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unifieddyes/init.lua

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-- Unified Dyes Mod by Vanessa Ezekowitz ~~ 2012-07-24
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--
-- License: GPL
--
-- This mod depends on ironzorg's flowers mod
--
--===========================================================================
-- First you need something to put the dyes into - glass bottles
--
-- Smelt some sand into glass as usual, then smelt one of the resulting glass
-- blocks to get a 9-pack of empty bottles.
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minetest.register_craftitem("unifieddyes:empty_bottle", {
description = "Empty Glass Bottle",
inventory_image = "unifieddyes_empty_bottle.png",
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})
minetest.register_craftitem("unifieddyes:bottle_9_pack", {
description = "Empty Glass Bottles (9-pack)",
inventory_image = "unifieddyes_bottle_9_pack.png",
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})
minetest.register_craft({
type = "cooking",
output = "unifieddyes:bottle_9_pack",
recipe = "default:glass",
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})
-- The use of this mod will, if the mods that depend on it are written
-- correctly, generate lots of empty bottles, so let's recycle them.
-- First, pack them into a 9-pack unit by placing one into each of the 9
-- crafting slots.
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minetest.register_craft( {
output = "unifieddyes:bottle_9_pack",
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recipe = {
{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
},
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})
-- then smelt the 9-pack back into a glass block:
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minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "unifieddyes:bottle_9_pack",
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})
-- Now, once you have a 9-pack of bottles, craft it with one bucket of water
-- and a piece of jungle grass to get 9 individual portions of the liquid dye
-- base and an empty bucket:
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minetest.register_craftitem("unifieddyes:dye_base", {
description = "Uncolored Dye Base Liquid",
inventory_image = "unifieddyes_dye_base.png",
})
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minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dye_base 9",
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recipe = {
"bucket:bucket_water",
"default:junglegrass",
"unifieddyes:bottle_9_pack",
},
replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}, },
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})
--==========================================================================
-- Now we need to turn our color sources (flowers, etc) into pigments and from
-- there into actual usable dyes. There are seven base colors - one for each
-- flower, plus black (as "carbon black") from coal, and white (as "titanium
-- dioxide") from stone. Most give two portions of pigment; cactus gives 6,
-- stone gives 10.
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pigments = {
"red",
"orange",
"yellow",
"green",
"blue",
"carbon_black",
}
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pigmentsdesc = {
"Red",
"Orange",
"Yellow",
"Green",
"Blue",
}
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dyesdesc = {
"Red",
"Orange",
"Yellow",
"Green",
"Blue",
}
colorsources = {
"flowers:flower_rose",
"flowers:flower_tulip",
"flowers:flower_dandelion_yellow",
"flowers:flower_waterlily",
"flowers:flower_viola",
}
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for color = 1, 5 do
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-- the recipes to turn sources into pigments
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minetest.register_craftitem("unifieddyes:pigment_"..pigments[color], {
description = pigmentsdesc[color].." Pigment",
inventory_image = "unifieddyes_pigment_"..pigments[color]..".png",
})
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minetest.register_craft({
type = "cooking",
output = "unifieddyes:pigment_"..pigments[color].." 2",
recipe = colorsources[color],
})
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-- The recipes to turn pigments into usable dyes
minetest.register_craftitem("unifieddyes:"..pigments[color], {
description = dyesdesc[color].." Dye",
inventory_image = "unifieddyes_"..pigments[color]..".png",
})
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minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:"..pigments[color],
recipe = {
"unifieddyes:pigment_"..pigments[color],
"unifieddyes:dye_base"
}
})
end
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-- Stone->titanium dioxide and cactus->green pigment are done separately
-- because of their larger yields
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minetest.register_craftitem("unifieddyes:titanium_dioxide", {
description = "Titanium Dioxide",
inventory_image = "unifieddyes_titanium_dioxide.png",
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})
minetest.register_craft({
type = "cooking",
output = "unifieddyes:titanium_dioxide 10",
recipe = "default:stone",
})
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minetest.register_craft({
type = "cooking",
output = "unifieddyes:pigment_green 6",
recipe = "default:cactus",
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})
-- coal->carbon black and carbon black -> black dye are done separately
-- because of the different names
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minetest.register_craftitem("unifieddyes:carbon_black", {
description = "Carbon Black",
inventory_image = "unifieddyes_carbon_black.png",
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})
minetest.register_craft({
type = "cooking",
output = "unifieddyes:carbon_black 2",
recipe = "default:coal_lump",
})
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minetest.register_craftitem("unifieddyes:black", {
description = "Carbon Black",
inventory_image = "unifieddyes_black.png",
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})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:black",
recipe = {
"unifieddyes:carbon_black",
"unifieddyes:dye_base",
},
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})
--=======================================================================
-- Now that we have the dyes in a usable form, let's mix the various
-- ingredients together to create the rest of the mod's colors and greys.
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----------------------------
-- The 5 levels of greyscale
-- White paint
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:white_paint",
recipe = {
"unifieddyes:titanium_dioxide",
"bucket:bucket_water",
"default:junglegrass",
},
})
minetest.register_craftitem("unifieddyes:white_paint", {
description = "White Paint",
inventory_image = "unifieddyes_white_paint.png",
groups = {dye=1},
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})
-- Light grey paint
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:lightgrey_paint 3",
recipe = {
"unifieddyes:white_paint",
"unifieddyes:white_paint",
"unifieddyes:carbon_black",
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},
})
minetest.register_craftitem("unifieddyes:lightgrey_paint", {
description = "Light grey paint",
inventory_image = "unifieddyes_lightgrey_paint.png",
groups = {dye=1},
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})
-- Medium grey paint
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:grey_paint 2",
recipe = {
"unifieddyes:white_paint",
"unifieddyes:carbon_black",
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},
})
minetest.register_craftitem("unifieddyes:grey_paint", {
description = "Medium grey paint",
inventory_image = "unifieddyes_grey_paint.png",
groups = {dye=1},
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})
-- Dark grey paint
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:darkgrey_paint 3",
recipe = {
"unifieddyes:white_paint",
"unifieddyes:carbon_black",
"unifieddyes:carbon_black",
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},
})
minetest.register_craftitem("unifieddyes:darkgrey_paint", {
description = "Dark grey paint",
inventory_image = "unifieddyes_darkgrey_paint.png",
groups = {dye=1},
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})
--=============================================================================
-- Smelting/crafting recipes needed to generate various remaining 'full' colors
-- (the register_craftitem functions are in the generate-the-rest loop below).
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-- Cyan
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:cyan 2",
recipe = {
"unifieddyes:blue",
"unifieddyes:green",
},
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})
-- Magenta
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:magenta 2",
recipe = {
"unifieddyes:blue",
"unifieddyes:red",
},
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})
-- Lime
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:lime 2",
recipe = {
"unifieddyes:yellow",
"unifieddyes:green",
},
})
-- Aqua
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:aqua 2",
recipe = {
"unifieddyes:cyan",
"unifieddyes:green",
},
})
-- Sky blue
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:skyblue 2",
recipe = {
"unifieddyes:cyan",
"unifieddyes:blue",
},
})
-- Violet
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:violet 2",
recipe = {
"unifieddyes:blue",
"unifieddyes:magenta",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:violet 3",
recipe = {
"unifieddyes:blue",
"unifieddyes:blue",
"unifieddyes:red",
},
})
-- Red-violet
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:redviolet 2",
recipe = {
"unifieddyes:red",
"unifieddyes:magenta",
},
})
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-- =================================================================
-- Finally, generate all of additional variants of hue, saturation, and
-- brightness.
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-- "s50" in a file/item name means "saturation: 50%".
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
-- 100% ("full" but not so-named), and 150% ("light").
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HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
for i = 1, 12 do
hue = HUES[i]
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dark_" .. hue .. "_s50 2",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:darkgrey_paint",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dark_" .. hue .. "_s50 4",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:black",
"unifieddyes:black",
"unifieddyes:white_paint"
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dark_" .. hue .. " 3",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:black",
"unifieddyes:black",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:medium_" .. hue .. "_s50 2",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:grey_paint",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:medium_" .. hue .. "_s50 3",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:black",
"unifieddyes:white_paint",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:medium_" .. hue .. " 2",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:black",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:" .. hue .. "_s50 2",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:lightgrey_paint",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:" .. hue .. "_s50 4",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:white_paint",
"unifieddyes:white_paint",
"unifieddyes:black",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:light_" .. hue .. " 2",
recipe = {
"unifieddyes:" .. hue,
"unifieddyes:white_paint",
},
})
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minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
description = "Dark " .. hue .. " (low saturation)",
inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:dark_" .. hue, {
description = "Dark " .. hue,
inventory_image = "unifieddyes_dark_" .. hue .. ".png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
description = "Medium " .. hue .. " (low saturation)",
inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:medium_" .. hue, {
description = "Medium " .. hue,
inventory_image = "unifieddyes_medium_" .. hue .. ".png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
description = "Full " .. hue .. " (low saturation)",
inventory_image = "unifieddyes_" .. hue .. "_s50.png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:" .. hue, {
description = "Full " .. hue,
inventory_image = "unifieddyes_" .. hue .. ".png",
groups = {dye=1},
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})
minetest.register_craftitem("unifieddyes:light_" .. hue, {
description = "Light " .. hue,
inventory_image = "unifieddyes_light_" .. hue .. ".png",
groups = {dye=1},
})
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end
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print("[UnifiedDyes] Loaded!")