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https://github.com/mt-mods/unifieddyes.git
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make some color tables globally accessible (in unifieddyes namespace)
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parent
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38
init.lua
38
init.lua
@ -43,7 +43,7 @@ end
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-- helper functions for other mods that use this one
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-- helper functions for other mods that use this one
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local HUES = {
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unifieddyes.HUES = {
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"red",
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"red",
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"orange",
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"orange",
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"yellow",
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"yellow",
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@ -60,7 +60,7 @@ local HUES = {
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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local HUES_EXTENDED = {
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unifieddyes.HUES_EXTENDED = {
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{ "red", 0xff, 0x00, 0x00 },
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{ "red", 0xff, 0x00, 0x00 },
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{ "vermilion", 0xff, 0x40, 0x00 },
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{ "vermilion", 0xff, 0x40, 0x00 },
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{ "orange", 0xff, 0x80, 0x00 },
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{ "orange", 0xff, 0x80, 0x00 },
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@ -87,18 +87,18 @@ local HUES_EXTENDED = {
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{ "crimson", 0xff, 0x00, 0x40 }
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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}
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local SATS = {
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unifieddyes.SATS = {
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"",
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"",
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"_s50"
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"_s50"
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}
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}
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local VALS = {
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unifieddyes.VALS = {
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"",
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"",
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"medium_",
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"medium_",
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"dark_"
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"dark_"
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}
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}
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local VALS_EXTENDED = {
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unifieddyes.VALS_EXTENDED = {
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"faint_",
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"faint_",
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"pastel_",
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"pastel_",
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"light_",
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"light_",
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@ -108,7 +108,7 @@ local VALS_EXTENDED = {
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"dark_"
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"dark_"
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}
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}
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local GREYS = {
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unifieddyes.GREYS = {
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"white",
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"white",
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"light_grey",
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"light_grey",
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"grey",
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"grey",
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@ -213,7 +213,7 @@ end
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function unifieddyes.get_hsv(name) -- expects a node/item name
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function unifieddyes.get_hsv(name) -- expects a node/item name
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local hue = ""
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local hue = ""
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local a,b
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local a,b
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for _, i in ipairs(HUES) do
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for _, i in ipairs(unifieddyes.HUES) do
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a,b = string.find(name, "_"..i)
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a,b = string.find(name, "_"..i)
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if a and not ( string.find(name, "_redviolet") and i == "red" ) then
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if a and not ( string.find(name, "_redviolet") and i == "red" ) then
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hue = i
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hue = i
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@ -573,7 +573,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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local oldnode = minetest.get_node(pos)
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local oldnode = minetest.get_node(pos)
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local oldhue = nil
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local oldhue = nil
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for _, i in ipairs(HUES) do
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for _, i in ipairs(unifieddyes.HUES) do
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if string.find(oldnode.name, "_"..i) and not
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if string.find(oldnode.name, "_"..i) and not
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( string.find(oldnode.name, "_redviolet") and i == "red" ) then
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( string.find(oldnode.name, "_redviolet") and i == "red" ) then
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oldhue = i
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oldhue = i
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@ -588,18 +588,18 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~= nil then -- it's been painted before
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if oldhue ~= nil then -- it's been painted before
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if hue ~= 0 then -- the player's wielding a colored dye
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if hue ~= 0 then -- the player's wielding a colored dye
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newnode = string.gsub(newnode, "_"..oldhue, "_"..HUES[hue])
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newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
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else -- it's a greyscale dye
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else -- it's a greyscale dye
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newnode = string.gsub(newnode, "_"..oldhue, "_grey")
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newnode = string.gsub(newnode, "_"..oldhue, "_grey")
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end
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end
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else -- it's never had a color at all
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else -- it's never had a color at all
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if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
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if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
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newnode = string.gsub(newnode, "_grey", "_"..HUES[hue])
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newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
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end
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end
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end
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end
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else
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else
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if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
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if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
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newnode = string.gsub(newnode, "_grey", "_"..HUES[hue])
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newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
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end
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end
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end
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end
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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@ -621,12 +621,12 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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elseif palette_type == true then -- it's colorfacedir
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elseif palette_type == true then -- it's colorfacedir
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if oldhue then
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if oldhue then
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if hue ~= 0 then
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if hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
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else
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else
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
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end
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end
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elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
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elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_grey", "_"..HUES[hue])
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newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
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end
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end
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newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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else -- it's the 89-color palette, or the extended palette
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else -- it's the 89-color palette, or the extended palette
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@ -669,12 +669,12 @@ unifieddyes.convert_classic_palette = {
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for hue = 0, 11 do
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for hue = 0, 11 do
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-- light
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-- light
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local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false)
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local paletteidx = unifieddyes.getpaletteidx("dye:light_"..unifieddyes.HUES[hue+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
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for sat = 0, 1 do
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for sat = 0, 1 do
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for val = 0, 2 do
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for val = 0, 2 do
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-- all other shades
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-- all other shades
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local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false)
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local paletteidx = unifieddyes.getpaletteidx("dye:"..unifieddyes.VALS[val+1]..unifieddyes.HUES[hue+1]..unifieddyes.SATS[sat+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
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end
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end
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end
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end
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@ -682,14 +682,14 @@ end
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-- Generate all dyes that are not part of the default minetest_game dyes mod
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-- Generate all dyes that are not part of the default minetest_game dyes mod
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for _, h in ipairs(HUES_EXTENDED) do
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for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hue = h[1]
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local r = h[2]
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local r = h[2]
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local g = h[3]
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local g = h[3]
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local b = h[4]
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local b = h[4]
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for v = 0, 6 do
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for v = 0, 6 do
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local val = VALS_EXTENDED[v+1]
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local val = unifieddyes.VALS_EXTENDED[v+1]
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local factor = 40
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local factor = 40
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if v > 4 then factor = 75 end
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if v > 4 then factor = 75 end
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@ -868,8 +868,8 @@ minetest.register_craft( {
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for i = 1, 12 do
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for i = 1, 12 do
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local hue = HUES[i]
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local hue = unifieddyes.HUES[i]
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local hue2 = HUES[i]:gsub("%a", string.upper, 1)
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local hue2 = unifieddyes.HUES[i]:gsub("%a", string.upper, 1)
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if hue == "skyblue" then
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if hue == "skyblue" then
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hue2 = "Sky Blue"
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hue2 = "Sky Blue"
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