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Added a new set of colors: "light" (brightness turned up to 150% over the
full/base colors - no low-saturation versions here). Re-generated all of the dyes using my gentextures.sh script, to keep them consistent. Re-added the gentextures script to this mod, it's too useful not to include it.
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20
README
20
README
@ -66,23 +66,30 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
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and one piece of jungle grass. Yields one bucket of white paint.
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Darker colors
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-------------
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Darker/lighter shades
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---------------------
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To obtain a dark (33% relative to the 'full' version) version of a given color,
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use two portions of black dye along with the base color, which yields three
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portions of the final color.
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To obtain a medium-brightness (66%) version of a given color, mix the desired
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base color from the list above with one portion of black dye (for example,
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medium lime = lime + black). All such mixtures yield two portions of the final
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color.
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To obtain a dark (33%) version of a given color, use two portions of black dye
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along with the base color, which yields three portions of the final color.
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To obtain the light (150%) version of a color, mix one portion of the
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desired base color with one portion of white paint, which yields two portions of
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the final color.
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Low-saturation colors
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---------------------
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To get the low saturation (50%) version of one of the base colors, mix one or
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more of white, black, or a shade of grey with the desired base color:
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Except for the "light" colors and the greys, all colors are available in a
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reduced-saturation version To get the low saturation (50%) version of one of
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the base colors, mix one or more of white, black, or a shade of grey with the
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desired base color:
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Dark, low saturation: dark grey paint + color (yields 2), or two blacks + 1
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white + color (yields 4). For example, dark, low-saturation red = red + dark
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@ -205,3 +212,4 @@ All of the output files will be placed in a new folder, generated-textures/
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Use your favorite image browser or file manager to review the results, and if
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they're right, copy them over to the textures/ folder in your mod.
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