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fix not being able to pick up dropped objects while wielding dye
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7
init.lua
7
init.lua
@ -342,7 +342,12 @@ end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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if not pointed_thing or pointed_thing.type == "nothing" then return end -- if "using" the dye on air
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if pointed_thing and pointed_thing.type == "object" then
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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end
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye not on a node
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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