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fix facedir not being set when simple node placement fall-through is called
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parent
525a143398
commit
0fbf6baa72
7
init.lua
7
init.lua
@ -304,7 +304,12 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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minetest.registered_nodes[name] then
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minetest.registered_nodes[name] then
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local placeable_node = minetest.registered_nodes[stack:get_name()]
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local placeable_node = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, placeable_node)
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local yaw = player:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local fdir = minetest.dir_to_facedir(dir)
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minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir })
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stack:take_item()
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stack:take_item()
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return stack
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return stack
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end
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end
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