mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-12-25 02:00:27 +01:00
236 lines
6.4 KiB
Lua
236 lines
6.4 KiB
Lua
|
-- Generic colored-objects template by Vanessa Ezekowitz ~~ 2012-07-13
|
||
|
|
||
|
-- License: WTFPL
|
||
|
|
||
|
-- Before using this code, consult the README, particularly the "Semi-
|
||
|
-- automatic generation of textures" section at the end, which descibes the
|
||
|
-- use of the gentextures.sh BASH script included in this package. You"ll
|
||
|
-- need to either follow those instructions or create your textures the usual,
|
||
|
-- manual way. Without textures, this code won"t be very useful. :-)
|
||
|
|
||
|
-- When configured properly, this code creates node names that follow the
|
||
|
-- naming convention established in Unified Dyes, such as "mymod:red" or
|
||
|
-- "mymod:dark_yellow_s50".
|
||
|
|
||
|
|
||
|
-- ===========================================================================
|
||
|
-- Edit the next several variables to define what mod this template will
|
||
|
-- generate and how it should behave in general.
|
||
|
-- ===========================================================================
|
||
|
|
||
|
-- First, the standard machine-readable name of your mod
|
||
|
|
||
|
colored_block_modname = "mymod"
|
||
|
|
||
|
-- Human-readable description of the category of nodes you want to generate
|
||
|
|
||
|
colored_block_description = "My Colored Block"
|
||
|
|
||
|
-- The full node name of the neutral version of your main block as it
|
||
|
-- exists right after crafting or mining it, before any dyes have been
|
||
|
-- applied. Typically, this should refer to the white version of your
|
||
|
-- mod's main block, but it can be anything as long as it makes sense.
|
||
|
|
||
|
neutral_block = colored_block_modname .. ":white"
|
||
|
|
||
|
-- This variable defines just how many of a given block a crafting operation
|
||
|
-- should give. In most cases, the default (1) is correct.
|
||
|
|
||
|
colored_block_yield = "1"
|
||
|
|
||
|
-- If this object should let sunlight pass through it, set this to "true".
|
||
|
-- Otherwise, set it to "false" (the default).
|
||
|
|
||
|
colored_block_sunlight = "false"
|
||
|
|
||
|
-- If the node should be something you can stand on, set this to "true"
|
||
|
-- (the default). Otherwise, set it to false.
|
||
|
|
||
|
colored_block_walkable = "true"
|
||
|
|
||
|
-- What groups should the generated nodes belong to?
|
||
|
|
||
|
colored_block_groups = "{ snappy = 3, flammable = 2 }"
|
||
|
|
||
|
-- What sound should be played when the node is digged?
|
||
|
|
||
|
colored_block_groups = "default.node_sound_leaves_defaults()"
|
||
|
|
||
|
|
||
|
-- ======================================================
|
||
|
-- You shouldn"t need to edit anything below this point.
|
||
|
-- ======================================================
|
||
|
|
||
|
|
||
|
-- ------------------------------------------------------------------
|
||
|
-- Generate all of the base color node definitions and all variations
|
||
|
-- except for the greyscale stuff.
|
||
|
|
||
|
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||
|
-- "s50" in a file/item name means "saturation: 50%".
|
||
|
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||
|
-- and 33% ("dark").
|
||
|
|
||
|
shades = {
|
||
|
"dark",
|
||
|
"medium",
|
||
|
"" -- represents "no special shade name", e.g. bright.
|
||
|
}
|
||
|
|
||
|
shades2 = {
|
||
|
"Dark ",
|
||
|
"Medium ",
|
||
|
"" -- represents "no special shade name", e.g. bright.
|
||
|
}
|
||
|
|
||
|
hues = {
|
||
|
"red",
|
||
|
"orange",
|
||
|
"yellow",
|
||
|
"lime",
|
||
|
"green",
|
||
|
"aqua",
|
||
|
"cyan",
|
||
|
"skyblue",
|
||
|
"blue",
|
||
|
"violet",
|
||
|
"magenta",
|
||
|
"redviolet"
|
||
|
}
|
||
|
|
||
|
hues2 = {
|
||
|
"Red ",
|
||
|
"Orange ",
|
||
|
"Yellow ",
|
||
|
"Lime ",
|
||
|
"Green ",
|
||
|
"Aqua ",
|
||
|
"Cyan ",
|
||
|
"Sky Blue ",
|
||
|
"Blue ",
|
||
|
"Violet ",
|
||
|
"Magenta ",
|
||
|
"Red-violet "
|
||
|
}
|
||
|
|
||
|
greys = {
|
||
|
"black",
|
||
|
"darkgrey",
|
||
|
"mediumgrey",
|
||
|
"lightgrey",
|
||
|
"white"
|
||
|
}
|
||
|
|
||
|
greys2 = {
|
||
|
"Black ",
|
||
|
"Dark Grey ",
|
||
|
"Medium Grey ",
|
||
|
"Light Grey ",
|
||
|
"White "
|
||
|
}
|
||
|
|
||
|
greys3 = {
|
||
|
"black",
|
||
|
"darkgrey_paint",
|
||
|
"mediumgrey_paint",
|
||
|
"lightgrey_paint",
|
||
|
"white_paint"
|
||
|
}
|
||
|
|
||
|
for shade = 1, 3 do
|
||
|
|
||
|
shadename = shades[shade]
|
||
|
shadename2 = shades2[shade]
|
||
|
|
||
|
for hue = 1, 12 do
|
||
|
|
||
|
huename = hues[hue]
|
||
|
huename2 = hues2[hue]
|
||
|
|
||
|
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, {
|
||
|
description = shadename2 .. huename2 .. colored_block_description,
|
||
|
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" },
|
||
|
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
||
|
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
||
|
sunlight_propagates = colored_block_sunlight,
|
||
|
paramtype = "light",
|
||
|
walkable = colored_block_walkable,
|
||
|
groups = colored_block_groups,
|
||
|
sounds = colored_block_groups
|
||
|
})
|
||
|
|
||
|
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", {
|
||
|
description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)",
|
||
|
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" },
|
||
|
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
||
|
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
||
|
sunlight_propagates = colored_block_sunlight,
|
||
|
paramtype = "light",
|
||
|
walkable = colored_block_walkable,
|
||
|
groups = colored_block_groups,
|
||
|
sounds = colored_block_groups
|
||
|
})
|
||
|
|
||
|
minetest.register_craft( {
|
||
|
type = "shapeless",
|
||
|
output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield,
|
||
|
recipe = {
|
||
|
neutral_block,
|
||
|
"unifieddyes:" .. shadename .. "_" .. huename
|
||
|
}
|
||
|
})
|
||
|
|
||
|
minetest.register_craft( {
|
||
|
type = "shapeless",
|
||
|
output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield,
|
||
|
recipe = {
|
||
|
neutral_block,
|
||
|
"unifieddyes:" .. shadename .. "_" .. huename .. "_s50"
|
||
|
}
|
||
|
})
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
-- ============================================================
|
||
|
-- The 5 levels of greyscale.
|
||
|
--
|
||
|
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||
|
-- but in practice, they're actually 7.5%, 25%, 50%, 75%, and 95%.
|
||
|
-- (otherwise black and white would wash out).
|
||
|
|
||
|
for grey = 1,5 do
|
||
|
|
||
|
greyname = greys[grey]
|
||
|
greyname2 = greys2[grey]
|
||
|
greyname3 = greys3[grey]
|
||
|
|
||
|
minetest.register_node(colored_block_modname .. ":" .. greyname, {
|
||
|
description = greyname2 .. colored_block_description,
|
||
|
tiles = { colored_block_modname .. "_" .. greyname .. ".png" },
|
||
|
inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
|
||
|
wield_image = colored_block_modname .. "_" .. greyname .. ".png",
|
||
|
sunlight_propagates = colored_block_sunlight,
|
||
|
paramtype = "light",
|
||
|
walkable = colored_block_walkable,
|
||
|
groups = colored_block_groups,
|
||
|
sounds = colored_block_groups
|
||
|
})
|
||
|
|
||
|
minetest.register_craft( {
|
||
|
type = "shapeless",
|
||
|
output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield,
|
||
|
recipe = {
|
||
|
neutral_block,
|
||
|
"unifieddyes:" .. greyname3
|
||
|
}
|
||
|
})
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
print("[" .. colored_block_modname .. "] Loaded!")
|
||
|
|
||
|
|