture = {"tsm_pyramids_mummy.png"}
local mummy_hp = 20 local mummy_hp = 20
local mummy_drop = "default:papyrus" local mummy_drop = "default:papyrus"
local spawner_entity_offset = -0.28
local sound_normal = "mummy" local sound_normal = "mummy"
local sound_hit = "mummy_hurt" local sound_hit = "mummy_hurt"
local sound_dead = "mummy_death" local sound_dead = "mummy_death"
@ -98,24 +96,6 @@ local MUMMY_DEF = {
description = S("Mummy"), description = S("Mummy"),
} }
-- Returns true if a mummy spawner entity was found at pos.
-- If self is provided, this object does not count.
local function check_if_mummy_spawner_entity_exists(pos, self)
local ents = minetest.get_objects_inside_radius(pos, 0.5)
for e=1, #ents do
if (not self) or (ents[e] ~= ents[e]) then
local lua = ents[e]:get_luaentity()
if lua then
if lua.name == "tsm_pyramids:mummy_spawner" then
-- entity found
return true
end
end
end
end
return false
end
local spawner_DEF = { local spawner_DEF = {
hp_max = 1, hp_max = 1,
physical = false, physical = false,
@ -130,13 +110,6 @@ local spawner_DEF = {
} }
spawner_DEF.on_activate = function(self) spawner_DEF.on_activate = function(self)
local pos = self.object:get_pos()
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
if check_if_mummy_spawner_entity_exists(spos, self) then
-- Remove possible duplicate entity
self.object:remove()
return
end
mummy_update_visuals_def(self) mummy_update_visuals_def(self)
self.object:set_velocity({x=0, y=0, z=0}) self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0})
@ -144,18 +117,14 @@ spawner_DEF.on_activate = function(self)
end end
-- Regularily check if entity is still inside spawner
spawner_DEF.on_step = function(self, dtime) spawner_DEF.on_step = function(self, dtime)
self.timer = self.timer + dtime self.timer = self.timer + 0.01
local pos = self.object:get_pos() local n = minetest.get_node_or_nil(self.object:get_pos())
pos.y = pos.y - spawner_entity_offset if self.timer > 1 then
local n = minetest.get_node_or_nil(pos)
if self.timer > 50 then
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
self.object:remove() self.object:remove()
return return
end end
self.timer = 0
end end
end end
@ -259,21 +228,20 @@ MUMMY_DEF.on_step = function(self, dtime)
self.envdmg_timer = self.envdmg_timer + dtime self.envdmg_timer = self.envdmg_timer + dtime
if dmg > 0 then if dmg > 0 then
if self.envdmg_timer >= 1 then if self.envdmg_timer >= 1 then
local new_hp = self.object:get_hp() - dmg self.envdmg_timer = 0
if new_hp <= 0 then self.object:set_hp(self.object:get_hp()-dmg)
self.last_damage = {
type = "environment",
pos = current_pos,
node = current_node,
}
if self.object:get_hp() <= 0 then
if self.on_death then if self.on_death then
self.on_death(self) self.on_death(self)
end end
self.object:remove() self.object:remove()
return return
else else
self.envdmg_timer = 0
self.object:set_hp(new_hp)
self.last_damage = {
type = "environment",
pos = current_pos,
node = current_node,
}
hit(self) hit(self)
self.sound_timer = 0 self.sound_timer = 0
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true) minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
@ -438,20 +406,6 @@ else
spawnersounds = default.node_sound_stone_defaults() spawnersounds = default.node_sound_stone_defaults()
end end
local spawn_mummy_spawner_entity = function(pos)
local spos = vector.new(pos.x, pos.y+spawner_entity_offset, pos.z)
minetest.add_entity(spos, "tsm_pyramids:mummy_spawner")
end
-- Respawn mummy spawner entity at pos if none exists
local respawn_mummy_spawner_entity = function(pos)
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
if check_if_mummy_spawner_entity_exists(spos) then
return
end
spawn_mummy_spawner_entity(pos)
end
minetest.register_node("tsm_pyramids:spawner_mummy", { minetest.register_node("tsm_pyramids:spawner_mummy", {
description = S("Mummy Spawner"), description = S("Mummy Spawner"),
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."), _doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
@ -462,15 +416,13 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
groups = {cracky=1,level=1}, groups = {cracky=1,level=1},
drop = "", drop = "",
on_construct = function(pos) on_construct = function(pos)
spawn_mummy_spawner_entity(pos) pos.y = pos.y - 0.28
end, minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
on_punch = function(pos)
respawn_mummy_spawner_entity(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj ~= nil and not obj:is_player() then if not obj:is_player() then
if obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
obj:remove() obj:remove()
end end
end end
@ -479,17 +431,6 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
sounds = spawnersounds, sounds = spawnersounds,
}) })
-- Neccessary in case the spawner entity got lost due to /clearobjects
minetest.register_lbm({
label = "Respawn mummy spawner entity",
name = "tsm_pyramids:respawn_mummy_spawner_entity",
nodenames = { "tsm_pyramids:spawner_mummy" },
run_at_every_load = true,
action = function(pos, node)
respawn_mummy_spawner_entity(pos)
end,
})
-- Attempt to spawn a mummy at a random appropriate position around pos. -- Attempt to spawn a mummy at a random appropriate position around pos.
-- Criteria: -- Criteria:
-- * Must be close to pos -- * Must be close to pos

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@ -5,7 +5,7 @@ local img = {
"ankh", "scarab", "cactus" "ankh", "scarab", "cactus"
} }
local desc = { local desc = {
S("Sandstone with Eye Engraving"), S("Sandstone with Human Engraving"), S("Sandstone with Sun Engraving"), S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving") S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
} }